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Miscellaneous Forums => Archive => Topic started by: VII on 2007-10-06 05:50:18

Title: auto-fill Limit Bar
Post by: VII on 2007-10-06 05:50:18
As you know the last battle against Cloud & Sephiroth, cloud limit break bar was fill up automatically

I'm sure some of u guyz can set that setting permanently, maybe someone is kind enough to create an auto-limit break patch?
Title: Re: auto-fill Limit Bar
Post by: RED X on 2007-11-03 23:47:50
Hi there

I'm quite interested with your proposal. Well, as for your information, I'm myself still trying to figure out the codes / hex codes of the limit break menu command. What had I found out so far is the command for the limit break is placed in kernel.bin0 in KERNEL.bin file. Still working on it and I will let you know if I manage to find something new regarding to the limit break command. :lol:
Title: Re: auto-fill Limit Bar
Post by: gjoerulv on 2007-11-04 19:54:26
Isn't this decided in the AI? If so, you need to apply this script to every scene.
Title: Re: auto-fill Limit Bar
Post by: mav on 2007-11-04 21:27:16
Quote from: Terence Fergusson Enemy Mechanics
This battle has an extra script which sets Battle Variable [2160] to
[2160] OR 0x28, and sets Battle Variable [2180] to 0xDE (222).  The effect of
this is currently unknown.

Maybe one of these variables are responsible for this? Or it also could be in las4_42 field file...