Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Skillster/RedSarg99 on 2003-08-17 22:41:13
-
i have to SoftXG 70 that came with FF7, now that i have a voodoo5 and im running ff7 SMOOTH with 4xFSAA at full framerate and NO graphics problems, i want to work on the sound quality, ill be testing soundfonts, FF7music and SoftXG if i can get an update/upgrade/patch or even DL/crkx/etc ive seen a topic before, but i searched for XP and XG and no results :(
-
You can get the Yamaha S-YXG50 for Windows XP, sounds pretty much exactly the same as the one that came with FF7. You can buy it from Yamaha's web site or *ahem* ask me about it.
-
You can get the Yamaha S-YXG50 for Windows XP, sounds pretty much exactly the same as the one that came with FF7.
*AHEM* Sorry that was radial cartilage!
S-YXG70
<XGlite>
Tone Generation: Wave Table
Number of Voices: 360 Melody voices + 11 Drum/SFX kits
Multi-timbral Parts: 16
Maximum Polyphony: 32 notes
Effect Processor: Reverb
Sampling Rate: 22/ 11kHz
Direct Sound (R): ON/OFF
<XG>
Tone Generation: Wave Table
Number of Voices: 676 Melody Voices + 42 SFX Voices + 21 Drum/SFX Kits
Multi-timbral Parts: 16
Maximum Polyphony: 128 notes
Effect Processor: 8 Chorus + 8 Reverb + 36 Variation Effect
Sampling Rate: 44/ 22/ 11kHz
Digital Dynamic Filter: Applied to each MIDI voice
Direct Sound (R): ON/OFF
S-YXG50 (http://www.yamaha.co.uk/xg/html/midplug/m_mid8.htm)
Download S-YXG50 V4.0 Demo (http://www.yamaha.co.uk/xg/download/midplug/S-YXG50/S-YXG50V4.zip) (for Windows 2000/XP)
Download S-YXG50 V3.0 Demo (http://www.yamaha.co.uk/xg/download/midplug/S-YXG50/S-YXG50V3_200301.zip) (for Windows 95/98/Me)
Tone Generation: Wave Table
Number of Voices: 676 Voices + 30 Drum/SFX Kits
(XG mode : 480 Voices + 20 Drum/SFX Kits)
Multi-timbral Parts: 16
Effect Processor: 11 Chorus + 11 Reverb + 43 Variation Effect
Sampling Rate: 44 / 22 / 11 kHz
Digital Dynamic Filter is included
-
correction there
the reason it was called sxg70 cos it contained sxg20 and sxg50 together and gave u the option to switch between them
XGlite (XG20) and XG (XG50)
btw the reason i wanted sxg50/70 was cos the FF7 version doesnt run on xp, the driver is legacy stuff that wont even be recognised by XP once its installed.
-
Well, S-YXG50 V4.0 Demo isn't too bad... Ask Aaron (http://forums.qhimm.com/profile.php?mode=viewprofile&u=44)!!!
YAMAHA XG SoftSynthesizer S-YXG70
Hardware Requirement:
CPU: Intel/Cyrix/AMD 166MHz CPU or higher (Notes 1)
(<XGlite> runs on 66 MHz or higher CPU)
MMX(TM) Technology Pentium(R) Processor is recommended.
System Memory: 16MB or over
(<XGlite>: 8 MB or greater, 16 MB recommended)
Operating System: Windows 95(R)
Sound Function: 16bit Stereo Sound Codec (Notes 2)
(Notes 1)
Intel:Pentium/MMX Pentium , Cyrix:M2 , AMD:K5/K6
*M1/MediaGX(by Cyrix) playback <XGlite> only.
The <XG> basic playback frequency (sound quality) is 22 KHz; With MMX = 44 KHz.
Also, in notebook personal computers, even if a 166 MHz CPU is used,
the number of simultaneous sounds available may not be guaranteed.
(Notes 2)
In some personal computers, a 16-bit sound function with monaural specifications is used,
but the SoftSynthesizer (all models) does not run.
-
The "XGSoft" mode of the XG70 is without a doubt identical to the XG50, as they use the same engine....in most cases.
There is a subtle difference between the MU50 class of XG synth (which is what the XG50 is), and MU80 class (which I have reason to believe the XG70 is in) of XG synths.
