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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Anonymous on 2001-10-25 06:29:00

Title: Big problem
Post by: Anonymous on 2001-10-25 06:29:00
Hey, I've got a problem and I thought this is where I could clear it up. I thought it would be cool to have a Sephiroth model in Quake 3. For many days, I've looked for a way to edit the models in the .LZS files. I found a program that can view them but not edit/extract them. I want to get each individual model out of the LZS and into a format that can be read by Milkshape. From there, I can put the pieces together and export the model into Quake 3 format.
Title: Big problem
Post by: Vedic on 2001-10-25 06:35:00
Dammit, that last post was by me. I must've logged out by accident.

I also wanted to point out that I'm using the PSX version of FF7 not the PC version.

[edited] 252 2001-10-25 09:56
Title: Big problem
Post by: ficedula on 2001-10-25 09:29:00
Well, there's your problem :wink: None (or few) of us have the PSX version so all of our tools are designed to work with the PC version (plus, of course, you can *edit* the PC version too. Hard to do with the PSX CD-only version...)

You could request the PC-version Sephiroth model files off somebody who's got them...seems easiest.
Title: Big problem
Post by: Anonymous on 2001-10-25 09:36:00
Allright... Well than does anyone have a model of sephiroth that is readable by Milkshape.
Title: Big problem
Post by: Alhexx on 2001-10-25 18:28:00
Hey, I thought 'bout that idea before, too ! But okay. As for the Seph model: Talk to Sephiroth 3D - he's got a Lightwave Version, but you're able to import it into milkshape... But I'm not sure, if he'll let u use his models.

Well, probably, when he logs on next time, he'll see this topic...

 - Alhexx
Title: Big problem
Post by: Sephiroth 3D on 2001-10-26 07:00:00
Actually Alhexx, I was the one who referred him here.

I didn't give him mine, because to re-export the Sephiroth model to Milkshape would be a pain, and I think he would want the battle model version of Sephiroth anyway. It looks a hellva lot better. (Sadly, I don't have that yet. BTW: I got Yuffie done, and my S3D model has been changed to the new format. Next is my Xander model, then it's off to... wow... Barret. I'm father along than I thought...)

I also didn't know that he only had the PSX version.

Sephiroth 3D

PS: My C: drive crashed, so I'm posting on my dad's system. I should be back to my system tomorrow. (I hope...)
Title: Big problem
Post by: Alhexx on 2001-10-26 16:14:00
C: drive crash? Are you talkin' 'bout a Head-Crash
Hope NOT !

But okay, now I'm informed 'bout the situation. Hm  :???: Whatta do now? Hm... I know Dark-Raver was trying to put the model together in 3DS MAX, it'd be easier to import from 3DS to Milkshape... I guess. So perhaps he could post here, too.

 - Alhexx

 - edit -

BTW: You did Yuffie ? Hey, that's fantastic! Can I d/l it from your page? (BTW: What's you URL again? :grin: In your profile, the URL doesn't stand there...)
[edited] 169 2001-10-26 17:17
Title: Big problem
Post by: Vedic on 2001-10-27 01:25:00
I like the model in battle but I'd take anything I can get at this point. If I could find a way to extract the little models in LZS's I could work from there but that has yet to be made. I can get my hands on a copy of the FF7 version for PC but how would I go about using them in Milkshape?
Title: Big problem
Post by: Sephiroth 3D on 2001-10-28 04:02:00
Alhexx: I will mention, it's a LW6.5 version of Yuffie. Fully animatable, but you need a working copy of LW6.5+. When I get my system working against, I'll email her to you.

Vedic: Once you get the PC edition, you'd use Fice's LPGTools to export the .p files to your hard-drive. Once you've done that, you'd need to use Alhexx's Ultima to export it to Milkshape. After that, it's up to you.

*Edit* Yay!! I'm just broke the 200 mark!!

