Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Nii on 2005-11-22 00:51:22
-
Hi guys...
I was busy animating my newly imported FF7 models (yay!) but I need to work out how to somehow convert all vertex colour textures to a diffuse map (bitmap, watever) in 3d Studio Max 5.
Any ideas?
-
I think Maya has an "export attribute as texture" function. If Max doesn't have that you'll have to write a tool for that yourself.
(Or you could get Maya PLE, export the texture, and then use Photoshop to edit-out the watermark. That is not very nice, though.)
-
There is no Vertex Color Texture - there are just Vertex Colors.
However, as far as I know, 3ds max supports Vertex Colors...
- Alhexx