IIRC, The main difference between the two is that the MU80 spec supports something like 5 more Variation Effect settings in comparison to the XG50, as well as the support for the SysEx messages that correspond to those effects.
The reason why I think the XG70 supports the MU80 spec, is because the awesome program known as XGEdit (a tool that gives you a bunch of knobs that allow you to set up the Variation Effect in a graphical manner and then do the translation to SysEx for you), seemingly defaulted to that mode when I used it with the XG70.
However, I ALSO have reason to believe that FF7's XGMIDI soundtrack does not require anything higher the the MU50 class in order to sound its best, so you should be alright....I just thought you should know that it may be that the XG70 could be MU80 compliant. And that would mean that while it's a very small difference that separates the two specs, using the XG50 instead would be a relative "downgrade", but is offset by the fact that you'd actually be able to use it in XP.
Oh, and if you really wanna get hardcore about having XG support in FF7 regardless of the OS, perhaps you should look into getting a card that has a definite Hardware-based XG synth, like mine....although mine's not the end-all be-all hardware solution, because its output lacks the bass emphasis that was on the DBXG50 and nearly all their SoftSynths. :P
-
Oh, and if you really wanna get hardcore about having XG support in FF7 regardless of the OS, perhaps you should look into getting a card that has a definite Hardware-based XG synth, like mine....although mine's not the end-all be-all hardware solution, because its output lacks the bass emphasis that was on the DBXG50 and nearly all their SoftSynths. :P
I would add an XG card to my box if I could ever find one . . . I actually thought I'd gotten my hands on one a few months back (The card had a chip with XG plastered on it in big letters.), but it seems like that card was actually some generic piece of junk based off of that cheap OPL-3, or whatever it is. No XG synth.
I always thought that the SXG70 was both the XG20 and XG50, but I don't know alot about XG (or too terribly much about MIDI and synths in general), so I submit to you there, Goku.
All I know is, the song I thought sounded the best out of them all using the SoftSynth & XG MIDIs is "Still More Fighting". I took the liberty of recording samples of the SoftSynth's Percussion Organ, and putting them in the SoundFont that I made, as well as a few other things to make "Still More Fighting" sound as close to the YAMAHA version as possible. (I cut and Pasted the Square Wave track from the XG version into the AWE version, to get the modulation effect . . . it doesn't seem like the newer SBLive! drivers use that method of modulation, though. It works with the older ones, however.)
. . . Anyway, I kind of turned this post into an off-topic rant, so I'll end it here.
-
yea i do have a soundfont labelled xg soundfont....
sound similar but u can add eax to xg cos its comin out the dsound channels
it sounds nearly as good as Sfont, more lively and strong, but it is again lacking the realism and seems more synthetic, thats ok for big hi tempo tracks like still more fighting, and the battle musics, but for overworld music you can beat SF, coupled with that xg sfont which i keep thinking belongs to tiadaghton dude :D
-
I would add an XG card to my box if I could ever find one . . . I actually thought I'd gotten my hands on one a few months back (The card had a chip with XG plastered on it in big letters.), but it seems like that card was actually some generic piece of junk based off of that cheap OPL-3, or whatever it is. No XG synth.
Yeah, you gotta be really aware of what you're getting when it comes to sound cards these days, 'cause it seems no one wants to include a physical hardware wavetable on their cards....which results in either "el cheapo" software MIDI only (read: craptastic M$-GS Softsynth), or a card that claims to have "XG MIDI support", but really is simply bundled with the "S-YXG100+" or the XG50, and then either has a physical MIDI FM synth chip for hardware, or no MIDI chip at all.....oy, I think I have a headache now... :P
I always thought that the SXG70 was both the XG20 and XG50, but I don't know alot about XG (or too terribly much about MIDI and synths in general), so I submit to you there, Goku.
You ARE correct, for the most part. The synth's "XGLite" mode corresponds to the XG20, while the "XGSoft" mode corresponds to the XG50. But, the slight difference here is that it may be using a beefed-up version of the XG50 engine that complies with the MU80 spec.
