Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Kohan on 2007-05-06 03:50:46
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What is taken into account when determining Limit gain from damage? I would assume just damage and maximum health, but what are the specific numbers? Thanks in advance.
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What is taken into account when determining Limit gain from damage? I would assume just damage and maximum health, but what are the specific numbers? Thanks in advance.
What boosts the gauge? Just damage I believe. The part that limits the rate of it increasing is the limit level. IE it takes more to reach a break limit at Level 2 3 and 4 respectively.
Cyb
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I think he means is it as simple as if you take 10% of your maxHP as damage, does your limit bar fill 10%. If so, does level two halve that and so on?
To answer the question, I don't know specific numbers. Though I THINK that Fury is x2 and Sadness is /2.
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What Demarest said. Yes, Fury and Sadness double and halve the rate of growth, respectively. If it's any lead, FFX's Stoic Overdrive Mode is 10:3, Health to Overdrive, in terms of percentage. Meaning that you'd have to be effectively killed three times (or take the easy route and heal :D), and then a bit more. Blar.