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Miscellaneous Forums => Archive => Topic started by: sword on 2007-05-03 18:22:56

Title: The Sonic Patch
Post by: sword on 2007-05-03 18:22:56
Latest verson of patch.

http://files.filefront.com//;7593609;;/
Title: Re: The Sonic Patch
Post by: murak on 2007-05-03 18:28:01
The way I made battle models from that was by recolouring the battle models once I resized it. Hope it helps.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-05 01:25:51
Were you using Kimera? It won't let me.
Title: Re: The Sonic Patch
Post by: murak on 2007-05-05 11:52:14
I was using Kimera 0.81 (I think that's what bored called it) and if anyone is having problems, I might just upload sonic as a battle model. :-) I could only recolour it once it was a battle model though. but I could mess around to see if I can fix sonic since he's problematic.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-05 14:35:07
If you could upload the Sonic Battle please, that would be a big help.
Title: Re: The Sonic Patch
Post by: ultima espio on 2007-05-05 15:27:03
Good to see you do something sword!

(http://i85.photobucket.com/albums/k61/ultima_espio/tikalff7.png)
Before                                                                                                                                                             (http://i85.photobucket.com/albums/k61/ultima_espio/Tikallift.png)
After

It took a while just to do that, so just so you know, it won't be as easy as you might think.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-05 16:03:14
Hey, that looks pretty good, ultima espio.



Sorry, for the double post, but what I'm planning on doing is use no textures, so to give it more of a classic FF7 feel.
(I'm not planning on using the NPC patch with this.)



MOD EDIT: It's great that you are sorry. It would be even better if you'd just click the 'modify'-button instead.
Title: Re: The Sonic Patch
Post by: ultima espio on 2007-05-06 10:47:23
Not your best idea...i tried that before my SADX models were textured and it takes FOREVER to vertex paint them.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-06 11:12:35
Prehaps, but I want to at least give it a try. Trial and error and all that...

Speaking of which, how do you make a battle model not need it's texture files anymore. When I just take them away, I get an error.

EDIT: Nevermind. I just needed to use an older verson of Kimera.
Title: Re: The Sonic Patch
Post by: stormmedia on 2007-05-06 16:19:26
EDIT: Nevermind. I just needed to use an older verson of Kimera.

Err.... well, I doubt that any version of kimera mess with the textures in the RSD.  Which means that the game will still need the textures even though it looks that it doesn't with kimera.  The thing is that kimera didn't support the diplay of textures until the 8th version.  So,  if you don't see it in kimera it's just that kimera doesn't diplay it but, the game will still need it.

Now here what you need to do.

1-Open the RSD file that is related to the P file that you want to remove the texture

Quote
@RSD940102
PLY=AAAE.PLY
MAT=AAAE.MAT
GRP=AAAE.GRP
NTEX=1
TEX[0]=AABB.TIM
This is what it will look like.

2-Now you have to remove any TEX[X]=XXXX.TIM lines and change the NTEX=X to NTEX=0

Quote
@RSD940102
PLY=AAAE.PLY
MAT=AAAE.MAT
GRP=AAAE.GRP
NTEX=0
This is what it need to look like if you want to remove all the textures.

Hope it helped.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-06 17:23:04
Well, Thank you, Stormmedia.
I already knew this plus I was talking about battle models.
The problem was, since the new version a Kimera loads TEX files, I kept getting errors when I took the files for Clouds eye's and mouth away in his battle model. It textured the head weirdly.

EDIT
Problem
(http://img58.imageshack.us/img58/2261/kimerajo8.png) (http://imageshack.us)
(http://img523.imageshack.us/img523/5439/gamegz9.png) (http://imageshack.us)

The models acting weird again.
Any thoughts?


Title: Re: The Sonic Patch
Post by: squeeble on 2007-05-06 23:32:12
The texture isn't applied to the pieces thats why it goes all white, and as for the texturing thing just make the texture black and it will become see through, that way you can have the texture there but it wont interfere.
Title: Re: The Sonic Patch
Post by: stormmedia on 2007-05-07 03:40:01
The texture isn't applied to the pieces thats why it goes all white, and as for the texturing thing just make the texture black and it will become see through, that way you can have the texture there but it wont interfere.

Well ... that would work... but you'd use textures you don't need at all.  Loading something you don't need is bad in the game making/modding.  The best way is still remove it from the RSD file like I said before.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-07 11:08:30
I did reomve the texture from the RSD. I colored the model in Kimera. I think the white is a result of leaving all the "Maxed" white (255 on all colors) in the model.

EDIT:
I transfered the model to battle and I'm still getting the same problem with the battle model. It is something wrong with the model, not the textures.
Title: Re: The Sonic Patch
Post by: stormmedia on 2007-05-08 16:09:45
Err... well, if it's okey in kimera and white ingame it is definitively a texture problem (well... if you have an older version of kimera that doesn't support textures of course). 

