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Project forums => Q-Gears => Topic started by: sfx1999 on 2006-06-14 19:24:08

Title: Sound library?
Post by: sfx1999 on 2006-06-14 19:24:08
Have you decided on a sound library? I might be able to convert a library from MSVC to MinGW if needed.
Title: Re: Sound library?
Post by: rmco2003 on 2006-06-14 19:31:51
Doesn't SDL have sound functions?
Title: Re: Sound library?
Post by: sfx1999 on 2006-06-14 19:33:15
Doh! I forgot about that!

I don't think they are very good, though.
Title: Re: Sound library?
Post by: rmco2003 on 2006-06-14 20:19:31
Seem to work fine for GP2X coders
Title: Re: Sound library?
Post by: halkun on 2006-06-14 22:07:50
I've heard of openAL, never researched it.

Maybe timidity for the music, or at least some guts from it.... That's if they make a win32 version.


Title: Re: Sound library?
Post by: sfx1999 on 2006-06-15 14:56:24
Yeah that could be a problem on Linux...

The other option is to write a PSF player on top of that.

I am looking into OpenAL right now. I am having a little trouble with it, though. I think it might be user error, partly. Anyway, FMOD might be useful.

The FMOD license is basically:

If your project is not intended to make any money at all, you can use it in your program for free!

That shouldn't be a problem, though.
Title: Re: Sound library?
Post by: halkun on 2006-06-15 17:28:12
I would like for people to make TCs and sell them with the engine...

I don't like the licence.
Title: Re: Sound library?
Post by: zee on 2006-06-15 18:03:32
PSF is a good idea. The entire FF7 soundtrack at full, playstation quality is like 800 kb. /jesus christ/!
Title: Re: Sound library?
Post by: sfx1999 on 2006-06-15 21:39:11
The GPL complicates that, Halkun. They might not do it.

On the plus side, I got OpenAL to work in Dev-C++.
Title: Re: Sound library?
Post by: mirex on 2006-06-20 12:05:23
I would choose FMOD ( http://fmod.org/ ) . It can load various audio types ( also mp3's ) which SDL can't.