Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Akari on 2006-03-27 18:27:16
-
I finally found walkmesh in xenogears. It's located in second file of field pack (previously I thought it was hrc).
The format is not completly understanded, but I already render some images =)
Some dangeon in Shevat
(http://server.titansoft.ru/akari/xenogears/wm1.gif)
Start room
(http://server.titansoft.ru/akari/xenogears/wm2.gif)
Blackmoon forest (first map)
(http://server.titansoft.ru/akari/xenogears/wm3.gif)
But there are from 2 to 4 different walkmeshes. The first one are always the lowest,others are seems set the topest part (you cant jump hire than that). But there are walkmeshes that doesnt have sense to me... for example start room:
(http://server.titansoft.ru/akari/xenogears/wm4.gif)
or desert
(http://server.titansoft.ru/akari/xenogears/wm5.gif)
Need to explore more.. there are final part of file that I dont look into.
-
The "upper" mesh appears to be where the camera follows the character. Like it's "hooked" into the upper mesh looking down....