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Miscellaneous Forums => Troubleshooting => Topic started by: Lance89 on 2007-07-11 10:53:28

Title: FF7 modding psx iso request
Post by: Lance89 on 2007-07-11 10:53:28
Hello

I have seen the mods posted here and are very impressed by the quality of them. They increase the game's replay value by making it to the game we always wanted it to be. This is done by improving the music, resolution and most noticeable the models! I must give my thanks to the creators of these mods, because they are living gods, in my opinion. Making one of the best games of all time, even better!

My request (if it is even possible) is to implement mods into the FF7 PS ISO It would be fun to play the game with updated graphics on the playstation or PPS. Is this hard to accomplish? Has it in fact been done already?

The mods i would like to see converted to the PS ISO is:

- 9999 Limit breaker
- High resolution Cloud
- High resolution FVII
- NPC reconstruction
- Sephira patch

The easiest thing should be to change the player models. I guess that the models isn't in the same format on the PC version, but can be converted relatively simple. Then again, i understand that it can be hard to implement the NPC reconstruction, because of the CD limitation. Can this be done?

Best regards/ Lance
Title: Re: FF7 modding psx iso request
Post by: Borde on 2007-07-11 14:44:14
Hello Lance89.
Sorry to disapoint you but most of the things you are asking for are either too hard of plain imposible. Let's see:
-9999 Limit Beraker: I supose this is the most feasible one, althought it implies some PSX ASM hacking which isn't easy by any means.
-Hi Resolution Cloud: I think this should be relatively easy if it wasn't for the fact that the FF7 disk structure doesn't follow the ISO standard and thus I don't think you can simply change some filenames. Besides, I've heard that the PSX already had a hard time rendering this model in the final battle and there isn't even any background there.
-High resolution FVII: This can't be done because the PSX doesn't suport such a hi resolution.
-NPC reconstruction: The structure of the disk is an evident problem here. You can't add or change too much a file and expect the game to keep working. Besides, it looks like the graphics engine itself is much more picky than that of the PC version. And even if all these problems disapeared, I don't think the PSX could handle fluidly some of our models.
-Sephirot patch (I supose that's what you mean): The same as avobe.
Title: Re: FF7 modding psx iso request
Post by: halkun on 2007-07-13 09:51:31
The PSX version of FF7 does not read filenames, but instead directly reads disk sector locations based on hard-coded location tables. If you move the location of a file by just one byte, you will break the whole system. Because all the data is compressed, you can't alter anything without moving the data around on the disk. Unless you have the ability to reauthor the whole disk, and then update the lookup tables, and burn a new ISO making sure that you lay down the mode 2 sectors correctly, you are not going to be editing anything.