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Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-21 14:21:18
I got GF6800GT and latest drivers. I got the Geforce Patch installed, but I get that 8-bit pallete fails in the FF8 config menu. I searched around this board for help, but it seems there is nothing you can do?

I haven't tried the game yet though.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-21 14:34:02
You need to download riva tunner and activate that option, because the default driver disable that option.
Go here

www.guru3d.com
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-21 14:57:18
yeah I downloaded the program. Where is the option I should check?

I went into forceware direct3d settings and there was something called 8-bit pallettesized surfaces checked already, so I pressed ok, and it still fails the ff8 config.

So help me out with the options here
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-21 15:57:37
hmm so well has anyone managed to get passed the 8-bit palette in FF8 by using Rivatuner. Please tell me then.  :weep:
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Aaron on 2005-08-21 17:30:02
Umm, you should be able to play FF8 with 8-bit palette failing and it should be fine.  You only have to do any funny fixes with FF7.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-21 17:33:28
It's not fine. I started up the game, and there are blackboxes everywhere. Lots of textures are missing.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: kaoken on 2005-08-21 18:00:29
LOL sectionX i have the exact same card and the same problem.  I tried the riva tuner but there were only 8 bit surfaces, no 8 bit textures.  Anyways it was already enabled, but I still get graphics curruption.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-21 18:07:10
Quote from: kaoken
LOL sectionX i have the exact same card and the same problem.  I tried the riva tuner but there were only 8 bit surfaces, no 8 bit textures.  Anyways it was already enabled, but I still get graphics curruption.


lol what a coincidence  :)

Well it would be nice if anyone could help us solve the problem. Rivtuner didn't do it.

Do you have icq, aim or msn?
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Aaron on 2005-08-21 18:57:25
This is a known issue with the graphics card drivers for the GeForce 6xxx series, not necessarily with 8-bit palleted textures not being supported.  (There are lots of cards that fail 8-bit palleted textures but still run the game fine, like both my GeForce4 Ti and Radeon 9800.)

I believe the only workaround at this time is to play the game in software rendering mode.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-22 10:17:29
i have the same problems as you with both FF7 & FF8...How come anybody hasn't yet made a fix patch
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-22 11:56:53
Try This driver i modded, it sould fix your problems, Palleted Textures on, misc


RC Avaiable

Changes Beta 1 to RC2
* Fix a minor problem that the driver may hang on start up with KT 400 chipset, misc*
*Added Compat mode
*Added Experimental tweaks to D3d and OGL
*Now the files are compressed with 7Zip with exe file.
*Video problems fixed(?)- Please report.
*Fix crash on OGL
*Fix OGL Slowest, now Counter Strike CZ, Halo And DOD runs ok.
*Improved image Quality
*Solve texture problems in some games


You may post your results and issues. Thank you


Portuguese mirror:

http://pwp.netcabo.pt/savage-xp/77.77RC2.exe

I am not advert.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-22 15:41:37
Is this really the long-awaited solution for the owners of Geforce 6800?Is it safe?I hope it doesn't damage my drivers...anyway thank you savage...i'll try ^^
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Threesixty on 2005-08-22 18:00:29
Rivatuner most likely is not compatible with your driver. I haven't been keeping up with Rivatuner, but Nvidia usually changes their stuff so radically that the creater of Rivatuner needs to create a new database so it will work with the driver.

You're only real solution is to go back to previous drivers, and see if they solve it.

I managed to see FF8 run fine with a certain driver, and with the paste and cut fix of the Anti-alasing settings. the post should be in the FF7 FAQ thread...somewhere. But I don't know if those drivers are compatible with the GT cards.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-22 19:07:55
a 6800 card cannot go back to detonator drivers...
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-22 22:09:14
Quote from: Beautiful_Intended
Is this really the long-awaited solution for the owners of Geforce 6800?Is it safe?I hope it doesn't damage my drivers...anyway thank you savage...i'll try ^^


Yes, its safe, i am using my driver to play FFVII and FVIII in top condition.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-22 23:00:59
Quote from: savage-xp
Quote from: Beautiful_Intended
Is this really the long-awaited solution for the owners of Geforce 6800?Is it safe?I hope it doesn't damage my drivers...anyway thank you savage...i'll try ^^


Yes, its safe, i am using my driver to play FFVII and FVIII in top condition.


I downloaded it, haven't tried it yet? What card did you you have?
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-23 09:28:49
GF 4 TI 4800 SE, fails the test too, until i changed the driver settings.


