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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Borde on 2006-04-03 21:20:29

Title: Does FF7 use OpenGL?
Post by: Borde on 2006-04-03 21:20:29
Hello everyone.
I've been looking at FF7.EXE (1.02 version) using IDA Pro and found lots of calls to OpenGL  functions. I was pretty suprised as I've allways thought FF7 was purely D3D. I tried inserting break-points at some of those functions using the old SoftIce.  Extrangely enough, looks like all that code never gets to be executed (at least, I haven't found where it's used).
I supose several people here has already messed hundres of times with that file. Could someone tell me what happens with all those GL calls?
Title: Does FF7 use OpenGL?
Post by: Alhexx on 2006-04-03 22:00:31
As far as I know, FF7 does run only on D3D.
However, in Version 1.02 they planned to run the engine under OpenGL, too.
The opengl renderer seems to be implemented, however, it was never used.

 - Alhexx
Title: Does FF7 use OpenGL?
Post by: The SaiNt on 2006-04-04 01:55:13
You can actually switch it on, but it doesn't exactly work right.
It was probably intended support.
Title: Does FF7 use OpenGL?
Post by: Borde on 2006-04-04 11:22:29
Jejeje! Thanks for the replys.
Too bad they didn't finish the OGL engine. I bet it would have been far less troublesome... and easier to hack :-P
By the way, is there any option to enable IDA Pro to indetify the D3D calls? I'm using the free version.