Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: Almighty_gir on 2004-03-12 02:27:17
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im trying to "up the graphics" of FF7, its a huge project im working on, gonna be doing everything from textures to effects. might even change the engine in the end, its early days yet.
but more importantly, i am amodeler and ive been using your tools, ive managed to get into the battle.lgp file, but now how do i know which model is which? i wanted to start on cloud or sephiroth. and using the leviathon tool to view models is ok..but it doesnt list which code the file is...
any help?
edit: also, ive noticed that the models have the worst textures ever...but i think it might be down to vertext painting. am i right?
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Well i think that authors tried to avoid using textures as far as they could. Most work was done by vertex-colours.
here is list: http://mirex.mypage.sk/FILES/monsters.txt
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wow thanks man, very helpful :D
is it possible to apply a texture to it though? i mean, most models i could probably make slightly higher poly and put them in-game, but i hate vertex colouring.
i dont know anything about coding so im not sure if its possible to apply textrures...
and can i post my works in progress here?
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and can i post my works in progress here?
Of course :)
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is it possible to apply a texture to it though?
If the battle files have some sort of resource file in their structure, than yes. For the field models this is ridiculously easy, but I have no idea if it's possible with battle models--I've barely worked with them.
i mean, most models i could probably make slightly higher poly and put them in-game, but i hate vertex colouring.
...which is probably why you haven't seen anyone else do this, either.
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it should be possible, battle models use textures too ... but as far as i know in meantime nobody can save FF7 files to make them work in FF7...
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maybe you can work on that next ;)
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maybe you can work on that next
Maybe ... but not in near future