Qhimm.com Forums

Miscellaneous Forums => Archive => Topic started by: Ragna on 2007-03-26 13:50:01

Title: Char Portraits
Post by: Ragna on 2007-03-26 13:50:01
Hey, exists something to put the char portraits into the dialogs? I mean, not by photoshop  :lol: no, by a program or something to see it in-game..

It can be a really cool tool/program right?^^

I hope my explanation was good LOL, thank you for reading^^
Title: Re: Char Portraits
Post by: stormmedia on 2007-03-26 16:29:08
Hummmm ... well... I don't think it's possible ... but I'm no expert of that kind of stuff... so I might be wrong.  I think if it's possible it would be a very complicated tweak of the ff7.exe ... and from I know from tweaking the ff7.exe... you can't add new stuff.. just change stuff that are already there... so that'd be complicated to add what you ask...
Title: Re: Char Portraits
Post by: Ragna on 2007-03-26 18:22:20
But game characters dialogs are not in FF7.exe, right?  :lol: So maybe is possible to put the portraits with a flevel editor, right? (I hope so..)
Title: Re: Char Portraits
Post by: stormmedia on 2007-03-26 18:39:47
welll.. thing is ... if you want them to change when each character talk... you have to change the way the program is made because the program is not initialy made for this...
Title: Re: Char Portraits
Post by: Covarr on 2007-03-28 07:24:57
First you'd have to change the engine so that it could handle calling portraits in dialogs. As if that weren't hard enough, each and every bit of dialog intended to have a portrait would have to be modified so that it knows to call a portrait, and which portrait to use. Furthermore, you couldn't possibly automate this process because often a character's name will appear in speech that's not his, because not all of any given character's speech has his name before it (such as the second line in the middle of a sentence), and because numerous characters use the same name both in the present and in Cloud's nibelheim flashback.

Basically, it would involve starting with something that we don't know how to do yet and finishing with hours upon hours of tedious "check, double check, cut, paste" work.
Title: Re: Char Portraits
Post by: Turc on 2007-03-28 23:27:05
It's harder than it sounds, but you would at least have the [name] to work with. Since the dialog box reads from the data set in what you named the characters upon meeting them, at least editing each individual dialog box wouldn't be too much of an issue, excluding sephiroth. If there was to be an icon also displayed in the box, it may either have to be resized to fit it or have shrunken text to fit it all together. Interesting Chrono Cross esque idea, though.
Title: Re: Char Portraits
Post by: Wintermute on 2007-03-29 14:19:43
As some already pointed out this is almost an impossible amount of work to achieve.

Besides, I also think this is not a very good idea. I prefer the way it is where you can attribute the sentences directly to the characters on the screen and not some superimposed picture.