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Miscellaneous Forums => Archive => Topic started by: Silver Wings on 2007-08-01 09:32:54

Title: Some problems while working with field models
Post by: Silver Wings on 2007-08-01 09:32:54
thanks to everyone, after receiving lots of your help, i did know what to do to replace/modify FF7's models, and the result i got wasn't too bad

but only battle models were fluent, i'm still being stuck in field models, i cant open any skeletons of field model with any versions of Kimera, it only allowed me to open separate part so i had to modify one-by-one and compare to what i saw in Biturn, in this way, what i got are ...  :cry:

(http://i89.photobucket.com/albums/k217/Eternal_Calm_711/ff71.jpg)(http://i89.photobucket.com/albums/k217/Eternal_Calm_711/ff7.jpg)

texture went crazy, lgptools also replaced <15 files, no more, i've spent a month to find out the right way but it came to nothing,  and now i need your help  :oops:
Title: Re: Some problems while working with field models
Post by: Psychotic Ninja on 2007-08-01 15:55:30
Quote
i cant open any skeletons of field model with any versions of Kimera, it only allowed me to open separate part
i cant help you there becuse i have the same problem too. and you beat me to my mod idea (kh2/ac characters in the game)
Title: Re: Some problems while working with field models
Post by: Brokenheart on 2007-08-01 21:08:56
ahhh awesome but at the same time sometimes that happens. there are some things the program just doesnt allow you to do lol.
Title: Re: Some problems while working with field models
Post by: squeeble on 2007-08-01 22:46:29
Well after I did my battle models I just sent them of to Weemus to convert, so maybe PM him or something and he might be able to give you a hand.
Title: Re: Some problems while working with field models
Post by: Silver Wings on 2007-08-02 07:57:52
yeah, i'll try, but his latest post was a month before, i wonder if he would answer me  :oops:
Title: Re: Some problems while working with field models
Post by: truesdale on 2007-08-02 08:48:27
the data for these models are quite interesting; if i edit a working textured model for battle, it will completely vanish, (tifa/Cid) however for cloud and yuffie, the texture simply messes up, which is what i came to expect from my attempts at converting models before. (done with kimera V0.81)
and if i were to use kimera V0.83 i cannot edit the texture in the slightest, but i can convert from battle to field, but they are currently colourless, which is annoying, then i suppose i could simply recolour them, but they would lose their precise colouring. i shall be spending some time on these models it seems. :)
Title: Re: Some problems while working with field models
Post by: Silver Wings on 2007-08-03 15:31:51
how do you convert from battle to field , malach :?
Title: Re: Some problems while working with field models
Post by: ice_cold513 on 2007-08-03 15:36:48
You can use kimera or BmCview
Title: Re: Some problems while working with field models
Post by: Borde on 2007-08-03 15:39:56
Don't know if this will solve any of your problems guys (as I don't understand what's wrong exacly), but you could try the new version Kimera I released today. Hope it helps.
Title: Re: Some problems while working with field models
Post by: Silver Wings on 2007-08-03 17:13:04
oh, my bad, command 'Save as' in kimera (why didnt i realize sooner :|), now i gotta rearrange objects from the standard battle form to field form (unfortunately, patience is what i'm losing :-D do you have any tips  :wink:), and how does BmCview work, i had looked up it but none of links work, is it different?

*edit: it worked! yeah, my problems were finally solved, thank you a lot
(http://i89.photobucket.com/albums/k217/Eternal_Calm_711/tut/untitled.jpg)
(i would have posted the pic of Cloud in the rocket unless his head hadn't disappeared at the moment i took the snapshot  :lol:)
Title: Re: Some problems while working with field models
Post by: Silver Wings on 2007-08-04 07:39:54
a little mod  :-D
(http://i89.photobucket.com/albums/k217/Eternal_Calm_711/tut/Cloud.jpg)
in game, he was fit but in snapshot, it seems he is fatter, maybe because of resolution (i'm also using High resolution patch )

*edit: oops, i'm sorry for the double post, i almost forgot
Title: Re: Some problems while working with field models
Post by: sword on 2007-08-04 12:46:51
That wins a hundred times over.
Good job.
Title: Re: Some problems while working with field models
Post by: Squall78 on 2008-02-22 08:53:44
Is there a link to download BmcView ? I've found only one other topic but the link is dead...

Thanks
Title: Re: Some problems while working with field models
Post by: ice_cold513 on 2008-02-23 12:53:21
http://files.filefront.com/BmCviewrar/;9687745;/fileinfo.html
Title: Re: Some problems while working with field models
Post by: blue_jjb on 2008-02-23 19:26:34
This is remarkably awesome!!!!! i mean your using the kingdom hearts 2 cloud right?  any chance you could upload? or is that illegal or sumthin (cos of the fact that it's from kingdom hearts 2) so my guess is no you can't lol but still is it hard to do? course its a shame hes hes in his annoyingly lame advent children outfit (no offence i just hated HATED advent children) is it possible to do it with a copy of japanese criisis core? i hear that people can rip psp isos? something really close to clouds actual ff7 outfit is in there OMG i still cant believe i bought that game LMAO i dont understand a word of japanese but to be honest its only reason i bought a psp lol i wont spoil it for anyone though HAHA.......anyway back to my point how hard is it to get the  characters from kh/kh2 into ff7 on pc?

P.S i loved the NPC reconstruction project ITS AWESOME what got me playing it again
Title: Re: Some problems while working with field models
Post by: obesebear on 2008-02-24 01:03:49
Squeeble made a tutorial on how to properly convert KH characters into FF7 battle characters a while back, so try to search for that post ( search for "yuffie" i think was the post title)

I can tell you you will need yazor's khdump, the KH game, adobe photoshop, and a nice amount of spare time.  A link to yazor's program can also be found on here. 

Good luck
Title: Re: Some problems while working with field models
Post by: blue_jjb on 2008-02-25 09:18:34
well ive got that haha thanx searching now
Title: That's awesome
Post by: RED X on 2008-03-09 00:04:39
Silverwing, nice works. Hopefully you can share your work with all FF7 fans.
Title: Re: Some problems while working with field models
Post by: Squall78 on 2008-03-09 09:47:39
http://files.filefront.com/BmCviewrar/;9687745;/fileinfo.html

I didn't see your anwser ^^' Thanks for the link ice_cold513 :)
Title: Re: Some problems while working with field models
Post by: ice_cold513 on 2008-03-09 12:11:32
Yeah
Sorry i was going to PM you the link.
That day i was in a rush and just forgot too.

To any-one who wants to start changing models
Start with Cloud