Could you send me a link to your model I'll see what I can do (don't worry I won't share it with anyone).
Title: Re: The Sonic Patch
Post by: sword on 2007-05-09 10:54:43
Sure, Stormmedia.
But it's gonna be late in the afternoon.
(I'm at school right now, posting in the library.)
Title: Re: The Sonic Patch
Post by: ultima espio on 2007-05-09 15:06:15
Wait i know what the problem is! Have you deleted texture data from the model itself? Like go into Kimera and select "kill texturised groups".
Title: Re: The Sonic Patch
Post by: stormmedia on 2007-05-09 15:10:48
Wait i know what the problem is! Have you deleted texture data from the model itself? Like go into Kimera and select "kill texturised groups".

Humm... It could work.  But, if this is the problem I wonder why the model isn't all white ingame.  It still have some part colored.  Anyway try this and if it doesn't work send me the model.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-09 20:04:21
Wait i know what the problem is! Have you deleted texture data from the model itself? Like go into Kimera and select "kill texturised groups".

I tried that already. It deletes the model all together.
Title: Re: The Sonic Patch
Post by: ultima espio on 2007-05-09 20:16:50
Well thats what you get for trying to edit someone else's work(wasn't my best work though :-P). You should get a sonic model and try converting it and colouring like you want. It might end up being better than that one you have there.
Title: Re: The Sonic Patch
Post by: stormmedia on 2007-05-10 00:05:00
Wow!  This model needs a lot of work. 

First, the parts aren't align with the bones which will result to a lot of animations problem (displacement in a certain position of an animation)

Second, the model is (with a little work) perfectly compatible with Cloud's animations.   Why did the person that created it used modified animations ?  Cloud use a lot more than these two animations in the game, so in some case you could get some serious problems with this animations.  My advice would be to port this model onto the Cloud's animation.

Third, well, this white problem seems weird.  Seems like your files got corrupt somewhere.  Beside, Ifalna doesn't show anything with this model which mean that there is something wrong with it.   I'll look into it when I have some more time.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-10 10:56:10
I've been tinkering with an idea.
Since Sonic is much shorter then all the other characters, if I shrunk Cloud's model would the bones fit together better when I replaced the .p files.
Title: Re: The Sonic Patch
Post by: stormmedia on 2007-05-10 15:21:15
I've been tinkering with an idea.
Since Sonic is much shorter then all the other characters, if I shrunk Cloud's model would the bones fit together better when I replaced the .p files.

Well, that's basically my second point here.  Except that I don't think you should do it that small 'cause the animations are made to fit bigger characters,  So Sonic will float in the air if it's too small.  Also you will have to move a lot the parts so they fit the bones (at least the intersection of the bones but it'll be better if they are perfectly align with the bones) because if they don't fit the intersection you'll have displacement in some animation.
Title: Re: The Sonic Patch
Post by: ultima espio on 2007-05-10 20:33:56
I made a new one that sort of works....

(http://i85.photobucket.com/albums/k61/ultima_espio/sonic2.png)
http://www.megaupload.com/?d=X91KTSHK

I haven't edited the bones because i have no time to do so. Can anyone do that for me please? The link is above.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-11 10:58:18
I'll try this afternoon, ultima espio.

Edit: It downloaded into something called a 7Z file. What am I suppose to do with that?
Title: Re: The Sonic Patch
Post by: Jari on 2007-05-11 20:13:47
Google?
Title: Re: The Sonic Patch
Post by: sword on 2007-05-11 22:19:38
I unzipped the model and I'm working on it.
I'll try and have it ready by tommow.

Edit
Title: Re: The Sonic Patch
Post by: sword on 2007-05-22 20:44:30
Sorry for the double post, but if I didn't, no one would know my news.

No, my Sonic Project isn't dead. I just took a couple of weeks off to get ready for finals.

Anyway.....

New progress has been made using the new Kimera. I've editind the animation to better fit Sonic. It still looks akward, but at least the bones fit now.
I also managed to get it textured. I used the model ultima espio put on the first page and colored it in Kimera and it worked fine.
Now I'm beggning to turn towards battle. I did the basic. Replaced Clouds parts with Sonics and pished them together, but, of course, in battle they go flying every whinch way in order to fit Clouds animation. I don't know what to do about this.
Any Thought?
Title: Re: The Sonic Patch
Post by: squeeble on 2007-05-22 23:08:21
Yeah you can't change the battle stance to fit your own, you have to make it fit clouds original battle stance. Do that and you should be fine.
Title: Re: The Sonic Patch
Post by: ultima espio on 2007-05-23 15:14:50
Good but theres one thing you forgot to do..
Title: Re: The Sonic Patch
Post by: sword on 2007-05-23 15:44:33
Good but theres one thing you forgot to do..

Ah, I totally forgot, ultima espio. If you still need it I can send it to you.
Title: Re: The Sonic Patch
Post by: ultima espio on 2007-05-23 16:42:32
OK so maybe theres 2 things

1 yes that would be nice thanks

2 you didn't ask if you could use my models...you can as long as you say i made the original.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-24 00:59:35
Here ultima.

http://www.filefactory.com/file/504f13/
Title: Re: The Sonic Patch
Post by: sword on 2007-05-24 12:47:41
Double post for big news!

First realese of the patch, check first post.

Anyway, this is a "big" Sonic, for now, since the animations for small Sonic are still a W.I.P.