(http://pwp.netcabo.pt/savage-xp/texana.JPG)

(http://pwp.netcabo.pt/savage-xp/menu.JPG)

(http://pwp.netcabo.pt/savage-xp/rocks.JPG)
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Auron on 2005-08-23 10:35:13
DOnt suppose there is an ATI workaround for this ? :(
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-23 10:39:04
If i had a Ati Card... :weep:
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: James Pond on 2005-08-23 10:48:57
Unrelated, but have you hacked your save?

level 6 in UC's castle?  Hmmm.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-23 10:54:51
Yes ,its hacked
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-23 14:56:24
Savage xp...i really have to thank you...i installed your update on my Geforce 6800 Gt and now Final Fantasy 7 works great in Hardware mode too...but i still have problems in FF8 about the blackboxes everywhere...isn't it strange that FF7 now works well with no black textures anymore and FF8 not yet? :weep: Please how can I do to fix this other problem?
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-23 19:49:34
Hummm hummm could you host a pick to see it?
Say to me our AA settings, Aniso...
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Locutus on 2005-08-23 21:00:41
The problem is not a 8bit palleted textures but a way that geforce 6 blends textures.
Black boxes problem is also present in older games like warzone 2100.

I hope i am wrong but the only solution would be to heavily modify drivers
(little tweaks would not work) or another solution is to beg The Saint to create patch for ff8  (like his ff7 patch). Since The Saint has no time for ff8 and ff8 is different then ff7 , and full ff7 patch is not ready yet it wil not happen in the near future.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: kaoken on 2005-08-23 23:10:22
Well thanks for the drivers, downloading them now.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-24 06:47:36
Quote from: savage-xp
Hummm hummm could you host a pick to see it?
Say to me our AA settings, Aniso...


Someone not too long ago has posted a picture of this problem...sincerely can you explain me where to find AA settings?ect.....the thing that really makes confused is that now my FF7 works great and FF8 not yet... :weep: help savage...i guess that you're the only one who can help us...can you also give some explanation about this drivers?Is it really an update?What is it really? :) I think it's great...
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-24 09:25:03
Download Atunner, this is a tweak program to change your driver settings .

http://www.3dcenter.org/atuner/

Put 4x4 AA and Aniso 16x and save changes.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-24 09:36:39
and by doing this will i solve the problem in FF8?Will the new modifications work fine with my new games etc...ok now i'll try it and this afternoon i'll write here how the things have gone ^^ Thank you Savage...please stay tuned here because i might need help  :lol:
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-24 14:24:56
Savage i tried what you've said but it didn't work...What can I do now? :weep:
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-24 15:04:47
Quote from: Beautiful_Intended
Savage i tried what you've said but it didn't work...What can I do now? :weep:


Nothing you can do. I got to know that It's a hardware problem, no software drivers can enable it.

The reason for this is that nvidia dumped all support for 8-bit texture palette after Gerforce 4. I gave up myself.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-24 15:43:00
and what about FF7?with savage's drivers the game works fine...
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-24 16:02:10
The problem is since detonator 41.09 Nvidia blow away the optimization of Anisotrofic filtering, because that option fix the pixeled backgrounds in FFVII for exemple.
With a GF4 MX and detonator 41.09 all problems is solved for sure.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-24 18:37:41
Changes Beta 1 to RC2
* Fix a minor problem that the driver may hang on start up with KT 400 chipset, misc*
*Added Compat mode
*Added Experimental tweaks to D3d and OGL
*Now the files are compressed with 7Zip with exe file.
*Video problems fixed(?)- Please report.
*Fix crash on OGL
*Fix OGL Slowest, now Counter Strike CZ, Halo And DOD runs ok.
*Improved image Quality
*Solve texture problems in some games


You may post your results and issues. Thank you


Portuguese mirror:

http://pwp.netcabo.pt/savage-xp/77.77RC2.exe
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: SectionX on 2005-08-24 23:55:37
Quote from: savage-xp
The problem is since detonator 41.09 Nvidia blow away the optimization of Anisotrofic filtering, because that option fix the pixeled backgrounds in FFVII for exemple.
With a GF4 MX and detonator 41.09 all problems is solved for sure.



yes but it works on a GF4 card, but not 6800 because the hardware support just isnt there.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Sir_Brizz on 2005-08-25 00:44:02
do any of you have the Configurator version 2.2? I can only get 2.0!
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-25 07:44:13
Quote from: savage-xp
Changes Beta 1 to RC2
* Fix a minor problem that the driver may hang on start up with KT 400 chipset, misc*
*Added Compat mode
*Added Experimental tweaks to D3d and OGL
*Now the files are compressed with 7Zip with exe file.
*Video problems fixed(?)- Please report.
*Fix crash on OGL
*Fix OGL Slowest, now Counter Strike CZ, Halo And DOD runs ok.
*Improved image Quality
*Solve texture problems in some games


