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Miscellaneous Forums => Archive => Topic started by: Ged on 2001-01-02 19:02:00

Title: Hacking FF8/FF7
Post by: Ged on 2001-01-02 19:02:00
Okay, for PC version.
FF8:
How to have a enemy in the party?
And a proggie (for Qhimm to make  :wink: - one that by pressing hotkeys during the battle, you will change camera views - possible?
FF7:
How to hack the game so I can have Sephy in the party (Sephy not with a Sephirtoh patch) and control it w/o killing/reviving?
And the same as in FF8 : enemies in party!
Title: Hacking FF8/FF7
Post by: jose on 2001-01-02 19:16:00
hummmmmm having monsters would be cool but i think u cant do it dunno why but maybe
Title: Hacking FF8/FF7
Post by: Srethron Askvelhtnod on 2001-01-02 19:48:00
For your FF7 questions:
1. What you see is what you get. There is no known way to put Seph in your party besides using a save editor. The Sephiroth Patch is completely different than having Sephiroth in your party. The only way to control Seph is to kill and then revive him. I believe his status as computer controlled is determined by a single byte, and I once spent hours using Gamehack trying to isolate that one bit.

2. There is no known way to do what you're asking.

Title: Hacking FF8/FF7
Post by: dagsverre on 2001-01-02 22:20:00
2. Oh yes, changing camera angle is very possible. It just requires me to program a in-betwen layer between the game and DirectX. Shouldn't take me more than a month, and will fix it so that the battles will have higher resolutions too (as much as your card can handle). Too bad I simply don't want to spend a month on it...
Title: Hacking FF8/FF7
Post by: Srethron Askvelhtnod on 2001-01-02 23:33:00
You are correct, however we are talking about different things.
You are talking about camera angles in FF8 (which was FF8 question #2).
I was talking about Sephiroth (#1 FF7) and getting enemies in one's party for FF7 (#2 FF7).
Title: Hacking FF8/FF7
Post by: Ged on 2001-01-04 17:36:00
Dagsverre - pretty please?  :D
That would be a TOTALLY cool progge (camera view 'n better graphs (wheew!)! Go for it!
Title: Hacking FF8/FF7
Post by: dagsverre on 2001-01-04 17:40:00
No, sorry. In two or three years you will all be drooling over Legacy and tell me I did the right choice...
Title: Hacking FF8/FF7
Post by: Skillster/RedSarg99 on 2001-01-04 18:27:00
dag':
a layer between directX and ff8? sounds like your what your ff8 config' does!
Sounds like you might already done it...
Legacy, huh? whats that?
Title: Hacking FF8/FF7
Post by: dagsverre on 2001-01-04 19:23:00
Well, DirectX has many parts. I only created an inbetween layer for DirectMusic. To do this stuff I'd have to do DirectDraw and Direct3D, a vastly larger task.

Legacy is a game we're doing at www.legacy-ovwp.org  ... basically it's a 3rd person story driven RPG, though it won't be linear like Final Fantasy. We aim it to be the best computer RPG ever...of course... ;-)

Title: Hacking FF8/FF7
Post by: Caddberry on 2001-01-05 08:31:00
Sounds Smooth man Good Luck! Dont forget us if you go somewhere  :)
Title: Hacking FF8/FF7
Post by: Joey on 2001-01-06 03:06:00
You're making a game? Here's my suggestions.

1)Add Minigames which looks like RA2.

2)Make it an Instant(like diablo2.)

Bye.

Title: Hacking FF8/FF7
Post by: Ged on 2001-01-07 10:46:00
A TPP RPG? Cool!!! Waiting for it  :)

Joey : Why don't you make your own - you HAVE enough KNOWLEDGE about IT because YOU work at SquareSoft. It should NOT be a problem, should it?

Title: Hacking FF8/FF7
Post by: Caddberry on 2001-01-11 12:25:00
Joey whats the bye thing for? anyway, Ged do you and Joey go back or something or is this just from his posts? ( i am refering to your built up rage for Joey ) ? LoL
Title: Hacking FF8/FF7
Post by: Srethron Askvelhtnod on 2001-01-11 20:18:00
It seems Ged has gotten tired of it.  :wink: And yes, most of the regulars here go back a ways with Joey.
Title: Hacking FF8/FF7
Post by: Joey on 2001-01-16 11:43:00
Mmmmmmmm.....At there they don't use C++ but an easier language which has a diffrent compiler(which I can't find anywhere) and the language goes something like this:

FF9_deflator()
If battle.fl/magic.ooo.tim = 123 then
Change_graphic = pixel 45,89 to 67,89

....and so on.

And we're not allowed to bring the compiler back here......

Title: Hacking FF8/FF7
Post by: Srethron Askvelhtnod on 2001-01-16 20:55:00
Um... I'll let an experienced programmer have the honor of answering this.
Title: Hacking FF8/FF7
Post by: Sir Canealot on 2001-01-16 21:08:00
Some one make a FFVII config that lets you play mp3s insted of midis!

Title: Hacking FF8/FF7
Post by: dagsverre on 2001-01-23 16:24:00
Joey, I hate to repeat myself but you speak of things you do not know about. What you have posted appears to be a script language, made for writing the storyline. I say this because it looks like it contains elements which must be tuned specifically for Squaresoft's proprietary file format...

It might of course be a non-C++ language, but the reason they've picked it would certainly not be that C++ is too difficult. The code you have posted looks more complicated than C++, if you can't grasp C++ you shouldn't really be programmer. I don't mean that everyone should be using C++ (they shouldn't), I mean that if you can't understand C++ because it is too difficult please consider calling yourself something else than "programmer"...

Title: Hacking FF8/FF7
Post by: Skillster/RedSarg99 on 2001-01-23 18:19:00
agreed, tho im good at visual basic and i cant get the hang of c++ yet, i wonder if you can call me a programmer  :(
Title: Hacking FF8/FF7
Post by: Srethron Askvelhtnod on 2001-01-23 22:06:00
All things considered, I'm a "future programmer". I'm about 1/8th of the way through learning C. I can write basic, basic, programs. That's it.

Sir Canealot: Why not do it yourself?

Title: Hacking FF8/FF7
Post by: Ged on 2001-02-10 15:18:00
Heeeeeey! TIRED? Naaahh.. Only school is the problem  :) Too much work (wth did I choose the tough high-school  :wink:)
Title: Hacking FF8/FF7
Post by: ChaosControl on 2005-05-16 20:57:07
Quote from: Joey
Mmmmmmmm.....At there they don't use C++ but an easier language which has a diffrent compiler(which I can't find anywhere) and the language goes something like this:<P>FF9_deflator()
If battle.fl/magic.ooo.tim = 123 then
Change_graphic = pixel 45,89 to 67,89<P>....and so on.<P>And we're not allowed to bring the compiler back here......


Looks a bit like alternate basic or basic alternate (don't know how its called in English)

Its Visual Basic but you can create your own commands up to 8 bytes.
Title: Hacking FF8/FF7
Post by: RPGillespie on 2005-05-16 21:17:51
Wow, I can't believe you just revived a 4-year-old post.  You'll probably get some guff from a moderator, so brace yourself.

RPGillespie
Title: Hacking FF8/FF7
Post by: Qhimm on 2005-05-16 22:25:16
Ooh, thread reviving and taking Joey's writings seriously are we?

Don't, and don't. Older topics are there for reference, not for discussion.
Title: Hacking FF8/FF7
Post by: xspudx on 2005-05-28 20:46:28
so lemme get this straight....we cant revive topics?