Qhimm.com Forums

Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Alhexx on 2001-08-26 01:21:00

Title: To 3DS Max users...
Post by: Alhexx on 2001-08-26 01:21:00
...I need your help. I'm trying to compile Qhimm's .p-plug-in, but I don't have the needed SDK files...

Could anyone who has it do me a favor, zip the 'maxsdkincludes' folder and send it to me?

Thanx

- Alhexx

Title: To 3DS Max users...
Post by: Anonymous on 2001-08-26 02:45:00
uh oh. i hope ur not switcing ur efforts into 3dsmax. i cant afford it =(
Title: To 3DS Max users...
Post by: ficedula on 2001-08-26 16:14:00
Might I guess this is so you can play around with his functions which try to read in A files as well as P files?

If so, I've found some info out you might want for use in Ultima.

Cool, ne? Expect me to upload some more useful stuff (like, oooh, a program and some docs?) tomorrow (well, later today, since it's past midnight).

Darkness: So you can't afford 3DS; you can't run Ultima; what's the difference?  :D

[This message has been edited by ficedula (edited August 26, 2001).]

Title: To 3DS Max users...
Post by: Skillster/RedSarg99 on 2001-08-26 12:21:00
thats mega cool fice,
is the bone positions taken straight from the .a files?
Title: To 3DS Max users...
Post by: Alhexx on 2001-08-26 14:14:00
Darkness: I don't like it, too, but I'd still like to compile Qhimm's plug (only for testing)

Fice: Yo, that's really cool! I was going to implement such functions in Ultima (and I will), but first I'm trying to view textures on the models (what seems to be hard). Perhaps, when I'm able to view the textures, I'll build in a hrc-reader and animations...
(ahhhh! that's going to be a fine piece of work...)

Oh, and how 'bout that wireframe view? I'm having problems with my 2D views...
Ang how 'bout viewing the bones? Like in Milkshape, know what I mean? I'm thinking of making the bones visible throught the model.

That's all for now. Like I said, I don't think I'll be working on Ultima this week.

(But it's good to know that someone else worx on my problems  :wink: )

- Alhexx

Title: To 3DS Max users...
Post by: ficedula on 2001-08-26 16:58:00
Yup, that's taking bone positions straight from the A files.

I'm *very* busy at the moment (we're repainting a lot of the woodwork in our house in preparation for laying new carpets) but I'll post more tonight (including uploading stuff).

Alhexx: For wireframe views in GL, try glPolygonMode command - selects whether to, erm, render in wireframe or not  :wink:

Title: To 3DS Max users...
Post by: Alhexx on 2001-08-26 21:22:00
Fice: Thanx for the tip. I'm going to try it in some days  :wink:

3DS Max Users: I still have no SDK files...  :(

- Alhexx

Title: To 3DS Max users...
Post by: ficedula on 2001-08-26 21:29:00
I've uploaded the program so you can take a look at it  :wink: It's got a "skeleton view" in it now like Alhexx mentioned.

I'm pretty interested in this so I'm messing around with more things in this now  :wink: For example, take a look at spiffy reflective surfaces below (hmmm ... could see using that in the Remake).

Title: To 3DS Max users...
Post by: Skillster/RedSarg99 on 2001-08-27 01:39:00
u forgot the link,
i think these might be private so i wont post them
Title: To 3DS Max users...
Post by: ficedula on 2001-08-27 02:21:00
a) Link? It's on my webpage
b) What's private???
Title: To 3DS Max users...
Post by: Anonymous on 2001-08-27 02:31:00
Fice: lol. im gonna get a geforce 2 MX 64 mb off pricewatch. Id get a gf 3, but times are a bit tough right now.
Title: To 3DS Max users...
Post by: Skillster/RedSarg99 on 2001-08-27 02:36:00
well when i checked it wasnt so i had to get it manually.
heres some shots

[This message has been edited by The Skillster (edited August 26, 2001).]

[This message has been edited by The Skillster (edited August 26, 2001).]

Title: To 3DS Max users...
Post by: Anonymous on 2001-08-27 02:39:00
!#$@!!! Another porblem. I HATE my comp.