You may post your results and issues. Thank you




Ok savage today i'll try them...i'll let you know here my reesults and issues...stay tuned ^^ hope it'll work :)

Ok savage tried this one too and the problem doesn't sole anyway...i guess i don't have anymore chances to pass this problem..so i'll have only to play with FF7 :weep: if you have any other ideas let me know
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: X-Hunter on 2005-08-25 17:31:25
Hi everyone!

savage-xp, I hope you succeed in resolve the blackbox problem in FF8 for geforce 6 users...  

 ...But some time ago I spent 3 days trying to fix or find a fix for this with no results...and finnaly  I had an idea...

    :D I bought an old Voodoo 4 4500 AGP  for  almost nothing and everything is good now! :D

 When i finish playing both VII and VIII, i'll replace it again...

Good luck savage-xp, I hope you  succeed cause I don't wanna be changing video cards forever! :D

By the way, if you need help in something count on me!
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: sfx1999 on 2005-08-25 17:45:43
What is the black box bug exactly? I didn't notice it and I have a Geforce 6 6800 GT.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: X-Hunter on 2005-08-25 17:58:40
sfx1999, do you play FFVIII with a GeForce 6800gt in HARDWARE mode and without any problems?
 Please, teach me this magic!!! :D
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: sfx1999 on 2005-08-25 19:11:03
Let me check.

:/

I guess I didn't play it after I upgraded my video card.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-26 07:14:47
please let's discute of how we can solve this problem...i guess Savege is the only one who can really help us
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: X-Hunter on 2005-08-26 14:43:56
Quote from: Beautiful_Intended
please let's discute of how we can solve this problem...i guess Savege is the only one who can really help us


Yes, I agree...

 But, I think it's a hardware related problem 'cause  the "8-bit palletized textures" depends on something else . It uses an old way to compress textures called FXT1 that our new hardware no long uses (as far as i know). Maybe it don't depends only on drivers, but in the GPU architeture itself. If this is the case...oh well...nothing can be done.
 But correct me if I'm wrong, please.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-26 15:14:25
Quote from: X-Hunter
Quote from: Beautiful_Intended
please let's discute of how we can solve this problem...i guess Savege is the only one who can really help us


Yes, I agree...

 But, I think it's a hardware related problem 'cause  the "8-bit palletized textures" depends on something else . It uses an old way to compress textures called FXT1 that our new hardware no long uses (as far as i know). Maybe it don't depends only on drivers, but in the GPU architeture itself. If this is the case...oh well...nothing can be done.
 But correct me if I'm wrong, please.


I guess you're right...anyway let's wait for Savage...
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-27 00:16:01
I think i did it

Tomorrow i will see if worked. Its 1 am, im tired

http://pwp.netcabo.pt/savage-xp/rockmn.bmp

MOD EDIT: Bitmap = huge?  Changed to a link.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-27 07:07:45
Savage...i'm looking forward for you to post the link to download...you're Great ^^
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-27 09:32:24
Well, good luck. Hope is fixed for you.

(second edition)

http://pwp.netcabo.pt/savage-xp/77.77F.exe
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-27 09:37:18
Thanks Savage...i was waiting for you to post :) ...i'll let you know ^__^ Stay tuned

-------------------
EDIT.:i've tried it and FF8 doens't work yet...i don't know if you're closer to the solution of this problem but i guess that you could do it ^__^ keep up the good work
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-29 06:41:38
hey savage did you give up? :( please don't...it's time to solve this problem... :(
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: savage-xp on 2005-08-29 10:31:28
Doesnt work?
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-29 10:35:04
Quote from: savage-xp
Doesnt work?


no savage :(
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-30 10:31:07
please savage try something to solve this damn ff8 problem
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Qhimm on 2005-08-30 21:58:17
It's very easy to not double-post. It's also very easy for me to click the warning button. Choose carefully.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Eigaar on 2005-08-31 00:09:24
ive managed to get the game (in software mode) to look like the playstations graphics.
Not as elegant as full 3d pc graphics, but still playable.
Title: 8-bit pallete fails in FF8 - Was there ever a fix for this?
Post by: Beautiful_Intended on 2005-08-31 07:47:26
Quote from: El Qhimm
It's very easy to not double-post. It's also very easy for me to click the warning button. Choose carefully.


I'm sorry...from now on i'll be careful ^^