Qhimm.com Forums

Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Akari on 2005-12-27 19:45:30

Title: Xenogears 3d model.
Post by: Akari on 2005-12-27 19:45:30
Just few hours since I port my class to work with model animation to new engine a finally understand how to read first frame. I need some time to document all info I knew. So wait a little longer. Just want to share my happyness. Here just few pictures. (Yea, I love to post images  8) )

(http://server.titansoft.ru/akari/xenogears/xeno_model_05.gif)
(http://server.titansoft.ru/akari/xenogears/xeno_model_07.gif)
(http://server.titansoft.ru/akari/xenogears/xeno_model_09.gif)
(http://server.titansoft.ru/akari/xenogears/xeno_model_0a.gif)
Title: Xenogears 3d model.
Post by: Otokoshi on 2005-12-27 21:28:19
Awesome pictures.  Were these put into that engine you were working on?  Great work either way.  Xenogears absolutely rocks.
Title: Xenogears 3d model.
Post by: Akari on 2005-12-29 12:53:59
Quote from: Otokoshi
Were these put into that engine you were working on?


Yes of course. I'm rewriting all my previous classes for the new engine. Just one left though (2d sprites)  8)
Title: Xenogears 3d model.
Post by: Otokoshi on 2005-12-29 15:00:30
Wow, I'm very impressed.  Keep up the great work.
Title: Xenogears 3d model.
Post by: mirex on 2005-12-29 15:31:09
Great ! Congratz on your progress :)
Title: Xenogears 3d model.
Post by: Akari on 2005-12-29 19:12:33
Thanks to all of you =)

I updated xeno-gears (http://server.titansoft.ru/akari/xeno-gears.htm) with info about hrc of model and small part of animation data.
Title: Xenogears 3d model.
Post by: Cyberman on 2005-12-30 04:54:33
Quote from: Akari
Thanks to all of you =)

I updated xeno-gears (http://server.titansoft.ru/akari/xeno-gears.htm) with info about hrc of model and small part of animation data.

cudo's on your work, I hope to add Xenogears viewing to my PSXview as soon as I redo my background viewer and get FF7 models and battle scenes viewable.

By that time you should have all your work complete ;) :lol:

Cyb
Title: Xenogears 3d model.
Post by: Borde on 2005-12-30 10:22:54
Great work Akari! Those images look really impresive.
Title: Xenogears 3d model.
Post by: Akari on 2006-01-06 19:13:34
I added support for enemy models (I skip sprites for time being). The format are exactly the same as field models, exept animation file and model file are packed together.

(I like this enemy)
(http://server.titansoft.ru/akari/xenogears/enemy3d_1.gif)

As I see, there are some errors in 3d format (something with texture), because some of models are displayed incorectly. for time being I skip this error and go to field files. They are the last 3d in game (exept world map which use 3d models). Field files are very complex. There are a lot different files in there: sprites and animation, textures, 3d models and animation, text, AI scripts and so on.