The shading on the 3d polygons might look better, though.
A better patch would be running in higher res. Like I said, not easy though.
It may be hard to do but It would make me happy.
So go do it! :)
If anyone has made any PAT files I would be interested in getting them though.
I might start putting together some PAT's, but I don't want to bother doing it for music somebody else has logged...
fice: it would be good to be able to rather then type the filename into ff7music.exe be able to choose and select from a list or something, i hope u can think of something imaginative like importing winamp playlists or something :P
sir canealot: if u see the way they r named and located on the CD saint sent me, itll take a LOOOOOONG time to rename em all, maybe if someone can think of a quick method of comparing the filenames to fices songlist (supplied with ff7midi, compiled by me) and then replace the filename with the filename in the midi.lgp? it would aid in setting up FF7s music for others too not just myself :D
Fice: when does your patch spew out pat files? and how can u change the volume of the mp3s as they r too quite against the sound effects and the midi...
PS: anyone ever think of COMBINING midi and mp3s? like play them along side eachother? might be worth trying that out...
[This message has been edited by The Skillster (edited March 27, 2001).]
I thought the patch set output to maximum volume ... obviously I was wrong.
I will make a newer version at some point. No immediate plans, though. Sorry :)
Heheh.
Are you still working on this proggie?ficedula there a few thing that should be added.
1) Mp3s should repeat
2) Midis some time splay over the mp3s for a while
And we are missing mp3s! For example the OB midi dosent exist in mp3. Perhaps there is a way to tell it to use the opening-bombing misson mp3 but have it start playing at 1:10 into the song? We also need a sephiroth mp3 with out the bells. And an mp3 with the bells just playing over. 
This would be a pain to do-turn to waves-edit-turn back to mp3s(A freind of my brothers-he knows he music editing prorams) Confered I would have to do this.
So what then?
It would be easyer if we could specify where the midi will start and stop playing. Or to start playing at a certain point and start over from a certain point. Then we could have the mp3s play just like the midis.
Wait a second is any of this makeing sense?
Firstly, I will be working on the music program at some moment. Not at the moment, however.
Secondly, when FF7 plays the midi's it *doesn't* just send the MID file to Windows and say "play this". It decodes the midi internally and a few times per second, sends a couple of midi messages to MCI. What does this mean? My patch can't easily make a midi "resume" in the middle since it only gets the data for each part of the music a second or two before it needs to be played.
However, it *could* do this for MP3's (or whatever plugin you're using) since it has total control over them. So it could resume them, make them repeat, only start at a particular point in the song - whatever you wanted, really.
Basically a PAT file is specific to a music set (AWE, Standard, XG...) and I suppose will only work with AWE/Standard since they definitely use WinMM. I'll bear it in mind when I update it :)
On another note, Cosmo 0.80 uploaded (to my new site address only).
Midi Data: Genaral Midi
Hmm I hope you wont need to set it to the Midi driver to use them pat files.
So whats up ficedula are them pat files useless except to me? Should I be prepared to start the game over?
Oh well time for bed.
edit: WARNING the image is on a TRIPOD server :D! Dont expect it to always work (ive checked and it works!)
PPS: joonas has lost all his cosmo work after a computer break down, he wont resume till summer if someone wants to pick it up and carry on contact him to get the remaining infos
[This message has been edited by The Skillster (edited March 31, 2001).]
As for level previewing...hmm. Didn't know about that. I'll take a look at it today.
EDIT: Uploaded a newer version. Actually, I couldn't get the level preview bug to appear on my PC, but I did find two or three small errors in the code. My PC just carried on OK when it encountered them, but they might have caused yours to crash. Fixed.
Oh, and the new server is European, though not English. More importantly, it's not overloaded like Tripod seems to be fairly often...
[This message has been edited by ficedula (edited March 31, 2001).]
HAS ANY ONE FOUND ANY INFOS ON THE BATTLE FORMAT YET?
so thats wot youve been working on these past few days....
The only difference in the new approach is that while Cosmo has all the routines it needs built into its own EXE, it will scan other EXE/DLL files to see if there's a more up-to-date version of the various routines. So yes, it's kind of like a plugin system. It can also do this for files - use a version built into the EXE by default, or a more recent version stored as a separate file. That's why the latest version of LGP Tools no longer has all those "LGP.xxx" files with it - they're built into the EXE. If you copy a file into the folder with the right name, though, it automatically uses that instead of the internal version. You can see that happening if you look at the debug messages in Cosmo.
