Qhimm.com Forums
Project forums => Q-Gears => Topic started by: sfx1999 on 2006-06-14 19:24:08
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Have you decided on a sound library? I might be able to convert a library from MSVC to MinGW if needed.
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Doesn't SDL have sound functions?
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Doh! I forgot about that!
I don't think they are very good, though.
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Seem to work fine for GP2X coders
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I've heard of openAL, never researched it.
Maybe timidity for the music, or at least some guts from it.... That's if they make a win32 version.
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Yeah that could be a problem on Linux...
The other option is to write a PSF player on top of that.
I am looking into OpenAL right now. I am having a little trouble with it, though. I think it might be user error, partly. Anyway, FMOD might be useful.
The FMOD license is basically:
If your project is not intended to make any money at all, you can use it in your program for free!
That shouldn't be a problem, though.
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I would like for people to make TCs and sell them with the engine...
I don't like the licence.
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PSF is a good idea. The entire FF7 soundtrack at full, playstation quality is like 800 kb. /jesus christ/!
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The GPL complicates that, Halkun. They might not do it.
On the plus side, I got OpenAL to work in Dev-C++.
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I would choose FMOD ( http://fmod.org/ ) . It can load various audio types ( also mp3's ) which SDL can't.