Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: kor-skarn on 2005-02-17 17:48:39
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Hi,
I'm currently using an Nvidia Gforce FX 5700LE vid card.
I've read the FAQ and have gotten FF7 to run with 3d turned on and use rivatuner to get 2x2 AA.
The only problem that I cannot solve is the texture for the characters. All characters are rendered black or near black.
Am using the 61 series of forceware drivers (cant use any older ones since they dont support my 5700 LE card).
Is there any ways at all to play the game in 3D at all (that is, with the characters having texture instead of black) ?
Or should I be resigned to software render??
Anyway, I'm running Athlon XP2000+. multiboot with Win98SE (playing FF7 in win98 ).
Thanks for any help you can give.
:)
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Can you post a screenshot? The characters shouldn't BE black: They're vertex-shaded, except for like, eyes. and tatoos..
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Out of curiosity...
What other OS(s) are you multibooting?
Have you tried FF7 in your other OS(s) and gotten the same problem?
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Thanks for replying.
I'm running WindowsXP on the multiboot. I am trying to avoid XP related bugs in the game, so I have not installed the game in XP.
Am now at work and can't get a screenshot, but will try when I get back.
If the characters are vertex shaded, it seems to be what's causing the glitch. Because during the game and in battle, I can see the eyes (albeit distorted colors) and some slight color in the hair. It's a spooky glowing eye effect on screen.
But generally, the character is rendered like it has no texture (i.e. black).
It is similar to the screenshots that Halohalo (spell?) posted on another thread showing the different glitches on different generations of nVidia drivers, except that in his screenshot, only some portion of the characters lose their texture, but on mine, nearly all texture are not showing.
I can't use previous versions of the detonator driver since it refuses to let me install on my system (probably because my card was not recognised by the driver). Support for 5700LE was added only in the 61 series forceware drivers (according to the nVidia site).
(Just in case anyone wants to know - I have 1.02 ff7config.exe, set to D3d with nVidia tab unchecked. 8-bit texture shows "pass". RivaTuner shows 8 bit texture enabled)
Thank you for trying to help.
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Hi all,
Thanks for helping, here's some of the screenshots from my game:
http://www.imagehosting.us/imagehosting/showimg.jpg/?id=246106
http://www.imagehosting.us/imagehosting/showimg.jpg/?id=246107
http://www.imagehosting.us/imagehosting/showimg.jpg/?id=246109
Thanks for any help you can render.
:)
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Please use detonator 66.XX to up.
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Hi Savage,
Thanks for replying, but the latest nVidia drivers did not solve the problem. I've used the latest 98 drivers (66.94 iirc) from nVidia, but the problem persists.
As far as I can see, everything else runs ok, just the texture problems (or shading??). I'm not far enough into the game to see if there's further problems (like on world map etc).
Am wondering if any technically capable people here can identify the problem and maybe suggest solutions? maybe it's a texture issue that can be solved in Rivatuner?
Thanks for helping.
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I am not advert, but i suggest to use my modded driver.
You can crab it here:
http://downloads.guru3d.com/download.php?det=991
I am a biggest fan of FF7/FF8 and i modded this driver to be compatible to these games.
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Savage:
The page you linked says Windows 2000/XP.
Does that download also include Windows 9x drivers? (kor-skarn is running Win98)
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Ahhhh, that`s bad :o
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kor-skarn:
I'm curious to know what happens if you try to run FF7 in Windows XP. Sometimes there are lots of problems, yes, but I personally have never needed anything but the Chocobo patch to get the game working perfectly.
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Hi,
I tried running the game in WinXP and found that the above problem don't exist.
Videos are not playing (probably because codec not found, will try the DUCK codec in the upside down movie patch later)
In FSAA, the background has plenty of gridlines. may try to use RivaTuner on XP to solve this:
However, before I use RivaTuner on XP though, just want to ask if it will affect my other games (all my other games run on XP, FF7 is the only one on 98, that's why I had no worries running Rivatuner in 98 ).
Thanks alot!
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Rivatuner shouldn't affect your other games but what games do you play in Windows XP?
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On XP I've got Neverwinter Nights, Temple of Elemental Evil, Baldur's Gate 2, Icewind Dale 1 and 2, Warcraft 3, Star Wars KoTOR 1 and 2, Simcity 4 deluxe, Morrowind, Dungeon Siege, etc.... Just RPGs collected over the years.
Just wondering whether changing the FSAA setting in forceware through Rivatuner will change the settings for other games that uses AA (like SW KOTOR 1 and 2, etc)
Thanks.
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Installing the upside-down movie patch should fix the movies.
If you enable FSAA in Rivatuner, it will enable FSAA for all games, you can just turn it off when you're done with FF7 though, changing FSAA doesn't require a restart or anything. (If you have to disable 8-bit palleted textures in Rivatuner, that does require a restart, and you'll want to turn them back on for other games... but I don't think this is necessary with newer nVidia drivers.)