The nice thing about these methods is that I've built them into a reusable module, so it's very easy to make any code I write use the "automatic upgrade" type system. It's not really any slower than writing the code normally, now I've got it working.
Try makeing a pat of the battle music or something and send it to me to try will ya?
Anyway, maybe each PC does produce it's own unique PAT files. In which case I need to think of a different way to identify midi's.
System Info Version:   2.0
Operating System:      Microsoft Windows 98
Processor:      AMD Athlon(tm) @ 649MHz
Graphics Card:      NVIDIA GeForce2 GTS/GeForce2 Pro
Total Physical Memory:   192MB
Free Physical Memory:   60.68MB
Motherboard Manufacturer:   MICRO-STAR INTERNATIONAL CO., LTD
Motherboard Model:      MS-6167 (AMD751)
CPU:Manufacturer:      AMD
Family:         Athlon(tm)
Internal Clock:      649MHz
Internal Clock Maximum:   800MHz
External Clock:      100MHz
Socket Designation:   SLOT A
Type:         unknown
Upgrade:         Slot 1
Capabilities:      MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!
Version:         AMD-K7
CPUID:         0x00000612
(I think I will leave the stuff out about catches)
DirectX Version:      8.0
DirectDraw Version :   4.08.00.0400
DirectShow Version:   6.03.01.0400
.RAM file Parser
AC3 Parser Filter
ACELP.net Sipro Lab Audio Decoder
ACM Wrapper
ASF ACM Handler
ASF DIB Handler
ASF DJPEG Handler
ASF ICM Handler
ASF JPEG Handler
ASF URL Handler
ASF embedded stuff Handler
ASX file Parser
ASX v.2 file Parser
AVI Decompressor
AVI Draw
AVI Splitter
AVI/WAV File Source
ClearVideo® Decompression Filter
Color Space Converter
DV Muxer
DV Splitter
DV Video Decoder
Default DirectSound Device
Default MidiOut Device
DivX MPEG-4 DVD Video Decompressor 
File Source (Async.)
File Source (Netshow URL)
File Source (URL)
File stream renderer
IVF source filter
Indeo(R) audio software
Indeo® audio software
Indeo® video 4.4 Decompression Filter
Indeo® video 5.06 Decompression Filter
Internal LMRT Renderer
Internal Script Command Renderer
Line 21 Decoder
Lyric Parser
MIDI Parser
MJPEG Decompressor
MPEG Audio Decoder
MPEG Layer-3 Decoder
MPEG Video Decoder
MPEG-2 Demultiplexer
MPEG-2 Splitter
MPEG-I Stream Splitter
Microsoft MPEG-4 Video Decompressor
Microsoft Screen Video Decompressor
Multi-file Parser
NSC file Parser
NetShow Theater Source Filter
Overlay Mixer2
PN Wrap filter
QI DVD Filter
QT Decompressor
QuickTime Movie Parser
SAMI (CC) Parser
TrueMotion 2.0 Decompressor
URL StreamRenderer
VGA 16 Color Ditherer
VIVO Audio Decoder Filter
VIVO Video Decoder Filter
Video Renderer
Voxware MetaSound Audio Decoder
Voxware MetaVoice Audio Decoder
WM ASF Reader
WM ASF Writer
WMP CD Filter
Wave Parser
Windows Media Audio Decoder
Windows Media Multiplexer
Windows Media Update Filter
Windows Media Video Decoder
Windows Media source filter
XML Playlist
Description:      Primary Display Driver
Manufacturer:      NVIDIA
Name:         NVIDIA GeForce2 GTS/GeForce2 Pro
Total Local Video Memory:   64MB
Total Local Texture Memory:   64MB
Total AGP Memory:      24MB
Display Driver:      nvdisp.drv
Display Driver Version:   4.12.01.0650
Max Texture Width :   2048 
Max Texture Height:   2048 
Max User Clipping Planes:   0 
Max Active Hardware Lights:   8 
Max Texture Blending Stages:   8 
Textures In Single Pass:   2 
Vertex Shader Version:   N/A
Pixel Shader Version:   N/A
Max Vertex Blend Matrices:   0 
Max Texture Coordinates:   8 
Device ID:      0x0150
Vendor ID:      0x10de
Sub-System ID:      0x700814af
Revision:         0x00a4
GP Texturing
Additive Texture Blending
Anisotropic Filtering
Bilinear Filtering
Cube Mapping
DXT Compressed Textures
Dot3 Texture Blending
Factor Alpha Blending
Guard Band Support
Hardware Transform and Lighting
Mipmap LOD Bias Adjustment
Multiplicative Texture Blending
Point Sampling
Positional Lights
Projected Textures
Range Fog
Rendering to a Window
Specular Gouraud Shading
Stencil Buffers
Subpixel Accurate Rasterizing
Subtractive Texture Blending
Table Fog
Texture Alpha Blending
Texture Clamping
Texture Mirroring
