Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: mcpaper on 2006-04-22 13:13:05
-
This has been annoying me lately, about 25% of all random battles result in my game closing, just when the fight music starts i hear it freeze and then play normally but then my game closes and says ff7 has stopped responding.
Im using Battle > Feild mod, HighREZ mod, 1.02 patch. Thanks
-
Have you modified your materia? If you have then some of your party members may have unnamed materia equipped which causes games to crash when a battle starts, or at least that's what happened with me a few times.
-
no. nothing like that, only battle>field mod. Thanks anyway.
-
Are you using Windows XP? I think that XP has some problems with this game sometimes, but I don't remember the solution. I do remember battles crashing as a common symptom though.
-
Windows Xp with a 6600gt. I heard alt tabbing causes instability in the game. I did alt tab.
-
Maybe try switching the compatablility mode to 98/Me or check for that TrueMotion codec.
-
Windows Xp with a 6600gt. I heard alt tabbing causes instability in the game. I did alt tab.
That seems to be a glitch that both the game creators were aware of, as well as everyone here.. I don't think there is a way around it... If you Alt+Tab, then go back, and enter a battle, it freezes and closes like every time. Though, I found from experience, if you do it DURING a battle, it may be ok for the rest of the battle, until the next one.
You just have to designate time to play where you don't have to Alt+Tab to different applications.
-
Square even disbled Alt+Tabbing for Win98 (SCREENSAVER_RUNNING trick), so they knew it is a problem (that's a good thing - they could just leave it alone for users to discover), and the crashing itself seems to happen in the battle-swirl part of executable. There was a thread here at Qhimms with fix to it - dunno if it works - I Alt+Tab A LOT while debugging but it doesn't involve entering battles, so...
dziugo
-
Yeah, you gotta change the code, which kills the battle swirl and kills the crash. I tried it =)
battle swirl is funkified and wierd, and a bit unsettling, but it works =)
EDIT: Just as a side note: The code change will corrupt some graphic effects; particularily, ones where a textrue is stretched over new 3-d data, such as the sinking floor in KotR, or the Satan Slam part of Vinny/chaos's limit break, and presumably Exit, Titan and Kjata. So a better fix is probably in order.