Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: Elitist1 on 2003-04-22 00:24:31
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if you want to get ff 7 to work with an ati 3d accelerator video card:
1. download the nvidia riva patch.
2. set ff 7 configuration v 1.02 in win 95 compatibility mode.
3. click the nvidia box, then the tnt box.
4. set the renderer to direct 3d hardware acceleration.
5. then desktop, right click, properties, display properties, settings, advanced.
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the open gl settings in order from top to bottom are:
optimal performance
custom settings
application preference
2x- quality
application preference
high quality
high quality
always on
application preference
force 24-bit
ktx buffer region- enabled
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the direct 3d settings in order from top to bottom are:
optimal performance
custom settings
application preference
2x- quality
application preference
high quality
high quality
application preference
application preference
dxt texture formats- enabled
alternate pixel center- disabled
[Edit by Aaron]
Edited three posts into one, please don't make seperate posts when you could just edit your previous one... thanks.
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...FF7PC doesn't use OpenGL
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ok, aaron.
ff7 configuration 1.02 uses open gl.
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It uses the graphic resizing methods in the GLU to resize and reformat the textures - it doesn't actually use OpenGL to render anything.
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ok, as long as it works i don't care.
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your post doesn't contain any information about gfx card an os used. i have yet to see a win2000/xp machine with a radeon (a new one), where ff7 runs smoothly in d3d mode.
useful info for other system specs though :wink: .
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i have dual boot windows 2000 and xp.
i have an ati radeon 9500.
the game has direct 3d hardware acceleration enabled and its looking real good.
and i'm missing a ton of drivers like gru32.dll and glide.dll.
the key is:
" 3. click the nvidia box, then the tnt box. "
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I've got a Radeon 8500 running on Windows 2000. I did a lot of crap to get the game running, and it does, but I'm getting a black background on the first part where I'm actually able to move. Wtf? The character models are fine, though. I'm using Catalyst 3.4 (been lazy in upgrading).
I installed:
1.02 using TNT
Choco fix
I'm not using App Compat since it seems to run fine without it.
[Edit]
Nevermind. :) I read somewhere that you shouldn't use the TNT exe, although you should use the FF7Config. What good is the config program if the exe isn't using the new code... But now I have other problems, mainly the game crashes after some time randomly.
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You need the patched FF7.exe only if you are running the game with TNT or Riva mode on. Otherwise, the new FF7Config works just fine with the old FF7.exe.
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Yeah but you can't use Direct 3D on an ATI video card without it so there.
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no need to put the "win 95 compatibility mode" and FF7 1.02 use OpenGL only if you force this in registre base and the opengl mode don't work correctly
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My problem is this: when I use the 1.02 exe, QFixApp won't run it, it just hangs with the process in memory and nothing happens as if checkcd is taking forever to run.