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Project forums => Q-Gears => Topic started by: halkun on 2006-06-13 13:02:11

Title: Plotting menu windows
Post by: halkun on 2006-06-13 13:02:11
Hi there,
Just letting you guys know. I worked on plotting where the menu windows go. Here is a grid to help render the main character status menu. You can download the files here (http://q-gears.sourceforge.net/menu.zip).

Read the readme.

-halkun

Title: Re: Plotting menu windows
Post by: Akari on 2006-06-13 14:16:43
Hi there,
Just letting you guys know. I worked on plotting where the menu windows go. Here is a grid to help render the main character status menu. You can download the files here (http://q-gears.sourceforge.net/menu.zip).

Read the readme.

-halkun



You are reading my mind =) I just think about create at least one real menu to test savemap  :roll:
Title: Re: Plotting menu windows
Post by: halkun on 2006-06-13 17:10:53
Thanks.

I don't feel so paranoid anymore about not having a "real job" I guess I'm supposed to lay the tracks and let the train roll over them, right?
Title: Re: Plotting menu windows
Post by: Cyberman on 2006-06-14 16:34:59
Thanks.

I don't feel so paranoid anymore about not having a "real job" I guess I'm supposed to lay the tracks and let the train roll over them, right?
That's much better than lettering the train roll over you I would say :D

Hmmm menu's I need to grab the latest SVN variant.. ugh.. so many things (pulls hair).

LOL

Cyb
Title: Re: Plotting menu windows
Post by: Akari on 2006-06-15 15:48:55
I almost finished test party menu. It appeared with sliding, content info from real savemap... even update timer =)

(http://omake.ru/bakari/q-gears/q-gears.0.02b.jpg)