Access Violation at address 00000000. Read of Address FFFFFFFF.

Oh, and where would I get this mesaGL?

Title: To 3DS Max users...
Post by: Skillster/RedSarg99 on 2001-08-27 02:42:00
i got that error too at first, remember to use the ficedula libraries DLLs  too.
but i got this one
Access Violation at address 00000000. Read of Address 00000000.

but the program ran, and i couldnt open the LGP until i put alfana.exe into my LGPeditor folder.

Title: To 3DS Max users...
Post by: Anonymous on 2001-08-27 02:56:00
cool. it loads now. but Mesa3d doesnt support the voodoo3. only 1/2 and banshee.

fice: theres a model called "ifarna". coincidence?

Title: To 3DS Max users...
Post by: ficedula on 2001-08-27 02:57:00
1) It's definitely on my webpage
2) I don't know where to get MesaGL from, do a google search or something. I've heard it's OK though.
3) Arrrrrgh! Crashes! Is everyone SURE they're running the latest version of the Ficedula library code? I thought Ifalna didn't need it, but it got linked in by accident...


EDIT: Aha! How dare you post before me!

So the Ficedula library code DOES solve the crash? Phew!

MesaGL - I thought that had a software renderer too? I'm pretty sure it does, actually - that's why I recommended it for anyone having trouble with OpenGL (for non-game apps like Ifalna, software rendering is fine, of course).

There's model called "Ifarna" because Ifalna is the name of Aeris' mother, remember? It's called "Ifarna" because Japanese doesn't have a separate R and L sound; it's kind of the same to them. Hence Barret is sometimes "ballet" (hehe), Reno is "Leno", etc.

[This message has been edited by ficedula (edited August 26, 2001).]

Title: To 3DS Max users...
Post by: Anonymous on 2001-08-27 03:08:00
woah. i figured you guys would be sleeping by now.
Title: To 3DS Max users...
Post by: ficedula on 2001-08-27 16:01:00
For those of us in the UK, the time on the post is the same time we run on...

...and there's no way I'd be asleep before midnight! In fact I'm normally up well later unless there's some reason not to be.

Title: To 3DS Max users...
Post by: Anonymous on 2001-08-27 06:02:00
so ur saying i should d/l the library and not get a driver? vill the library work without a driver?
Title: To 3DS Max users...
Post by: ficedula on 2001-08-27 15:50:00
I've never used it myself, I just know it's got a fairly good software renderer.
Title: To 3DS Max users...
Post by: Alhexx on 2001-08-27 19:11:00
Ifalna Crash: In the latest version of Fice's DLL (shared-source) the 'Ficeconsole.dll' is named 'Ficeco~1.dll'

That's why the app crashes. You've got to rename the dll into its 'real' name. I've had that problem, too, but I solved it   :wink:

3DS: I still have no Max SDK...
This topic seems not to achieve its aim...

- Alhexx

- edit -
But I've got another error: when I select an animation and click on 'view model' - I get a message:
'2.966... is not a value float) or sth like that...
Fice: You know what that means?  :wink:

[This message has been edited by Alhexx (edited August 27, 2001).]

Title: To 3DS Max users...
Post by: ficedula on 2001-08-27 20:44:00
Erm ... yes. It means your PC is really crap! It works on mine and Skillsters!

I honestly haven't got a CLUE why it doesn't work. I'll upload another version tonight with More Stuff in it that may fix it.

Title: To 3DS Max users...
Post by: Alhexx on 2001-08-27 23:24:00
It just doesn't work on mine - it won't work on any comp running german plattforms (or at least windoze)

It's not my comps fault - microsoft did this!

3DSM: Are there any users out there?

- Alhexx

- edit -
Take a look at this   :wink:


[This message has been edited by Alhexx (edited August 27, 2001).]

[This message has been edited by Alhexx (edited August 27, 2001).]

