Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: sword on 2007-06-15 15:22:55
-
I swear to whatever higher power controll our universe these models our going to drive me insane. I'm getting the same problem I had with the first Sonic model with my new shadow model. I texture it in kimera so it looks like this.
(http://img463.imageshack.us/img463/6061/shad1qk3.png) (http://imageshack.us)
But sadly, in the game it looks like this.
(http://img503.imageshack.us/img503/6027/shad2cb1.png) (http://imageshack.us)
It's not texturing right. Any thoughts?
-
hm, did you try it without using textures of any kind to see the difference?
-
That looks quiet strange. It's not just that there are no textures, the vertex coloring is turned off (no lighting is applied). Maybe the vertex color flag got turned off somehow (although I can't see how that could be). Open the p file with an Hex editor and look at offset 8. If the long that starts at that position is set to 0, set it to 1.
-
Uh, yeah I changed something but I truly have no idea if it was right. To reinforce this, the head disappeared completely in the game upon editing. So help me out a bit. The part I have hightlight. Is it the right part to change?
(http://img386.imageshack.us/img386/1319/hexcf7.png) (http://imageshack.us)
-
No you want the one just before that change it to 01.
-
Besides moving it sevral feet off Shadow's body, it did nothing.
-
Wait yo didn't open his head file in the hex editor did you?.
If so open his um main file always end in aa like clouds is rtaa open that and change the 8th byte to 01, it shouldn't have anything to do with moving his body parts around.
-
The file should start this way: 01 00 00 00 01 00 00 00 01 00 00 00
Try pasting this over the first 12 bytes of the P file of Shadow's head.
-
Thank you again, borde. Once more your awesomeness has saved me.
And thanks squeeble for the input.
-
what about me? I believe I was useful to you a few times.
-
Oh, sorry malach!. I forgot you.
Sorry.