Sephiroth 3D

My stupid computer freezes after 1 minute! Damn!

[edited] 135 2001-10-28 06:03
Title: Big problem
Post by: Alhexx on 2001-10-28 08:18:00
Seph 3D: Okay, listen up:

1. I've been able to install LightWave 6.5 on my PII 266. So it's my home comp's fault, but okay ... I should get Win XP this week, so probably I'll be able to install it on my home comp, too :smile:

2. I've tried to convert a .p file into a (5.6) LWO file via my .p-to-lwo converter. And what? It worx! IT WORX !! I've been able to import it w/o problems !

3. Possible Solution: Probably a Plug-in is missing in your Version, which reads out the old LWO files... ?

 - Alhexx
Title: Big problem
Post by: Vedic on 2001-10-28 14:41:00
I'll have FF7 for the PC in about a week. Once I have transferred it to a quake 3 model (via milkshape) will I have to re-skin it?
Title: Big problem
Post by: Alhexx on 2001-10-28 15:52:00
Re-Skin? HA! You will have to make a completely NEW skins !

The original FF7 models use mainly Vertex / Polygon Colors, Textures are only used for mouths, eyes and things like that. Skinning Field models shouldn't be too hard, but Battle Models ... I've tried that before, too...

It's possible, but it's a fine piece of work. So you will have a lot of fun :grin:

 - Alhexx
Title: Big problem
Post by: Vedic on 2001-10-28 18:35:00
Hmmm... It'll be easier to use the field models.. I've got everything I need now except the model. I'm planning on stealing sound from Ehrgeiz for the sounds. If anyone has any the .p files, I would greatly appreciate you sending them to me.
Title: Big problem
Post by: Sephiroth 3D on 2001-10-29 03:13:00
Oh, you got it working? Cool. I'll put her together and email her to you.

BTW: MY COMPTUER'S WORKING AGAIN!! Sadly, it was my network card which was causing it to freeze, but at least I got it on the web, so I'll email it after I finish doing my posting.

As for the 5.6 import/export, I'll download your new copy of Ultima and give it a try.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land (http://members.tripod.com/~Sephiroth3D/index.html)
Title: Big problem
Post by: Alhexx on 2001-10-29 13:31:00
I'm not sure if it'll work, b'cause the function in Ultima is the same as in my .p-to-lwo converter. But you can try it anyway :smile:

 - Alhexx
Title: Big problem
Post by: Reznor007 on 2001-10-29 13:42:00
Quote

On 2001-10-28 11:52, Alhexx wrote:
Re-Skin? HA! You will have to make a completely NEW skins !

The original FF7 models use mainly Vertex / Polygon Colors, Textures are only used for mouths, eyes and things like that. Skinning Field models shouldn't be too hard, but Battle Models ... I've tried that before, too...

It's possible, but it's a fine piece of work. So you will have a lot of fun :grin:

 - Alhexx


For Cloud and Sephiroth it would be best to use the high detail models from the final battle scene. This would be better if you are wanting to make a Quake3 model from it.
Title: Big problem
Post by: Sephiroth 3D on 2001-10-29 20:52:00
Alhexx: I've done clean installs of LW5.6-LW7 and none of them can read your files, as outputed through Ultima or your P2LWO prog.

How did you get them to read in LW? Or are you using Milkshape to read them? If the latter, your test were in vain. Milkshape can perfectly read both real LWO files and the corrupted LWO that it itself produces. (It can also read & write LWO2 files perfectly.)

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land (http://members.tripod.com/~Sephiroth3D/index.html)
Title: Big problem
Post by: Alhexx on 2001-10-30 14:12:00
I simply installed LightWave 6.5. Then I used Ultima to convert Yuffie's Battle Head (rxao) via loading it and using 'Export/LightWave 5.6'. Then I simply started 'Lightwave.exe' and loaded an Object. And I worked...but don't ask me why

Perhaps any other ppl out there who use LightWave and can try this?

