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Miscellaneous Forums => Archive => Topic started by: Izban on 2006-05-30 05:00:22

Title: question mark 4
Post by: Izban on 2006-05-30 05:00:22
im working on one of my little mods and i was wondering which files in the char.lpg call the animations any help would be appreciated
Title: Re: question mark 4
Post by: Vehek on 2006-05-30 05:17:08
Animations are defined in the field files in flevel.lpg.
Title: Re: question mark 4
Post by: Izban on 2006-05-30 05:23:53
one more question how do i edit these files
Title: Re: question mark 4
Post by: Vehek on 2006-05-30 05:29:12
Extract the file from the lpg and make sure it's uncompressed. Then open it up with a hex editor. Then, look for the part with .HRC in ascii. Animations are listed after each defined hrc as .tor, .aki, and .yos. Oh, and what I mean by "where the animations are defined" is where the game defines what animations will be used for each model in a level.
Title: Re: question mark 4
Post by: Izban on 2006-05-30 05:48:53
thanks i understand now
Title: Re: question mark 4
Post by: Vehek on 2006-05-30 05:55:55
But of course...
Only problem is you have to do this for every level....all 729 of them!
There's this tiring obstacle...