Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: Imp on 2006-02-22 18:13:43
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I've searched the forum but I haven't found the answer.
Is it possible to filter (blur?) the textures in world map/battle screens using GFMX440??
If I remember right everything was fine when I was playing the game on my old Riva card (I guess I can change GF back to Riva...).
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Some old & also some cheap cards do it automatically... i think its a hardware thing.
I've got a card somewhere here that does it (TNT card maybe??) i'll rummage around and see if i can find out which one and take a screeny of it.
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Of course. You get texture filtering when you enable the Hardware mode. If your card fails the 8-bit pallete test, simply check the TNT option (actually works for most cards) and it will allow you to select Hardware mode.
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Of course. You get texture filtering when you enable the Hardware mode. If your card fails the 8-bit pallete test, simply check the TNT option (actually works for most cards) and it will allow you to select Hardware mode.
I thought he was talking about the background images?
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Of course. You get texture filtering when you enable the Hardware mode. If your card fails the 8-bit pallete test, simply check the TNT option (actually works for most cards) and it will allow you to select Hardware mode.
Well - it doesn't work for me :(. Neither with or without the "nvidia" option checked.
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What happens when you select the NVidia? Doesn't the game work?
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What happens when you select the NVidia? Doesn't the game work?
It does, but the textures aren't filtered :(
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But did you also selected Hardware rendering after checking the NVIDIA option?
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But did you also selected Hardware rendering after checking the NVIDIA option?
Of course.
EDIT:
Oh. I've checked it one more time and this time it crashes out to Windows or shows something about ntdll?
There's more: the credits sequence after the Eidos and Squaresoft fmv's doesn't appear properly at all - no background, some very strange colors, and then it crashes to Windows again (without error message).
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Mmmm... looks like something releated with the 8-bit palltized textures. Have you tried disabling it using Riva tuner?
By the way, I remember tha my old GF2MX passed the 8-bit palletized texture test even without the NVIDIA option (well, I crashed if I tried to enable it actually)
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Mmmm... looks like something releated with the 8-bit palltized textures. Have you tried disabling it using Riva tuner?
By the way, I remember tha my old GF2MX passed the 8-bit palletized texture test even without the NVIDIA option (well, I crashed if I tried to enable it actually)
Yes, I've tried it earlier. I guess that was the time when the game was working with the nvidia option checked - but, the textures still weren't filtered. This seemed odd to me, because d3d hal was selected. Well I guess I'll just have to look for that TNT card.