Video link (download link in description) :
https://www.youtube.com/watch?v=5YWgGMuN-us
Use PPFomatic tool to install the patch on the NTSC version of FF8 PS1
Hello, first of all i'd like to thanks LVG for sharing his discovers about the ennemies animations script section, Myst6re for his tools and FF8 knowledge on the structure of the game, the doomtrain's team (alex, maki and JWP) and Nicoc1991 who helped me all way long during this long and difficult mod ( 1 month but very intense since FF8 game structure if far more difficult to access than FF7's) with his artworks and all the data he gathered for me.
[img width= height= alt=FF8" border="0]https://i.ibb.co/bPRN1r1/FF8.png[/img]
So what this mod is about :
Visual changes :
1-Playing as Raijin, Fujin and Edea as permanent character they will replace Irvine, Selphie and Quistis ( Squall , Zell and Rinoa are not modified)
2-Squall and Zell field models ( out of battle) upgraded to high-res versions ( more details like battle models)
3-Recolored Zell and Kiros pants to black color
4-Restored Gerogero colors/texture from the original uncensored japanese game
5-Changed Quetzacoatl and Siren for Gilgamesh and Odin ( using doom train tool)
Audio changes :
6-"Man with a Machine gun" , "Premonition" and "Maybe I'm a lion" used for battle and boss musics
7-Restored original music from the demo disc "Dollet raid" for dollet mission
Gameplay changes:
8-Some GFs have better starting abilities and they cost less AP
9-Magics deal more damage and are easier to farm
10-Bosses are more difficults
Whats needs to be done :(for the V2)
1-Changing the second Edea ( the real one that join in disc3) models to another character , because right now there will be 2 Edeas in the Eshtar mission when she join, the one that join temporary wears the red mask
2-Ability to go into the dream world ( Laguna team) for some optional dungeons
3-Making Seifer playable
Modded characters have the complete skill-set in battle , limits breaks, all animations and their portraits working.
Here is some comparison screenshot in field with modded characters and normal squall to high res squall and zell:
(https://i.ibb.co/DRNBkKZ/MOD1.png)
(https://i.ibb.co/Yhm2MwL/MOD2.png)
(https://i.ibb.co/vJvk6s2/MOD2A.png)
In battle we finally can see Raijin and Fujin perform their " attack commands", with Raijin special and Sai as their normal attack commands:
(https://i.ibb.co/0K0h6TS/MOD3.png)
(https://i.ibb.co/87Bmdc4/MOD4.png)
Finally the portraits with modified character and new GFs (Raijin,Fujin and gilgamesh portraits rearranged by Nicoc1991):
(https://i.ibb.co/LrCcCkp/MOD5.png)
IMPORTANTS INSTRUCTIONS :
-PS1 US version of FF8 only
-Odin can kill bosses but doesnt works vs multi forms bosses
-Do not use any of Edea/Quistis limits break items, use only her first limit break.
-Fujin limits break have gravity elements, so it cant kill enemies but deal tons of damage to high hp monsters, its add status effect as well ( works 100% even vs bosses)
-Raijin limit break is " Mad rush" , its en enhanced version of mad rush and grants aura status to all allies
-Gilgamesh can use boost command
-Diablos now break armor/vitality of ennemies and deal normal damage, can use boost command as well.