Title: To 3DS Max users...
Post by: Skillster/RedSarg99 on 2001-08-28 01:26:00
is it me or do i swear that 2.8991 IS a floating point value??
Title: To 3DS Max users...
Post by: ficedula on 2001-08-28 02:06:00
Oh kami-sama - I encountered just this with the Remake translation. Alhexx was referring to that   :wink:

The reason is, 2.9662 ISN'T a floating point value. Not in German, anyway. In Germany it'd be 2,9662 since they don't like using full stops for decimal separators.

Right. Now I understand that, it can be fixed. There'll be ANOTHER newer version out by the end of Tuesday. Groan.

UPDATE: Uploaded the next version now. Incredibly easy to fix of course, once I knew what the problem WAS. As an added bonus (a new version that JUST fixed one bug wasn't worthwhile) you can edit the animations in the new version. Tested BRIEFLY in-game and it seemed to work. Wai!

[This message has been edited by ficedula (edited August 28, 2001).]

Title: To 3DS Max users...
Post by: Anonymous on 2001-08-28 16:25:00
skillster> is that windows XP?
Title: To 3DS Max users...
Post by: Anonymous on 2001-08-28 05:34:00
fice- this is so cool. can't wait to edit =)
Title: To 3DS Max users...
Post by: Anonymous on 2001-08-28 05:58:00
alhexx> hows the textures going? sounds like it will be a cool feature.
Title: To 3DS Max users...
Post by: Alhexx on 2001-08-28 23:39:00
Sorry for replying so late, but I haven't been home all day. I've been to cinema directly after school - I watched Final Fantasy...   :D

As for the textures, like I said, I'm currently doing a break in texture work...
I'm thinking of including a hrc-reader function first. But I'm not sure. Perhaps we should use Ultima for modelling and Ifalna for animating - that'd be a great alliance. What do you think, Fice?

Fice: Okay, Version 1.10 of Ifalna worx. That's good.   :)

- Alhexx

- edit -
Just tested Ifalna 1.10 - I just wonder if it worx on other, non-german comps???

[This message has been edited by Alhexx (edited August 28, 2001).]

Title: To 3DS Max users...
Post by: ficedula on 2001-08-28 23:45:00
Sure, sounds ok to me.

At least Ifalna WORKS everywhere now   :)

It should work under any local setup. By default, Delphi uses the local format for number conversions, which is good when the user's entering numbers since they enter whatever they're used to and it works.

It doesn't work when you're reading in numbers from files that're always in English format, like, oooh, the FF7 ones?

So Ifalna now tells Delphi ALWAYS to use English (decimal point = full stop) formats when reading in numbers. So THAT problem shouldn't occur again, whatever your setup is.

[This message has been edited by ficedula (edited August 28, 2001).]

Title: To 3DS Max users...
Post by: Alhexx on 2001-08-28 23:54:00
That's great! I think that's a good solution, b'cause you seem to have got the .a files running, so I don't really need care 'bout them. So I can concentrate myself on .p files.

- Alhexx

- edit -
With 'That's great' I meant the alliance...  :wink:

[This message has been edited by Alhexx (edited August 28, 2001).]

Title: To 3DS Max users...
Post by: Skillster/RedSarg99 on 2001-08-29 12:21:00
darkness; yea that windows XP
Title: To 3DS Max users...
Post by: Anonymous on 2001-10-07 13:59:00
Is there a demo of 3d Studio max?
I want to try it out
Title: To 3DS Max users...
Post by: Alhexx on 2001-10-07 15:02:00
AFAIK, nope. At least I've never seen one.

 - Alhexx
Title: To 3DS Max users...
Post by: Darkness on 2001-10-07 18:57:00
lol. I ordered a demo cd about a year and a half ago, it was a movie. I was like Damn.
Title: To 3DS Max users...
Post by: halkun on 2001-10-07 20:39:00
because 3dmax, lightwave, and other high-end 3d graphics systems cost upwardly of $3000 a pop. Companies such as autodesk and newtek are a little leery about giving free versions of anything away. For example, when my uncle wanted Lightwave, the "demo" was an actual Newtek sales associte coming out and showing him a full version of the program. Then, when my uncle liked it, he bought it right there in his own office. He got a few seat licences and gave me one of them ^_^

