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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Blade on 2005-10-04 03:24:42

Title: Extracting things from a PSX .bin file
Post by: Blade on 2005-10-04 03:24:42
I own my own copy of Valkyrie Profile, and it's one of those games that is a treasure to have.  But I'm wondering if there's a way to get the game sprites from the CD.

It has 3 files on it.  SLUS_011.56 System file and VALKYRIE.BIN

Most of what I'm looking for is in Valkyrie.bin, so does anyone know of any hacking tools for .bin files  Or sprite layer disablers or something?

I've tried screenshots with Animget.exe but there's too much anti-aliasing or scanlines with layered effects.
Title: Extracting things from a PSX .bin file
Post by: djzerious on 2005-10-05 02:10:06
I can tell you that you can look inside the actual CD using ISOBuster..
Title: Re: Extracting things from a PSX .bin file
Post by: Cyberman on 2005-10-05 15:20:44
Quote from: Blade
I own my own copy of Valkyrie Profile, and it's one of those games that is a treasure to have.  But I'm wondering if there's a way to get the game sprites from the CD.

It has 3 files on it.  SLUS_011.56 System file and VALKYRIE.BIN

Most of what I'm looking for is in Valkyrie.bin, so does anyone know of any hacking tools for .bin files  Or sprite layer disablers or something?

I've tried screenshots with Animget.exe but there's too much anti-aliasing or scanlines with layered effects.

Try PSicture (http://snailrush.online.fr/soft/#PSicture) by Snailrush and maybe you will find tims. Unlikely but it's possible. VP is on 2 disks last I checked.  This means that the disks are pretty full. If the amount of data on the disk is greater than that shown by a typical ISO device, they've hidden the data on the disk by using absolute sector addressing instead.

Cyb
Title: Extracting things from a PSX .bin file
Post by: Blade on 2005-10-05 22:51:27
I used PS Picture and ISO Buster and managed to somehow extract Track1.tao from Valkyrie.bin, but that's not saying much as they're virtually the same filesize as before (I put them in a separate folder).  I used PSicture and managed to get a couple files: A couple Ground Map skins (to overlay the world map), the Valkyrie Profile Save Game Block logo (with 3 frames of her blinking), A 3D Box Platform (from one of the stages), Mountain Map Skin overlays for the world map, and a series of chunks of the big and small versions of the world map.

That's about it.  Do I need to reverse engineer this game? I know people have managed to rip the PSF files from it.
Title: Extracting things from a PSX .bin file
Post by: Cyberman on 2005-10-07 18:51:19
Hmmm sounds like it.

You might want to use PCSX set in debugger mode.
I've off and on worked on a tool to work with it, it's not particularly user friendly (the debugger). I only found the maps and a few other tim based bitmaps myself.

You should have a look at how the PSX loads data into VRAM so you can figure out how to get sprite data.  

Cyb