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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: NicoChirry on 2023-04-18 11:30:09

Title: FF7 enemy **ab file help
Post by: NicoChirry on 2023-04-18 11:30:09
Hey folks, I have a soldier first class enemy **da file and model with Zack head and sword that uses the **ab file of a controllable enemy ( I have a Reno, rude, Rufus, and dyne etc) taken from grimmys shinra mod, the idle, attack, getting hit animation all work fine it just needs a couple animations changed or altered. Can anyone help? Think nfitc1 done a breakdown of this but can’t DM him.
Title: Re: FF7 enemy **ab file help
Post by: NicoChirry on 2023-04-20 16:49:12
This has been solved in another thread.