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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Lord_Skylark on 2004-01-26 05:23:29

Title: Leviathan
Post by: Lord_Skylark on 2004-01-26 05:23:29
Just wondering not to pester...but is there still going to be progress on leviathan? I'm really looking forward to viewing the models with textures and transparencies.

~Sky
Title: Leviathan
Post by: mirex on 2004-01-26 06:00:16
Im planning to upgrade Leviathan, but i have no free time for it ... i want also to add more detailed monster information ... but it all depends on mine free time ... but it will be done.
Title: Suggestion...
Post by: Lord_Skylark on 2004-01-26 06:24:30
Could you make it actually read the monster information straight from the scene.bin instead of you actually typing it up? Cause that would be really cool.

~Sky
Title: Leviathan
Post by: mirex on 2004-01-26 09:16:58
Yep that's what im planning to do.
Title: Leviathan
Post by: mirex on 2004-03-12 18:55:13
New version 0.4 of Leviathan (http://mirex.mypage.sk/FILES/lev_04.rar) is out.

- textures are shown
- monster info is extracted straight from scene.bin
Title: Some questions
Post by: Lord_Skylark on 2004-03-13 13:39:04
#1 - You said the textures were working...is it just me, cause lots of them still don't work? XCannon, Tiny Bronco, Shinra Truck, all of the character's eyes - just to name a jew that weren't working for me.

#2 - Is there a way to control the view of the enemy models? If not, it woulc be cool if you could zoom in/out, rotate any angel, etc. Also, would there be a way to make a full screen mode so that the enemy fills the entire screen?

Thanks,
~Sky
Title: Re: Some questions
Post by: halkun on 2004-03-13 15:32:48
Quote from: Lord_Skylark
...just to name a jew...



Wow, that's a typo that's hard to explain ^_^
Title: Leviathan
Post by: _Ombra_ on 2004-03-16 23:04:42
i'm a bit late on the reply :P

Awesome job Mirex, nice to see Leviathan updated. :wink:
Title: Leviathan
Post by: mirex on 2004-03-17 19:23:27
Lord_Skylark:
1# please post some screenshots of what is wrong, that face with no eyes would be nice.

2# that can be done, see whatsnew.txt for 'show all controls' thingie. Full screen - no.
Title: Leviathan
Post by: Lord_Skylark on 2004-03-26 06:21:33
Well...if you've been here since I posted, can you respond? Otherwise...I guess you don't check that often.

~Sky
Title: Leviathan
Post by: mirex on 2004-03-26 07:28:08
No i don't check too often, i dont have net connection at home, and i have lots of work to do too. I check once in 2-5 days.
Title: Leviathan
Post by: mav on 2004-03-26 11:59:31
Here's Dyne (http://mav.pix.pl/personal/dyne.png). He has no eyes ;).
Title: Leviathan
Post by: mirex on 2004-03-26 17:14:27
Oki doki, ill check out whats wrong with that Dyne.
Title: Leviathan
Post by: mirex on 2004-03-30 19:50:33
Okay bug found and fixed.
here is dyne with textures:
(http://mypage.sk/BIN/dyne.jpg)

and here is this nice x-cannon with textures aswell
(http://mirex.mypage.sk/PIX/xcannon.jpg)
Title: Leviathan
Post by: mav on 2004-03-31 09:55:46
Wow, nice work Mirex!
Title: Leviathan
Post by: ye-roon on 2004-03-31 20:06:51
oh dunno if its only with me but:

redXII (http://stud.hro.nl/0549792/leviathan%2013.jpg)
toxic frog (http://stud.hro.nl/0549792/toxicfrog%20weirdness.jpg)

they don't exactly look like they are supposed to look ...


oh and is it possible to use the cloud hi-res one ingame, it looks teh uber :)
Title: Leviathan
Post by: PumpkinPieman on 2004-03-31 21:31:31
Quote from: ye-roon
oh dunno if its only with me but:

redXII (http://stud.hro.nl/0549792/leviathan%2013.jpg)
toxic frog (http://stud.hro.nl/0549792/toxicfrog%20weirdness.jpg)

they don't exactly look like they are supposed to look ...

