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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: MiKa on 2005-01-14 13:38:29

Title: Help me about FF8 background > MIM structure.
Post by: MiKa on 2005-01-14 13:38:29
Hi,

I would like to extract/draw FF8 Background. I begin to describe the format and i'm blocked with the .MIM format. So anyone can tell me something about the structure of the .MIM file. I know it contains Palettes colors (offset 0x1000 i think, with 0x200bytes per palette) and the indices (pixels) block (offset 0x3000 i think) but i don't know how use indices with palette (using tiles in .MAP file).

Thanks.

(PS: sorry for my english (i live in belgium)...  :wink:)
Title: Help me about FF8 background > MIM structure.
Post by: bsp on 2005-01-15 23:34:57
I've post what I've found in this:

http://forums.qhimm.com/viewtopic.php?t=3778

maybe you can find something useful. :lol: