Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Akari on 2005-11-11 10:38:03
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Little info about enemy 2d sprites. My guessing was true. It's really in directory 16, like I mentioned in Xeno-gears. the format of tiles themself are 4bpp tim. I need more time to look at animation, it's the only way to correct display it, because most of sprites are divided into too small pieces.
(http://server.titansoft.ru/akari/xenogears/enemy2d_1.gif)
(http://server.titansoft.ru/akari/xenogears/enemy2d_2.gif)
(http://server.titansoft.ru/akari/xenogears/enemy2d_3.gif)
(http://server.titansoft.ru/akari/xenogears/enemy2d_4.gif)
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(http://server.titansoft.ru/akari/xenogears/enemy2d_anim.gif)
The frame are already mine =) I just put them together to get the animated gif. Now I need to understand the animation format itself =)
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Well, I want to work a little more on it, but I'll do it later, perhaps after enemy 3d models or when I tired of 3d as it was that time :wicked:
Anyway I write all info I knew about 2d sprites in Xeno Gears (http://server.titansoft.ru/akari/xeno-gears.htm). Look through it :) Maybe you will want to investigate this format a little farer than I am :D
As farewell gift I made this :wink: (http://server.titansoft.ru/akari/xenogears/enemy_2d_collage.gif)