Reznor007: I said it is possible, but it's harder to skin the Battle models, b'cause in the field models, a whole model part (perhaps a leg) use exactly the same color. In Battle models, there are shadows etc.

Of course a Battle model or the high end models would look better in Quake3 - I just wanted to say that it's gonna be more work to skin a battle model than a field model.

 - Alhexx
Title: Big problem
Post by: Sephiroth 3D on 2001-10-30 23:05:00
Ok Alhexx, I've figured it out. You've been testing with battle models. I've been testing with field models.

I just did a test, and I got Yuffie's battle head to import, but the Cid field head I tried to convert made a flawed file.

So to recap: Battle models convert just fine, but field models do not.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
Sephiroth 3D's Promised Land (http://members.tripod.com/~Sephiroth3D/index.html)
Title: Big problem
Post by: mirex on 2001-10-31 05:34:00
Alhexx, Sephiroth: Could yous try to load files converted through my converter into LW ? Because I dont have lw, and it doesnt looks like Ill have any in near future.
Damn.
Title: Big problem
Post by: Sephiroth 3D on 2001-10-31 06:34:00
mirex: It works great. There's only 3 things you need to add before it becomes perfect:

#1) It should merge points automatically. (Or at least an option to do so.)
#2) You should have it so you can set the surface's smoothing option. (Default is off right now. LW default is 89.53 degrees. My perferred setting for FF7 models is 180 degrees.)
#3) All the surfaces, once converted, have a surface diffuse setting of 0%. It needs to be 100%.

But other than that, it work perfectly on both battle & field models!

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Big problem
Post by: Alhexx on 2001-10-31 13:32:00
Seph 3D: Aha... okay, I'll try around with those field files...

mirex: well, I haven't d/led it yet, b'cause your server's quite lame for me. I get 'bout 50 KBPS ...

 - Alhexx
Title: Big problem
Post by: Sephiroth 3D on 2001-11-01 07:46:00
Actually mirex, forget about #1. I know why there are unmerged points now.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Big problem
Post by: Darkness on 2001-11-03 21:08:00
hehe i think ill stick to milkshape for now
Title: Big problem
Post by: Ant on 2001-11-05 12:37:00
I know jack sh*t about graphics but why dont you guys use 3D Studio MAX or MAYA, they are by far and away the most used 3D graphics programs arent they?  Also everyone in the games industry uses one or the other. (and if that's not a reason I dont know what is!)
You can't really use the price argument as I've found millions of placesto get both full versions for free :smile:

[edited] 57 2001-11-05 13:38
Title: Big problem
Post by: Sephiroth 3D on 2001-11-05 18:13:00
Two reasons Ant:

#1) I HATE 3D Studio Max. I've worked with it a lot and I simply hate it. I admit that there are some thing that it can do that LW can't, but the stuff that both can do, Lightwave does a lot better and easier.

#2) I don't know Maya that well, and getting support for it is a b*tch!

And just because a program is used a lot doesn't necciarilly mean they're the best programs to use. If everyone used Truespace, do you think I would? No. It's a piece of sh*t! (No offense to anyone who likes it.) You have to use the programs that are best for your workflow. (Especially if you don't work for a pre-established company, like us.) And since we have our own programmers, we can convert to & from LW with a bit of work. If I went to work for Blizzard, I'd naturally have to use 3D Studio Max, because they're an established company using software that they've already bought.

But since we're NOT a company (yet... If the remake is good enough, we might be able to form our own little gaming company!) we can use any software we want. I hope this answers your questions.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Big problem
Post by: mirex on 2001-11-06 11:43:00
Yeah ... everyone uses Windows and it is not best. It is just looking good, and it has good advertisment.
Title: Big problem
Post by: Darkness on 2001-11-06 21:07:00
whats that about windows? Yeah, its pretty, but some of the newer linux GUIs look damn good.