What are you talking about? They look fine! It's the game that rendered them wrong. :wink:
Title: Leviathan
Post by: mirex on 2004-04-01 18:47:40
Quote from: PumpkinPieman
What are you talking about? They look fine! It's the game that rendered them wrong. ;)

Hehe yes, that's the way it is ! :)

In fact, i can do nothing with that ... dont know how to decypher animation data correctly.
Title: Leviathan
Post by: ye-roon on 2004-04-01 19:53:21
ok lol, didn't know that :p
Title: Cool
Post by: Lord_Skylark on 2004-04-03 14:10:30
thanks for the texture fix.

But, I guess the only thing I have to ask is if there will ever be a full screen mode?

Thanks for that, it's awesome.

~Sky
Title: Okay
Post by: Lord_Skylark on 2004-04-06 05:04:06
Where can I download the new version with the textures fixed though?


Also, is the only thing you have left to do then are the transparencies? (i know at leat Mover has some transparent stuff)

Thanks,
~Sky
Title: show controls
Post by: Lord_Skylark on 2004-04-06 05:19:47
Well, I can't get the show controls thing to work. I type it into the monster info box and press enter and nothing happens...

Thanks,
~Sky
Title: Last thing..
Post by: Lord_Skylark on 2004-04-06 05:23:36
What's it mena when the monster name in on the right has a "-" before the name.

Thanks,
~Sky
Title: Leviathan
Post by: ye-roon on 2004-04-06 09:40:57
Lord_skylark please don't quadruaple post ...
Title: Leviathan
Post by: mirex on 2004-04-07 17:22:43
Quote from: Lord_Skylark
Where can I download the new version with the textures fixed though?


On my homepage of course, http://mirex.mypage.sk

- I dont know why to make it fullscreen anyhow, its not needed.
- yes more monsters have transparencies, i remember BrainPod had some too.
- you have to clear all text from the info box, type there 'show controls'
in lower case, and press enter
- '-' before name - i dont know what does it mean, it is in monster name. Some monsters had it before name, i think that special monsters and bosses had it, so I didn't removed it.
Title: Okay
Post by: Lord_Skylark on 2004-04-10 10:01:32
Thanks.

Do you plan on doing transparent mode, or isn't that a priority at all?

But I don't know, just having the monster fill the entire screen seems like it would be cooler - just having it that big. Would it even be that difficult to code something like that?

Thanks,
~Sky

P.S.
I post when I think about stuff. I didn't plan to have any more questions after each post. (why is it that big of deal anyhow?)
Title: Re: Okay
Post by: Qhimm on 2004-04-10 10:22:36
Quote from: Lord_Skylark
I post when I think about stuff. I didn't plan to have any more questions after each post. (why is it that big of deal anyhow?)

Because it's fairly annoying to others, uses up unnecessary resources in the forum db, and because the admin (that's me) says so. Do you need more reasons?  :)
Title: Model problems..
Post by: Lord_Skylark on 2004-04-11 07:08:19
Sword Dance's head doesn't view correctly.

If you want some pretty good pictures to compare stuff to without having to find them in game all the time...I know my website has them.

www.geocities.com/lord_skylark/

~SKy
Title: Leviathan
Post by: Lord_Skylark on 2004-04-12 04:39:14
Can you make an option to prevent the mosnters from disappearing if you move them too far in one direction or whatever it actually is - cause it's VERY annoying when trying to position the monster in certain way only to have it looks really good - but like half his horn has disappeared...

~Sky
Title: Leviathan
Post by: Srethron Askvelhtnod on 2004-04-15 20:03:59
Yeesh, can't you take a hint?! It was more like a flat out command.

Next time use the Edit your own post option. Do not multi-post. Ever.
Title: *sigh*
Post by: Lord_Skylark on 2004-04-18 22:51:27
The post was an entire day later... I understand not to make like 4 posts in a row within 15mins or whatever.

~Sky
Title: Leviathan
Post by: Srethron Askvelhtnod on 2004-04-22 02:03:07
Board time is not necessarily the same as real-life time (TM).  If nobody else has posted after you, no matter how many days later, chances are that it's still better to edit your post than to add a new one. IMHO, of course.
Title: Leviathan
Post by: Nom_Anor on 2004-04-22 16:19:55
Jeeze.  The guy just wants some info. Don't jump all over him for his artistic style of creating new posts instead of modding an old one ;-)

Seph2k has been doing that since he got here.  Nothing beats a one line LOL post with smileys. :wicked:
Title: Leviathan
Post by: Srethron Askvelhtnod on 2004-04-22 18:42:18
Just because I didn't stroke Lord_Skylark's ego doesn't mean I was trying to hurt his/her feelings. ;) (<--see, I can wink too, for no apparent reason!) I'm just trying to save him some future pain. Is that bad?

