Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: RPGillespie on 2005-10-07 22:45:58
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Alright, so basically I've been searching for hours for this one guide I read about somewhere or something... Anyways, I want to know how the text is stored into a ff7 level so I can try making my own program that can edit it kind of like Fice's Cosmo... (as a project for AP Computer Science) I think I read somewhere that someone wrote a guide for this, like don't you add a certain value to the normal ASCII or something to decrypt it? I can't remeber is the thing, and I've searched through the Cosmo source, but with no success...
I think what I'm asking is, isn't there an faq for all the ff7 file formats and their structures somewhere..?
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you want Halkun's Gears Document then.
basically flevel.LGP is the one you want (i think) and it is compressed with a variation of LZS compression.
open that up and u get all your level files.
these contain backgrounds , camera angles , dialog, monster info etc in sections.
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~> Game Tweaking
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so is this (http://wiki.qhimm.com) basically the 'Gears' thing you are talking about?
-Edit- Oh, thanks this is what I was looking for (I think)