All I know is, the song I thought sounded the best out of them all using the SoftSynth & XG MIDIs is "Still More Fighting". I took the liberty of recording samples of the SoftSynth's Percussion Organ, and putting them in the SoundFont that I made, as well as a few other things to make "Still More Fighting" sound as close to the YAMAHA version as possible. (I cut and Pasted the Square Wave track from the XG version into the AWE version, to get the modulation effect . . . it doesn't seem like the newer SBLive! drivers use that method of modulation, though. It works with the older ones, however.)
IIRC, the type of modulation that's being used, isn't modulation after all, but is hard-coded into the preset's ADSR enveloupe (sp?). I suspect its part of either the "Sustain" or "Decay" sections of the preset.
And I TOTALLY agree about the XG "Still More Fighting" sounding the best, out of the various MIDI set versions.
The regular battle theme, however, while excellent in how it sounds with all the XG effects and stuff, is still lacking the awesome Squaresoft French Horn Sample (TM :P) as part of its playback.
Finally, all of you who have both a copy of the S-YXG50/70/100+ and the FF8pc install cd, install the DM upgrade for the XG synth, as you can play around with it in Winamp2.7x/2.8x/2.9x, and it supports DLS level1.
I have been able to confirm that it will support simulataneous use of XG Variation Effects and custom DLS samples, but since installing the upgrade creates a new, separate DLS-compatible XG synth, you HAVE to use a DM-synth aware MIDI player like Winamp to access it.
-
The Sondius version of XG totally rocks. I can't use it though because I don't have an Intel processor. If y'all wanna hear some of the stuff that can really rock out with XG check out my MIDI site http://geocities.com/jrratzlaff/ or if you want to hear what the audio versions of my music sounds like (well some of them at least) check out my other site http://people.emich.edu/jratzlaff/
-
First, I should probably give you the heads up that you may get yelled at for bringing up a semi-dead thread....I think....
But, since you brought the thread back anyway, I might as well throw a question or two at you ;):
The Sondius version of XG totally rocks. I can't use it though because I don't have an Intel processor
Ok...where the heck do I find Sondius stuff for my Synth to use?! My card has hardware support for using Sondius-XG, but I could never find stuff for it.
I'm completely clueless as to how you use it. Is it some sort of plug-in system (in this case, the term "plug-in" would be refering to individiual samples you could throw into a specific folder for the synth to use)? If so, are there any specific file extentions that are generally used? And if that is the case, what are they?
When I got the card, they gave me little to no documentation concerning how to use the Sondius-XG feature.
I know I do have the capability, as the Yamaha DS-XG configuration applet in the Control Panel lists these selectable options in the "Synthesizer" tab:
Reverb
Chorus
Variation
Sondius-XG
With a selectable check-box for each of them. Now, considering how enabling or disabling the Sondius-XG option does not make any changes that I can tell to the current output, I'm gonna have to assume I don't have any Sondius instruments installed for it. So...what gives?
And, I might add that a random search of the internet gives me nothing beyond sites with generic stuff about getting samples on a pay-per-instrument basis or something.....
-edit-
Forgot to include Afrotronics' name in the "quote" tag variable... :roll:
-
When I said I can't use Sondius due to my processor, I was refering to the SYXG-100 SoftSynth. But to access the sondius instruments (aka VL instruments) you need a program such as XGPiano or XGWorks. You can also get get the VL Instrument Modeller too. Just search around google for this stuff, I'm sure it'll pop up.
-
Sigh....great....so they added this option onto my XG hardware for no reason?!
...on second thought, the next time you have an XG softsynth that has VL instruments at its disposal, see if there's any mention of what format it stores its samples in....
-
I have the Final Fantasy VII the Eidos Platinum Collection version and the Yamaha XG SoftSynthesizer(TM) S-YXG70 that came with it works fine with Windows XP, but it does not work with Windows Vista 64-bit and I'm using Windows Vista Ultimate 64-bit if that helps. It just won't let me install it with Windows Vista 64-bit no matter what I do even if I enable compatiblilty mode.
-
Jesus Christ... You must be new. Welcome to the INTERNET.
A fun tip as you browse around and learn about the INTERNETS, do not post in threads that are ~6months old or more.
As for your problem, I can't help. But chances are, if you look through RECENT POSTS you will find some form of solution.
-
WOW... A topic from 2003, who would have guessed. If you read every page of every topic in this forum back to that date I'm sure you will find the answer.