Title: Re: The Sonic Patch
Post by: Jari on 2007-05-24 17:44:59
Seriously, the board will tag a thread as 'new', if you edit your post.

There really is no reason to bump something that is 12 hours old, and at the time was like the 3rd of the non-stickied threads.

Please stop doing that. :x
Title: Re: The Sonic Patch
Post by: sword on 2007-05-24 18:21:47
I am terribly sorry. I didn't know.

Most Forums I go to don't bump you if all you do is edit a post.

Edit: This leads to my next question. How would you texture a battle model? PCreator, clearly. But I can't seem to get the bitmap to convert into the "file" format for battle use.
Title: Re: The Sonic Patch
Post by: squeeble on 2007-05-25 09:29:47
Theres an option in the toolbar dropdown that says texture file(s) tick that and you will have a .tex file created in the same directory as the original bitmap. Don't forget it has to be 8-bit and a resolution from 64x256, 128x512,256x1024 etc. Or it won't work ingame.
Title: Re: The Sonic Patch
Post by: sword on 2007-05-25 10:37:16
I know that. But .tex files won't work for battle models.
Title: Re: The Sonic Patch
Post by: squeeble on 2007-05-25 11:05:54
You have to delete the .tex extension off the end, if thats not it I think you'll have to be more specific with your question.
Title: Re: The Sonic Patch
Post by: ultima espio on 2007-05-31 12:21:47
http://forums.qhimm.com/index.php?topic=6206.msg82672#msg82672

I have officially done Rouge. How far have you got Sword?
Title: Re: The Sonic Patch
Post by: sword on 2007-05-31 16:25:14
That looks pretty cool, espio.
Right now I've been tinkering with the battle model.

Going back to my previos (spelling error) question.
Texturing battle models. Here's my procces. (Spelling again)
I load up my model part in PCreator.
I get the texture on the way I want it.
I tick Texture File on the pull down menu.
Tick Battle Model.
Save.

The model gets saved as a battle model but the texture is in .TEX format. Any thoughts?

Edit: I've been working on the model for most of the day. Care to see?

(http://img519.imageshack.us/img519/3817/51175570wu0.png) (http://imageshack.us)
(http://img519.imageshack.us/img519/570/57530950vj0.png) (http://imageshack.us)
(http://img513.imageshack.us/img513/6844/23215466ra1.png) (http://imageshack.us)
(http://img513.imageshack.us/img513/6928/47948067uc9.png) (http://imageshack.us)
Title: Re: The Sonic Patch
Post by: squeeble on 2007-05-31 22:59:05
I'll quote myself.
You have to delete the .tex extension off the end, if thats not it I think you'll have to be more specific with your question.
Just say it's sonic.tex you delete .tex off the end so it becomes sonic, you would then change the name to whatever texture file you need say it was cloud his first texture would rtac.
Title: Re: The Sonic Patch
Post by: sword on 2007-06-01 10:28:52
But in the file name, there's no extinsion to delete.
Title: Re: The Sonic Patch
Post by: squeeble on 2007-06-01 13:10:37
Go start>control panel>appearance and themes>folser options>view, then untick hide folder extensions. :-)
Title: Re: The Sonic Patch
Post by: sword on 2007-06-01 15:57:38
Oh. Okay then. Thanks.
Edit: I am very pleased to say I'm making great strides with the battle model I'll have pictures up later.
Title: Re: The Sonic Patch
Post by: Rancid Cheese on 2007-06-04 01:38:58
Nice work, but 9999 from the go get tsk tsk . . .
Title: Re: The Sonic Patch
Post by: sword on 2007-06-04 19:24:23
I only did that so I gould get through the game quick and properly test the patch.

Edit:
Only two screeny's this time. I'm becoming ever pleased with the battle model. Just need to repostion the weapon.
I'm also probly gonna do some text editing to reflect that Sonic is a hedgehog.
(http://img509.imageshack.us/img509/609/48932679nz9.png) (http://imageshack.us)
(http://img404.imageshack.us/img404/4850/43712789aa4.png) (http://imageshack.us)
Title: Re: The Sonic Patch
Post by: Rancid Cheese on 2007-06-05 08:35:52
Umm . . . his eyes look a little dead :-o
Title: Re: The Sonic Patch
Post by: squeeble on 2007-06-05 23:05:12
Just a tip. You'll probably find it easier to maye resize and move the hands and arm rather than the weapon, because if you move the weapon you will have to move all the weapons to fit the hands rather than if you just make the hands fit the weapons once, when I was doing all those weapons I was cinstantly in and out of game checking to see if it was right because the weapon doesn't show in kimera you have to open it separately and move it, so you dont really have any referance to go on unless you constantly keep restarting the game and going into a battle to check.
Title: Re: The Sonic Patch
Post by: sword on 2007-06-06 00:24:05
Rewiring this post compltetly, I'm having some trouble with a new model I'm working with, I.E. Tails. My problem is, while in battle the head looks like it would if you ticked Mesh in kimera. I tried decoloring the head and deshading it to no avail. It looks fine in feild. Any thoughts?