Version 1.0
- Removed ugly light/shadow lines from the ground/floor and re-drew them on the floor meshes.
- Some floor meshes I completely re-do with more polygons to help spread the light better.
All Battle stages with bad floor light/shadows fixed:
03 - Mt. Nibel
05 - Beach
06 - Desert
11 - Reactor Core
12 - Reactor 1 Entrance
14 - Mythril Caves or Nibel Caves or Forest Caves
15 - Shinra HQ
20 - Midgar Highway
21 - Wutai Pagoda
22 - Church
23 - Coral Valley
24 - Midgar Slums
25 - Sector 4 Corridors or Junon Path
26 - Sector 4 Gantries or Midgar Underground
27 - Sector 7 Support Pilar Stairway
28 - Sector 7 Support Pillar Top
29 - Sector 8
30 - Sewers
31 - Mythril Mines
32 - Northern Crater - Floating Platforms
34 - Junon Beach
36 - Corel Prison
38 - Da Chao - Hand
41 - Reactor 5 Entrance
42 - Temple of the Ancients - Labyrinth Room
43 - Shinra Mansion
44 - Junon Airship Dock
45 - Whirlwind Maze
46 - Junon Underwater Reactor
47 - Gongaga Reactor
48 - Gelnika
49 - Train Graveyard
50 - Great Glacier Ice Caves & Gaea Cliffs - Inside
51 - Sister Ray
59 - Junon Underwater Pipe
61 - Corel Railway - Canyon
62 - Whirlwind Maze - Crater
64 - Wooden Bridge
65 - Da Chao
67 - Dirt Wasteland
72 - Cocmo Canyon
81 - Corel Reactor
84 - Emerald Weapon Battle
86 - Shinra HQ - Escape
87 - Ultimate Weapon - Gongaga Reactor
88 - Corel Prison - Dyne Battle