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Miscellaneous Forums => Archive => Topic started by: Squarejord on 2005-10-11 12:18:17
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Hi there, I'm new and give you good kiss from France.
I'm wanted to ask you. I have FFVII on PSX and wanted to use its 2D backgrounds for the PC version of the game. Is it possible ? What programs must I use in order of that ? And how ?
I must congratulate Reunion's author for his incredible work... but I must say that I'll never use it because of the characters height generated bugs... I think you should make the characters like FFIX for less bugs, some sort of enhanced SD characters... just one idea.
Thanks guys ! Bye.
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I have a strong feeling, that those are already the same backgrounds that are on the Playstation version. TV's run at a much lower resolution than PC's do.... So when you use the same image...it loses a lot of the clarity.
Even if you can do what you want to do.... I seriously doubt it would look any different, than it already does.
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Plus, I don't know how much work has gone into decoding the psx format, but in the pc version, the background is chopped up into little squares, then recombined; the psx (or any original image) may not be compatible with this process. I guess someone will have to try and see.
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Same backgrounds than PSX ?? Are you sure ? Dawn it.... May be you're right. thank you...
I've never thought about TV resolution...
Thanks again.
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Am I sure?
No....
But TV's resoluiton is about 320x200(?) or something near that... I don't remember. And the highest the game can run at is 640x480. It about equivilent of stretching a picture in photoshop or something. Stuff just gets pixelated with bigger dots.
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It doesn't have much to do with the stretching of the backgrounds on PC that causes the poor quality to be aparent. it is the progressive refresh of PC monitors which are. I play FF7 PC on a TV and it looks just fine, because typical NTSC displays (North American/Japanese Televisions) are interleaved. In other words: only odd rows of pixels are refreshed in a single pass, then only even rows are refreshed. This makes the image much more blurry, and interpolates the pixelated mess that are backgrounds to a degree. Doesn't have anything to do with the images in either game, or the rendernig method either executable is utilizing to draw the screen. It is entirely dependant on the display device.