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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: TallgeeseIIII on 2004-08-31 23:23:38

Title: Hi again! wondering about the overworld map?
Post by: TallgeeseIIII on 2004-08-31 23:23:38
i posted here months ago about editing models with 3ds max and showed off some nice screenshots and such. i haven't been around here since then so i came to check and see if all you genius programmers have figured out how to export the overworld map to a useable format yet? the last time i was here i was told no one had figured it out yet. is that still true?
Title: Hi again! wondering about the overworld map?
Post by: halkun on 2004-09-01 02:08:40
The world map is really hard to reverse because it it's hirearchal. If you putz with data "below" you damage the map as a whole.

The map is split into a huge 256x256 tile map. In the past we could get to the "tile level" and move tiles around, (actually, redefine which tile sat in that space)  but when it came to individual tile manipulation, one byte off and the tile simply wouldn't render or the system would crash. It's really picky.

I don't have the data anymore, it's long lost and someone will have to probably pick it apart again.

voulenteer?
Title: Hi again! wondering about the overworld map?
Post by: Cyberman on 2004-09-01 16:09:30
Quote from: halkun
The world map is really hard to reverse because it it's hirearchal. If you putz with data "below" you damage the map as a whole.

The map is split into a huge 256x256 tile map. In the past we could get to the "tile level" and move tiles around, (actually, redefine which tile sat in that space)  but when it came to individual tile manipulation, one byte off and the tile simply wouldn't render or the system would crash. It's really picky.

I don't have the data anymore, it's long lost and someone will have to probably pick it apart again.

voulenteer?


I started on this a year ago and well currently I'm fixing my latest version of the software so it at least works.  Working is  a good thing right? :D  However it's good to know you remember something of these, that will help when I lay waste to my mind again, err work on it ;)

Cyb
Title: Hi again! wondering about the overworld map?
Post by: TallgeeseIIII on 2004-09-01 22:44:34
ah, well, i don't really need to edit the map in-game, i need to put it into 3ds max, i want to use it as a basis for a much more detailed version of the map, something beautiful most people that i know will recognize to show off my skills with, ya know?
Title: Hi again! wondering about the overworld map?
Post by: halkun on 2004-09-02 00:06:20
And put it on a globe too right? That's what I aways wanted to do. ^_^

One of the more amusing facts about Final fantasy maps is that you can't put them on a globe because the "planet" is a toroid, not a sphere. This means half the data is missing. Go ahead and render a FF map on a sphere and you will quickly see what I mean.
Title: Hi again! wondering about the overworld map?
Post by: qwerty on 2004-09-02 00:57:18
At least all the other FFs didn't have pre-Christopher Columbus syndrome where there was "the end of the world".

Note: I know CC wasn't the first person to think the world was round, but it's a general reference.
Title: Hi again! wondering about the overworld map?
Post by: Cyberman on 2004-09-02 03:43:55
Really I thought the world was a iso surface object following the equation
sqrt(x^2 + y^2 + z^2 -1)
That describes a sphere or radius 1 of course so just scale it ;)

Now a torus is a ring shaped object which will take me too long to describe (translation I would have to think about it ;) ).

Back on subject (instead of being a goof ball).  How much do you remember Halkun? Even a hint in the right direction helps.  I am pretty positive the data is identical between the PC and PSX version. At least the last time we discused it.

Torus shape would explain a few things.  So you can loop around it vertically and horizontally, and that makes the surface 2d instead of one of those fancy projection maps :)

Cyb
Title: Hi again! wondering about the overworld map?
Post by: qwerty on 2004-09-02 13:24:21
Yes, a torus shape would explain everything except for the fact that you can move in other directions besides just vertical or horizontal. -_-

It's probably flat. :evil: