Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: zero88 on 2006-05-13 16:27:27
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Okay, well, I don't imagine this would be too hard, but how exactly would I go about editing spell names? For instance, I had in mind to change the names of "Cure2," "Fire2," "Ice2," etc. to things like "Cura," "Fira," "Blizzara," you know. I think all of the names would fit.
Where exactly do I go to do that? And what program should I use to do that...? Thanks a lot.
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I think a hex editor would do it, but I'm not sure what file you'd have to edit. Most likely something in the data folder, though.
Also, I don't know if you would be able to change the name to something of a different length without ruining offsets.
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Also, I don't know if you would be able to change the name to something of a different length without ruining offsets.
I was thinking the same thing... Well, I'll see if I can't get any more info on the matter regardless.
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There's a program to do this.
Is from ficedula and called Cosmo
Look on http:\\ficedula.cjb.net
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Good call.
Thanks, buddy.
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ARGH so many problems!!
Well, I get Cosmo downloaded, installed, everything. I run it. All I get is this little text box that says fix lengths, or something like that. That's it.
I look for solutions to my problem. No dice. Now I don't even get that little text box to show up when I start the program. A little icon in my taskbar says it's open, but nothing shows up when I click the taskbar icon. I restart my computer; I try it again. Nothing. It's driving me nuts!
Even apart from that problem, I still am not sure where to find the spell name information in flevel.lgp...if it's even there...any help to all of this?
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A thread (http://forums.qhimm.com/index.php?topic=4889.0) which will help you with Cosmo windows not visible. As for the spell names, they are stored in kernel.bin (or, was it kernel2.bin?).
dziugo
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lol i'm such a klutz...
Literally, five minutes after posting that, I figured out what to do. I press Alt+T and got the menus to show up...
Through using some of the programs, I managed to edit the spell names very easily, and I know am nearly done with making stuff like "cura" and stuff, more like the recent Final Fantasies, and I'll make a patch of it if anyone is interested.
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Might as well make a patch out of it, by the rate we are going, there is enough patches to nearly constitute a new version of the game.