-halkun
Title: To 3DS Max users...
Post by: Darkness on 2001-10-08 01:26:00
i think most people here got them off of warez sites. I dont have Lightwave, or 3dsmax. If i were to get a program, It would definitely be maya it would be worth 15000 dollars to have a chance to make animations that ate final fantasy movie quality.
Title: To 3DS Max users...
Post by: Sephiroth 3D on 2001-10-08 08:35:00
The problem with Maya is that unless your scanning them in, humaniod heads are a b!tch to get looking realistic. I know! I took a course on Maya modeling, and one of our assignments was to create a head. The general shape is easy, but adding the eyes, ears, nose, mouth, all the funny wrinkles, the lips, folds in the eyes... *groans*

It'd be easier to make a physical clay model of the head, then scan it in and attach it to whatever body you've made for it. That's how the games and the movie was done.
If you can make a realistic head in Maya from scratch, I will truely be impressed.

Well, back to Lightwave! (I went back cause I ran into so many problems in Maya that I could fix in 5 seconds using LW.)

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land (http://members.tripod.com/~Sephiroth3D/index.html)
Title: To 3DS Max users...
Post by: Alhexx on 2001-10-08 09:53:00
Probably I'm starting to annoy you, but:

I still have no Max SDK ! :sad:

 - Alhexx
Title: To 3DS Max users...
Post by: Darkness on 2001-10-08 22:10:00
damn i need some cheap 3d animation software.
Title: To 3DS Max users...
Post by: Sephiroth 3D on 2001-10-08 23:07:00
*cough* warez *cough*

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land (http://members.tripod.com/~Sephiroth3D/index.html)
Title: To 3DS Max users...
Post by: Darkness on 2001-10-09 01:41:00
*cough* 56k *cough*  :sad:
Title: To 3DS Max users...
Post by: halkun on 2001-10-09 02:28:00
Darkness, If you want to do professional 3d graphics without the heavy pricetag or bandwith, I highly suggest "POV-RAY" Thats what I'm using as a renderer. To get more infomation, you can go to http://www.povray.org You can download pov for any computer (hey, you don't even need a graphics card, it'll just output directly to a file)

Now the downfall, pov is just a render. There is no modeler built into it. You use a C-like scripting language to create your pictures. But it's super simple to learn and makes really pretty pictures (http://www.irtc.org/ftp/pub/stills/2000-04-30/gt_city.jpg). Because pov's data files are all text files. It's super-easy to write a program to generate povray output. Converters are almost breain-dead to write.
Title: To 3DS Max users...
Post by: Darkness on 2001-10-09 20:48:00
aight, ill try it. thnx
Title: To 3DS Max users...
Post by: Sephiroth 3D on 2001-10-10 03:24:00
Darkness, you should feel lucky to be running 56k. I'm running a 33.6, and for the longest time, I could only go about 24000, max. We've recently got our phone lines fixed, so now I can connect at full speed.

But still, most my progs are warez, ripped off the net from my peice o' sh*t modem.
So don't complain to me about only running 56k! I'm worse off!

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land (http://members.tripod.com/~Sephiroth3D/index.html)
Title: To 3DS Max users...
Post by: mirex on 2001-10-10 06:10:00
Darkness: try http://www.anim8or.com, there is one free 3d program. I never tried it but it looks like basic 3d editor.

Btw guys you dont have any warez group around you ? Why to download lots of megs, when i can get it on cd ? Everybody here does it like this.
I mean everybody here buys original CDs :wink:
Title: To 3DS Max users...
Post by: Alhexx on 2001-10-10 11:44:00
The last time, when we talked 'bout warez, or better: crackz, one of the mods closed the forum. So we should be careful...

 - Alhexx

 - edit -
As for the W@re2 Downloads - my parents would kill me, if I'd be d/ling 300 Megs of 3DS Max 4...
[edited] 169 2001-10-10 12:46
Title: To 3DS Max users...
Post by: Darkness on 2001-10-10 21:21:00
good news. my school has lightwave, and my friends brother is in the class =)