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Miscellaneous Forums => Archive => Topic started by: stormmedia on 2006-05-14 16:37:27

Title: 3ds to .p conversion
Post by: stormmedia on 2006-05-14 16:37:27
Hi there!

I was wondering if it was possible to make a program that will convert 3ds max files to make them work in ff7 game.  We could make the NPC PC project even better with this.

Look here the kind of head we could get:
(http://two.fsphost.com/stormmedia/head.JPG)

I made this some times ago.  It's not finished yet though but if we could get this ingame it would be great isn't it ??

So what do you think ???

Well see you.
Title: Re: 3ds to .p conversion
Post by: zero88 on 2006-05-14 17:05:48
Can't Biturn do something?
Title: Re: 3ds to .p conversion
Post by: stormmedia on 2006-05-14 17:09:19
Nope it can convert .p to 3ds but not 3ds to .p.
Title: Re: 3ds to .p conversion
Post by: Otokoshi on 2006-05-14 22:58:38
Nice model stormmedia.  Would you happen to know if their are any limitations to the models put into FF7?  Such as number of polygons and whatnot.  There were some older games I had that would crash becuase the game could not process it.  If there are not any limitations, than I suppose the sky is the limit.  I know there are quite a few people here with a talent for 3ds max.

I guess the first step is understanding the .p file format.  I would try L. Spiro's excellent Memory Hacking Tools.  You can run the game and see how the game uses the format.  This would give you the clues you need to start on a converting tool you wish for.
Title: Re: 3ds to .p conversion
Post by: stormmedia on 2006-05-14 23:55:31
Well it's not realy a model it's just a try I gave to 3ds some time ago .. I don't realy know much of the program but I know enough for what the game can take.  I don't think there is any polygone limite.  All I want is to convert what I do in 3ds in ff7 so I can use it in the NPC RC project.
Title: Re: 3ds to .p conversion
Post by: Otokoshi on 2006-05-15 00:50:34
Quote from: stormmedia
All I want is to convert what I do in 3ds in ff7 so I can use it in the NPC RC project.
Right, and you will need to know how to decode the file format.  I would ask mirex about Biturn or give the MemHack a try.

Quote from: stormmedia
Well it's not realy a model it's just a try I gave to 3ds some time ago ..
If it's not a model, then what is it?  :-)
Title: Re: 3ds to .p conversion
Post by: zero88 on 2006-05-15 01:32:45
If it's not a model, then what is it?

I get the idea it's more of something he cooked up not related to Final Fantasy VII. He wants to make Final Fantasy VII models like this, though, I think is the idea.
Title: Re: 3ds to .p conversion
Post by: stormmedia on 2006-05-15 02:24:11
In fact it was my first true try on 3ds, I mean it's just a test.  I might use it for FF7 though but I gonna modify it ... and finish it of course.
Title: Re: 3ds to .p conversion
Post by: Otokoshi on 2006-05-15 06:00:20
Oh brother, I was just kidding around. :-)

You said it wasn't a model, but it is.  It has polygons yes?  Maybe some vertices?

Quote from: stormmedia
In fact it was my first true try on 3ds, I mean it's just a test.  I might use it for FF7 though but I gonna modify it ... and finish it of course.
Gotcha, I know it is not a final product.  It's a work in progress, and I just commented how it was comming along nicely.

Well I do hope you get that 3ds to .p converter you want.  With a tool like that just imagine the possibilities.  :-o
Title: Re: 3ds to .p conversion
Post by: mirex on 2006-05-15 09:16:15
I have no idea how to save data from .3ds into .p , the .p file is kinda complicated. Someone else has to investigate it, my hands are quite full at the moment.
Title: Re: 3ds to .p conversion
Post by: stormmedia on 2006-05-16 04:25:01
Okey.  Thanks for your answers.  I don't realy know how to decode the .p so .. Well if anyone will ever be able to do it please let me know I could use it.

See you.
Title: Re: 3ds to .p conversion
Post by: Alhexx on 2006-05-16 20:22:03
We will be able to create new .p files from scratch.
Most of the format is decoded, it will be a bit tricky, but it should not be too hard to write a tool or plugin that can do that.

Unfortunately, I'm extremely busy at university right now, so I don't have the time to take care of that right now...
And there are still sooo many file formats that wait to get decoded... :|

 - Alhexx

 - Edit -
Sorry fot those large letters...  :oops:
Title: Re: 3ds to .p conversion
Post by: ~Rob~ on 2006-05-18 00:10:41
I know nothing about how the code works to change the .p file to .3ds. So dont get mad at me if im wrong but Technically the conversion from .p to 3ds says something pretty much like change this to that and that to this. Well wouldnt it work just to tell it to do the opposite????? I really dont know how it works but it would be cool if some one could make a converter for .3ds to .p!
Title: Re: 3ds to .p conversion
Post by: zero88 on 2006-05-18 00:24:03
Everybody wishes it were that easy, sadly.
Title: Re: 3ds to .p conversion
Post by: ultima espio on 2006-05-18 15:25:07
Well you can make new polygons in Kimera but i think it will be hard to make a completley new one.