Texture Wrapping
Trilinear Filtering
Vertex Alpha Blending
Vertex Fog
W-Fog
Total Physical Memory:   192MB
Free Physical Memory:   60.68MB
Total Pagefile Memory:   1000MB
Free Pagefile Memory:   862.86MB
Manufacturer:      MICRO-STAR INTERNATIONAL CO., LTD
Model:         MS-6167 (AMD751)
Version:         1.X
BIOS Vendor:      Award Software International, Inc.
BIOS Version:      6.0 PG
BIOS Release Date:   09/30/99
BIOS Charasteristics:   Plug and Play, Flash, AGP
I hope that lot means any thing to you. Shall I post a Direct x diag as well?
Is this what you were looking for?
------------------
System Information
------------------
Time of this report: 4/3/2001, 16:11:05
       Machine name: OEMComputer
   Operating System: Microsoft Windows 98 (4.10, Build 2222)  A 
           Language: English (Regional Setting: English)
System Manufacturer: Time Computer Systems
       System Model: Windows 98 SE
               BIOS: Award Modular BIOS v6.00PG
          Processor: AMD-K7(tm) Processor,  MMX,  3DNow, ~649MHz
             Memory: 192MB RAM
          Page File: 142MB used, 857MB available
    DirectX Version: DirectX 8.0 (4.08.00.0400)
DX Setup Parameters: /PackageInstall
     DxDiag Version: 4.08.00.0400
------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: The file nvdisp.drv is uncertified, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs.  You may be able to get a certified driver from the manufacturer of the hardware device.
        Sound Tab 1: The file EMU10K1.VXD is uncertified, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs.  You may be able to get a certified driver from the manufacturer of the hardware device.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: The registry information for the DirectPlay application 'No One Lives Forever Technology Demo' is missing or damaged.  You should reinstall that application.
------------------
DirectX Components
------------------
   ddraw.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 344064 bytes 
 ddraw16.dll: 4.07.00.0700 English Final Retail 9/9/1999 07:00:00 28496 bytes 
 ddrawex.dll: 4.87.00.0700 English Final Retail 9/9/1999 07:00:00 24336 bytes 
   ddraw.vxd: 4.07.00.0700 English Final Retail 9/9/1999 07:00:00 30469 bytes 
  ddhelp.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 41984 bytes 
   dxapi.sys: 4.87.00.0700 English Final Retail 9/9/1999 07:00:00 2416 bytes 
    d3d8.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 1062400 bytes 
 d3dref8.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 236544 bytes 
   d3dim.dll: 4.07.00.0700 English Final Retail 9/9/1999 07:00:00 625936 bytes 
d3dim700.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 872960 bytes 
  d3dref.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 140800 bytes 
 d3dramp.dll: 4.07.00.0700 English Final Retail 9/9/1999 07:00:00 590096 bytes 
   d3drm.dll: 4.06.02.0436 English Final Retail 4/23/1999 22:22:00 446464 bytes 
  d3dxof.dll: 4.06.02.0436 English Final Retail 4/23/1999 22:22:00 118784 bytes 
d3dpmesh.dll: 4.06.02.0436 English Final Retail 4/23/1999 22:22:00 102400 bytes 
  dplayx.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 245760 bytes 
dpmodemx.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 36864 bytes 
dpwsockx.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 77824 bytes 
dplaysvr.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 45056 bytes 
  dpnsvr.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 69632 bytes 
   dpnet.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 237568 bytes 
dpnlobby.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 98304 bytes 
dpnwsock.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 118784 bytes 
 dpnaddr.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 90112 bytes 
dpnmodem.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 110592 bytes 
 dpvoice.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 282624 bytes 
dpvsetup.exe: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 122880 bytes 
  dpvvox.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 184320 bytes 
