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Project forums => Q-Gears => Topic started by: Akari on 2006-06-12 16:32:35

Title: Text format in KERNEL.
Post by: Akari on 2006-06-12 16:32:35
Did someone knew format of text in KERNEL, because some bytes dont have any sense to me. What are they?

For example string
Code: [Select]
33 54 45 41 4C F9 4A FFIn game it means "Steal item". 33 54 45 41 4C is "Steal", but what are F9 4A means? It differs from the one in fields...
Title: Re: Text format in KERNEL.
Post by: halkun on 2006-06-12 17:26:12
An icon maybe, or DTE? (dual tile encoding)  "it"-"em"

Title: Re: Text format in KERNEL.
Post by: Akari on 2006-06-12 18:05:08
An icon maybe, or DTE? (dual tile encoding)  "it"-"em"

We need to know what it is. There are a lot of rows that content 0xF9 and some character after this. In this case it can be "_item", but how decode all others, they are all different?
Title: Re: Text format in KERNEL.
Post by: Micky on 2006-06-12 20:19:13
An icon maybe, or DTE? (dual tile encoding)  "it"-"em"

We need to know what it is. There are a lot of rows that content 0xF9 and some character after this. In this case it can be "_item", but how decode all others, they are all different?
The strings are compressed. Just rip off the code I posted for it (http://forums.qhimm.com/index.php?topic=5431.msg70620#msg70620). Look at the function "getKernelString" which shows how F9 xx is converted into an offset.