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Miscellaneous Forums => Archive => Topic started by: TTK_86 on 2006-11-17 12:25:23

Title: kernel.bin
Post by: TTK_86 on 2006-11-17 12:25:23
does anyone have a tool to decompress/compress the kernel.bin? i would like to edit weapons etc. in ff7...
Title: Re: kernel.bin
Post by: ultima espio on 2006-11-17 14:56:54
Here you go (ftp://http://forums.qhimm.com/index.php?action=search)
Title: Re: kernel.bin
Post by: TTK_86 on 2006-11-17 15:23:32
link did not work...but after a long search i found one, and i edited weapons and armor succesfully!damn im good  :-)
now i just need list of names from the decompressed bins(materia, items, weapons etc.), so i know witch item i am editing  :-D
Title: Re: kernel.bin
Post by: TTK_86 on 2006-11-17 17:36:27
does anyone have a tool that can decompress and compress scene.bin?
Title: Re: kernel.bin
Post by: stormmedia on 2006-11-17 17:48:42
Do you know what (http://forums.qhimm.com/Themes/default/images/english/search.gif) (http://forums.qhimm.com/index.php?action=search) is ... found it in 2 minutes and I even took the time to read something interresting I found in the same time... well anyways here a link to a scene.bin editor:
http://bin.mypage.sk/FILES/Scenester.zip

I didn't test it though...
Title: Re: kernel.bin
Post by: TTK_86 on 2006-11-17 18:02:56
i already have that editor. It cannot open compressed files(scene.bin). thats why i need a compression/decompression tool. i found multiple post about it, but all the links were dead.
Title: Re: kernel.bin
Post by: stormmedia on 2006-11-17 18:06:06
Yeah sorry I should have read better ... well I'm working on finding a link that works ... looks to be an hard job... well I gonna edit this post once I got it so keep looking back this post.
Title: Re: kernel.bin
Post by: TTK_86 on 2006-11-18 14:52:54
If somebody else is seeking a kernel.bin complier/decompiler, heres a working download link http://lasyan3.free.fr/otherstools/ff7_gzip.zip if/when that link dies, send me your e-mail address and i will send the file to you...  :-)
Title: Re: kernel.bin
Post by: stormmedia on 2006-11-18 15:36:52
Well here a link to ff7 Gzip that gonna stay:
http://spinningcone.com/ff/stormmedia/projects/ff7_gzip.zip
I'm still seaching for the scene.bin extractor.... it seems all links are dead... but well... I gonna search until I find it  :-P.
Title: Re: Scene.bin
Post by: Reunion on 2006-11-18 16:44:07
Here is M4v3R's Scene Reader (http://webpages.charter.net/reunionvii/SceneReader.zip) program.
Title: Re: Scene.bin
Post by: stormmedia on 2006-11-18 17:05:56
Heyy Reunion !!

Thanks for the file I was looking for it to add it to my compilation list.
Title: Re: kernel.bin
Post by: TTK_86 on 2006-11-21 06:08:43
thank you so much guys, now i can make my own final fantasy 7(almost)  :-D
Title: Re: kernel.bin
Post by: Cyberman on 2006-11-21 14:58:24
Your own FF7?

Yikes <gets the fire extinguisher out>

kernal and scene.bin only change some of the operating parameters of the game? You want to make some parts harder and some easier?

Cyb
Title: Re: kernel.bin
Post by: TTK_86 on 2006-11-23 10:10:57
well, i maybe got little too exited  :-) but now i can change weapons, materia, enemies, game dialogs etc. that should make playing ff7 even more fun...
what i´ve changed already:
1. AP received from battle is doubled, now materia growing is not taking ages...
2. Ultimate weapons have triple materia growth(because they supposed to be ULTIMATE weapons)
3. All bosses have double HP and MP (they´re all way too easy, especially in the beginning of the game
4. Made summon magic little powerful, comet2 now attacks 6 times and ignores enemy's defenses
5. healing items can now be casted on all allies(that works only in battle though)

if the game is too easy, then i will double every monsters HP and MP

After these changes the game got somehow a little slower, but i don't mind  :-D
Title: Re: kernel.bin
Post by: RED X on 2007-09-11 11:38:32
Hi there...

I still dont understand how to use the FF7 Gzip tools? Can you please tell me how to use them?  :?

Title: Re: kernel.bin
Post by: Hyunckel on 2007-09-12 00:10:15
What a nice necrophilic post  :evil:

As for TTK_86 if you're still hanging on the forums which I highly doubt, I suggest you to take a look at others hardcore mod (with a scene.bin edited) , cause simply double HP and MP isn't the solution.  :-)
Title: Re: kernel.bin
Post by: squeeble on 2007-09-12 09:25:22
Wait... necrophilic? wouldn't that mean he just had sex with a dead post XD
Title: Re: kernel.bin
Post by: Cazador on 2007-09-12 10:53:33
lmao that it does squeeble :lol:
Title: Re: kernel.bin
Post by: UltimaYoshi on 2007-09-12 17:18:09
Okay, it still have some problems with that decomplier program.
After I used the ff7dec d kernel.bin command, it says kernel.bin0, etc. created.

Okay, but I they were nowhere on my computer.
Where does the program put the created files? :|