  dpvacm.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 90112 bytes 
  dinput.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 176128 bytes 
 dinput8.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 204800 bytes 
  dinput.vxd: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 10874 bytes 
   dimap.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 102400 bytes 
diactfrm.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 307200 bytes 
   vjoyd.vxd: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 33361 bytes 
  joyhid.vxd: 4.88.00.0400 English Final Retail 11/3/2000 14:35:22 13055 bytes 
     joy.cpl: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 155648 bytes 
   gcdef.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 249856 bytes 
  gchand.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 6144 bytes 
     pid.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 40960 bytes 
gameenum.sys: 4.07.00.0700 English Final Retail 9/9/1999 07:00:00 10512 bytes 
 hidgame.sys: 4.07.00.0700 English Final Retail 11/27/1999 07:00:00 8880 bytes 
  dsound.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 455680 bytes 
dsound3d.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 1339392 bytes 
  dsound.vxd: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 48171 bytes 
  dswave.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 15360 bytes 
   dsdmo.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 176128 bytes 
dsdmoprp.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 66560 bytes 
  dmusic.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 94208 bytes 
dmusic16.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 11008 bytes 
dmusic32.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 28672 bytes 
  dmband.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 25600 bytes 
dmcompos.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 59392 bytes 
   dmime.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 168960 bytes 
dmloader.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 30720 bytes 
 dmstyle.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 110080 bytes 
 dmsynth.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 130048 bytes 
dmscript.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 78336 bytes 
   dx7vb.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 600576 bytes 
   dx8vb.dll: 4.08.00.0400 English Final Retail 11/3/2000 14:35:22 1069056 bytes 
amstream.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 63488 bytes 
 devenum.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 52224 bytes 
  dxmasf.dll: 6.04.07.1112 English Final Retail 12/14/1999 13:16:50 498448 bytes 
  mciqtz.drv: 4.00.96.0729 English Final Retail 8/17/1998 09:21:54 11776 bytes 
mciqtz32.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 33792 bytes 
 mpg2splt.ax: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 141312 bytes 
    qcap.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 167936 bytes 
     qdv.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 229888 bytes 
    qdvd.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 344064 bytes 
  quartz.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 956416 bytes 
  quartz.vxd: 4.00.00.0501 English Final Retail 8/17/1998 09:21:56 5672 bytes 
 strmdll.dll: 4.01.00.3857 English Final Retail 12/14/1999 13:16:50 252736 bytes 
  vidx16.dll: 0.00.00.0000 English Final Retail 8/17/1998 09:21:56 10240 bytes 
 iac25_32.ax: 2.00.05.0052 English Final Retail 5/7/1998 10:56:06 199680 bytes 
  ir41_32.ax: 4.41.16.0002 English Final Retail 2/25/1998 11:24:22 848384 bytes 
 ir41_qc.dll: 0.00.00.0000 English Final Retail 1/23/1998 05:05:24 120320 bytes 
ir41_qcx.dll: 0.00.00.0000 English Final Retail 1/23/1998 05:05:24 338432 bytes 
 ir50_32.dll: 5.1538.15.0044 English Final Retail 4/22/1998 12:21:38 739328 bytes 
 ir50_qc.dll: 5.00.63.0038 English Final Retail 1/23/1998 05:05:26 198144 bytes 
ir50_qcx.dll: 5.00.64.0038 English Final Retail 1/23/1998 05:05:26 181760 bytes 
