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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Akari on 2005-11-11 10:38:03

Title: Xenogears enemy 2d sprites
Post by: Akari on 2005-11-11 10:38:03
Little info about enemy 2d sprites. My guessing was true. It's really in directory 16, like I mentioned in Xeno-gears. the format of tiles themself are 4bpp tim. I need more time to look at animation, it's the only way to correct display it, because most of sprites are divided into too small pieces.

(http://server.titansoft.ru/akari/xenogears/enemy2d_1.gif)
(http://server.titansoft.ru/akari/xenogears/enemy2d_2.gif)
(http://server.titansoft.ru/akari/xenogears/enemy2d_3.gif)
(http://server.titansoft.ru/akari/xenogears/enemy2d_4.gif)
Title: Xenogears enemy 2d sprites
Post by: Akari on 2005-11-12 16:35:55
(http://server.titansoft.ru/akari/xenogears/enemy2d_anim.gif)

The frame are already mine =) I just put them together to get the animated gif. Now I need to understand the animation format itself =)
Title: Xenogears enemy 2d sprites
Post by: Akari on 2005-11-19 15:40:51
Well, I want to work a little more on it, but I'll do it later, perhaps after enemy 3d models or when I tired of 3d as it was that time   :wicked:

Anyway I write all info I knew about 2d sprites in Xeno Gears (http://server.titansoft.ru/akari/xeno-gears.htm). Look through it  :)  Maybe you will want to investigate this format a little farer than I am  :D

As farewell gift I made this  :wink:  (http://server.titansoft.ru/akari/xenogears/enemy_2d_collage.gif)