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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Kashmir on 2007-02-02 07:18:20

Title: Is this possible?
Post by: Kashmir on 2007-02-02 07:18:20
Can anybody tell me if its possible, rather than to mod all the creature stats in the scene.bin file, could you instead have a program that runs in the background while you play that mods a particular value whenever it changes?

For example, when it detects that the memory location that stores the experience value has changed then change to value to equal half... or something like that.

Or would the memory location change each time the program is run?

Does anybody have any insight as to whether this is possible?
Title: Re: Is this possible?
Post by: NeXaR on 2007-02-04 00:41:26
It is supposed to change, I guess. I think it would be more feasible to search for a variable name rather than a memory location (but don't quote me on that, I'm just starting to learn programming, so i could be wrong). Anyways, it should be possible. BTW, with "exerience value" you are referring to the "increment", i guess...