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Miscellaneous Forums => General Discussion => Topic started by: Almighty_gir on 2005-09-05 14:21:25

Title: Zantetzuken?
Post by: Almighty_gir on 2005-09-05 14:21:25
(http://img273.imageshack.us/img273/5305/wireframerender9pb.th.jpg) (http://img273.imageshack.us/my.php?image=wireframerender9pb.jpg)
(http://img310.imageshack.us/img310/3315/greyrender7xo.th.jpg) (http://img310.imageshack.us/my.php?image=greyrender7xo.jpg)
(http://img310.imageshack.us/img310/8729/colourrender2xm.th.jpg) (http://img310.imageshack.us/my.php?image=colourrender2xm.jpg)


used this as a ref:
(http://www.rpgfan.com/pics/ff8/prod-54.jpg)

discussss!!!!

no seriously, i wanna know any opinions, and suggestions of changes i should make before i make with the texturing.
Title: Zantetzuken?
Post by: sfx1999 on 2005-09-05 15:50:29
Zantetsuken!

http://bin.mypage.sk/FILES/zantetsuken.JPG
Title: Zantetzuken?
Post by: Almighty_gir on 2005-09-05 15:54:20
hahahahaha XD

i was waiting for that :P
Title: Zantetzuken?
Post by: mirex on 2005-09-06 11:15:00
If you'll make it look like on the ref pic, then go for it !
Title: Zantetzuken?
Post by: James Pond on 2005-09-06 12:13:11
May I ask how long that took to render?

Im told it can take hours to render an image....
Title: Zantetzuken?
Post by: dziugo on 2005-09-06 12:45:29
Quote from: James Pond
May I ask how long that took to render?

Im told it can take hours to render an image....
Isn't that... the real figurine?
Title: Zantetzuken?
Post by: Almighty_gir on 2005-09-06 13:58:08
it depends entirely on what your rendering as to how long it will take, using global ilumination to render (the gray, and coloured pic) usually takes me about 15 minutes for a polygon intensive scene, or high resolution, so if i were to make both high res, and ultra cg style high poly models, then it would take hours yes,

but those took about 10 minutes each.

the last image is teh figurine.

and i started texturing the model earlyer, heres the rough WIP image, please feel free to give any suggestions and comments.

(http://img368.imageshack.us/img368/7396/skinmappedshot0uz.th.jpg) (http://img368.imageshack.us/my.php?image=skinmappedshot0uz.jpg)
Title: Zantetzuken?
Post by: Almighty_gir on 2005-09-07 00:31:09
(http://img169.imageshack.us/img169/1383/skinmappedshot9ev.th.jpg) (http://img169.imageshack.us/my.php?image=skinmappedshot9ev.jpg)
Title: Zantetzuken?
Post by: sfx1999 on 2005-09-07 02:27:12
I suggest you create normal maps and specular maps. If you don't really plan on using it games or anything, make displacement maps. It looks better then coding the highlights in the texture.
Title: Zantetzuken?
Post by: Almighty_gir on 2005-09-07 10:38:49
look at the polycount, and then ask me if i dont plan on using it in a game =P

polycount is 2500