   ivfsrc.ax: 5.04.02.0040 English Final Retail 2/23/1998 14:11:12 142848 bytes 
mswebdvd.dll: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 245248 bytes 
      ks.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 117056 bytes 
  ksproxy.ax: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 116224 bytes 
  ksuser.dll: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 4096 bytes 
  stream.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 41920 bytes 
mspclock.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 4800 bytes 
 mskssrv.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 6368 bytes 
  swenum.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 3456 bytes 
   mstee.sys: 4.90.3000.0400 English Final Retail 11/3/2000 14:35:22 4896 bytes 
 mpg2splt.ax: 6.03.01.0400 English Final Retail 11/3/2000 14:35:22 141312 bytes 
---------------
Display Devices
---------------
        Card name: NVIDIA GeForce2 GTS/GeForce2 Pro
     Manufacturer: NVIDIA
        Chip type: 
         DAC type: 
        Device ID: EnumPCIVEN_10DE&DEV_0150&SUBSYS_700814AF&REV_A4280800
   Display Memory: 63.5 MB
     Current Mode: 1024 x 768 (32 bit)(100Hz) 
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nvdisp.drv
   Driver Version: 4.12.01.0650 (English)
      DDI Version: 7
Driver Attributes: Final Retail
 Driver Date/Size: 12/4/2000 08:39:00, 92224 bytes
 Driver Certified: No
  WHQL Date Stamp: None
              VDD: *vdd
         Mini VDD: nvmini.vxd
    Mini VDD Date: , 0 bytes
Device Identifier: {D7B71E3E-4210-11CF-9575-095007C2C935}
        Vendor ID: 0x10DE
        Device ID: 0x0150
        SubSys ID: 0x700814AF
      Revision ID: 0x00A4
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: 
  D3D Test Result: 
  AGP Test Result: 
-------------
Sound Devices
-------------
      Description: DirectSound (SB Live! Wave Out [E400])
        Device ID: PCIVEN_1102&DEV_0002&SUBSYS_80261102&REV_07BUS_00&DEV_09&FUNC_00
  Manufacturer ID: 2
       Product ID: 104
             Type: VXD
      Driver Name: EMU10K1.VXD
   Driver Version: 4.11.01.0711 (English)
Driver Attributes: Final Retail
 Driver Certified: No
    Date and Size: 4/3/2000 01:07:00, 265293 bytes
      Other Files: emu10k1.vxd
  Driver Provider: Creative
   HW Accel Level: Full
         Registry: OK
Sound Test Result: 
-----------
DirectMusic
-----------
 DLS Path: C:WINDOWSsystem32driversgm.dls
  Version: 1.00.16.0002
    Ports:
           Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
           MIDI Mapper, Hardware (Not Kernel Mode), Output, No DLS, Internal
           Creative S/W Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal
           A: SB Live! MIDI Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal
           B: SB Live! MIDI Synth, Hardware (Not Kernel Mode), Output, No DLS, Internal
           SB Live! MIDI Out [E400], Hardware (Not Kernel Mode), Output, No DLS, External
           YAMAHA SXG70 Driver, Hardware (Not Kernel Mode), Output, No DLS, External
           SB Live! MIDI In [E400], Hardware (Not Kernel Mode), Input, No DLS, External
 Registry: OK
Music Test Result: 
-------------
Input Devices
-------------
      Device Name: HID Game Controller: 2 axis 8 button gamepad
      Driver Name: joyhid.vxd
   Driver Version: 4.88.00.0400 (English)
Driver Attributes: Final Retail
    Date and Size: 11/3/2000 14:35:22, 13055 bytes
Poll w/ Interrupt: Yes
         Registry: OK
-------------
Input Drivers
-------------
  Registry Key: msjstick.drv<0002>
        Active: Yes
      DeviceID: VIRTUAL*CTL7010PCI&VEN_1102&DEV_7002&SUBSYS_00201102&REV_06&BUS_00&DEV_09&FUNC_01
Matching DevID: PCIVEN_109E&DEV_0878&SUBSYS_010114C7&REV_02
 16-bit Driver: msjstick.drv
 32-bit Driver: BtPciAud.vxd
  Registry Key: msjstick.drv<0005>
        Active: Yes
      DeviceID: VIRTUAL*CTL7010PCI&VEN_1102&DEV_7002&SUBSYS_00201102&REV_07&BUS_00&DEV_09&FUNC_01
Matching DevID: 
 16-bit Driver: msjstick.drv
 32-bit Driver: 
  Registry Key: msjstick.drv<0006>
        Active: Yes
      DeviceID: HIDVID_07B5&PID_9902