Quote
Seph2k has been doing that since he got here.

...which is part of the problem. Do you remember how he got his warning? Mod tells him to do something, he ignores it. Repeat until eventually Mod loses patience.
Seeing someone do the exact same thing (what started all this) is quite annoying for a crusty grump like me. ;)

Quote
Nothing beats a one line LOL post with smileys.

Bah. Do I need to remind you of Cuddleswing as well? She got her post count reset. :wicked: (<--evil smile for no apparent reason...?)

Meh. I didn't think this was going to turn into a potential flame war, but since it looks like it could head that way, I'll drop the subject.
Title: Leviathan
Post by: Nom_Anor on 2004-04-24 15:18:57
Tru, you have a pt.  I didn't mean to sound derog Either...sorry for swinging so far from the topic.  I was just playing around, that was funny about cuddleswing.,.. I totally forgot about that.  Good times
Title: Stuff noticed in leviathan...
Post by: Lord_Skylark on 2004-04-28 21:10:15
Some things to fix up - bringing to your attention in case you didn't know

The monsters I noticed that have transparencies are the following:
Bottom Swell
Brain Pod
Crown Lance
Deenglow
Ghost
Heligunner
Mono Drive
Mover
Scrutin Eye
Serpent
Spencer


Sword Dance doesn't appear to load correctly.
The color of Soul Fire is alot brighter and more yellow in the actual game.
The face of one of the cards for Death Dealer does not display correctly

Is there any way to load the weapons into Sephiroth (final) and Mystery Ninja?


Thanks,
~Sky
Title: Leviathan
Post by: mirex on 2004-04-29 15:42:36
Uh I have alot of work to do right now, plus I'm switching job (yay) + i have no idea how are transparencies stored, so dont await any news on Leviathan soono.
Quote
Sword Dance doesn't appear to load correctly.
The face of one of the cards for Death Dealer does not display correctly

Could you post a pic of these ?
Title: Leviathan
Post by: Cyberman on 2004-04-29 19:29:35
If the PC is non too disimilar to that of the PSX the weapons are stored in the same file as the battle models for the characters.  I should check seph and see is this is so in the PSX version.

Hey Mirex.. enjoy your new job! :)

Cyb
Title: Leviathan
Post by: mirex on 2004-05-02 09:41:02
Quote
If the PC is non too disimilar to that of the PSX the weapons are stored in the same file as the battle models for the characters.

Yes they are there, but problem is about placement of the weapon. There is no 'bone' for it in skeleton, i'd say its somewhere in animation file. But where...
Title: Leviathan
Post by: Darkdevil on 2004-05-02 16:39:35
Quote from: mirex
Quote
If the PC is non too disimilar to that of the PSX the weapons are stored in the same file as the battle models for the characters.

Yes they are there, but problem is about placement of the weapon. There is no 'bone' for it in skeleton, i'd say its somewhere in animation file. But where...



Personally I think that the weapon files are kept in "3d environments"  and with the files they have the have co ordinates for the placement of it at points X Y and Z.   this is then ADDED to the battle model, and travels in Clouds or whoevers "Personal space"..think of it as a cubiod around the char, and that within that space, EVERYTHING in it, moves with the character...simply add in the buster sword at point XYZ and your away.
Title: Leviathan
Post by: mirex on 2004-05-02 18:52:28
Quote from: DarkDevil
simply add in the buster sword at point XYZ and your away.

Hehe seems easy right ? But from where to get that correct information about point XYZ ?
Title: Leviathan
Post by: Darkdevil on 2004-05-03 08:18:07
Could it be in the charachter data?  Think of it as a puzzle... In the charachter data you have the Co ordinates for XYZ of the weapon placement(the jutty outey peices), and on the weapon data could be TOLD to be inserted and the co ordinates of XYZ that correspond to the charachter data's Co-Ords(the holey peices)

Just a thought however....dunno if it has any  credibility...
Title: Pictures of problems
Post by: Lord_Skylark on 2004-05-11 02:58:33
www.ffcompendium.com/~Skylark/DeathCard.bmp

(that shows that one card doesn't display....but if you turn it the other way, the back of it will display)

The viewer's version of Sword Dance

www.ffcompendium.com/~Skylark/Sword.jpg

The in game version

www.ffcompendium.com/~Skylark/SwordDance.jpg

viewer's version of Soul Fire

www.ffcompendium.com/~Skylark/Soul.jpg

ingame version

www.ffcompendium.com/~Skylark/SoulFire.jpg

Hope that helps.

~Sky
Title: Other stuff...
Post by: Lord_Skylark on 2004-05-11 03:01:04
Is there a way to make it so when you move the monster too far in one direction and stuff (but it still fits on the screen) that it doesn't start to disappear?

Also, it would be great to at least see Mystery Ninja with her weapon and the Final Sephiroth with his.

~Sky
Title: Leviathan
Post by: Cyberman on 2004-05-11 19:42:31
Quote from: mirex
Quote
If the PC is non too disimilar to that of the PSX the weapons are stored in the same file as the battle models for the characters.

Yes they are there, but problem is about placement of the weapon. There is no 'bone' for it in skeleton, i'd say its somewhere in animation file. But where...


A little heads up.  You know Tifa's weapons are gloves right?
Well Tifa doesn't HAVE a right hand in the PSX version model of her. Ditto for Barret.  Vincent Cloud Yufi CID and Ariel do.  I believe there is a empty weapons bone, and they place the weapon twisted in the right direction for placement in the model.

Cyb
Title: Leviathan
Post by: mirex on 2004-05-11 21:28:53
i thought so, but:
- bones that should hold weapons are not marked anhow. so i dont know which is the 'hand holding weapon'
- other thing is that: Cloud holosters his weapon on his back when summoning, so it can't be connected to his arm.
Title: Leviathan
Post by: Darkdevil on 2004-05-12 07:55:46
Hrmm...This makes me think about my theory.

Could there be ANY other files not explored yet, or ones explored, but we dont have a clue what they do?  Could THEY be the ones holding Co Ordinate data?
Title: ?
Post by: Lord_Skylark on 2004-05-13 00:55:27
Mirex, when will you address this question??????????

Is there a way to make it so when you move the monster too far in one direction and stuff (but it still fits on the screen) that it doesn't start to disappear?

~Sky
Title: Leviathan
Post by: Darkdevil on 2004-05-13 12:21:52
Skylark calm down.

Im sure Mirex has read your question but you have to realize that we are trying to sort something else out.


Mirex:  You say that there are no bones for weapons right?

So that MUST mean weapons are added in somehow from another file....so theoretically there should also be some kind of Co-Ord group telling the system where to place the weapon....Could it be possible that the Co ords are hidden within the character or weapon data?  Perhaps it's in the Battle.LGP file and we just haven't found it yet....it could be possible right?
Title: Weapons
Post by: Lord_Skylark on 2004-05-13 14:24:31
If it's like FF10/FF10-2, then the weapons are loaded with the battle formation and are treated as seperate objects. Seifer's gunblade in FF8 is like this too.

~Sky
Title: Leviathan
Post by: mirex on 2004-05-14 07:36:25
Lord Skylark: it should be technically possible, but it requires too much tweaking and stuff, and Im now working on something different. Leviathan does not need it, why do you need it so badly ?

IMHO weapon coords are stored in model animation file, which we cannot decode properly. Thanks to Phareon I can read first animation, but nothing more...
Title: Leviathan
Post by: Darkdevil on 2004-05-14 08:50:59
So alls we need to do, is somehow decode the rest of the ani file?

How would i go about doing this?
Title: Leviathan
Post by: mirex on 2004-05-14 10:57:57
darkdevil: what is your experience on reverse-engineering of data ? Can you use hex-editor ? if not, then I doubt that there is way to do it.
Title: Leviathan
Post by: Darkdevil on 2004-06-05 21:03:56
Hrmm...Not atm BUT!!!I am willing to read up about it and learn...Got any good websites about it?

EDIT:

Another thing, Has any developement been made at all on the weapon placement?