Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: Nasurin on 2007-12-05 19:58:19
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Is this gonna get releases? I beg you release this please, I am with the tc when he says this is one of the most important elements of an RPG.
MOD EDIT: Split from this topic (http://forums.qhimm.com/index.php?topic=4997). Don't post in old topics.
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no matter what the character stats are gonna disappear (unless you edit the field files where the characters join your party). Only cloud will keep his stats. Once you get a new character the game will recalculate and generate stats depending on cloud or the partys current level.
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Wouldn't that in itself sort of emulate having your stats kept high? Since Cloud is the party member, if he were level 80, wouldn't Barret be around 80 as well when he joined, or am I wrong? This is the first time I've even noticed this topic, which is strange considering I've lurked here for over a year before finally registering, and the concept is interesting.
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the point is keeping the stats. You don't even need a new game plus to jump clouds stats and levels to around 80 or 99 ish. lets not forget that they didn't even worked for some of the characters levels. except for the 3 main party memeber all other charactesr are probably 50ish but in the new game they will be 80ish the moment they rejoin the party except yuffie who at the highest level is 42 when she joins.
As far as items go its worthless. You have the w-item glich so jenovaing the items in is almost no different and your most likely not gonna use any items anyways. The materias are about the same as well. Your not gonna need them anyways since 10,000 plus damage is gonna be dealt all the time by normal attacks.
Edit: I also like to add that if you remove the stat generating part off the field scripts all characters except cloud is gonna start at level 1 during the first playthrough.
When stats are being regenerated all kills and sources stat boosts are gonna be defaulted to zero again.
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I there a way to remove the W-item glitch, so then maybe you could decrease the price of some potions and make elixrs, and megalixrs for sale at a very high price.
Might make the game more challenging.
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It's easier to just use jenova or another save editor and make it the way you want it. You could fieldscript the necessary parts of the game over again, which is a lot of parts. If anyone's up to it that is. Or just go debug mode. In the debug it's possible to set story flags, but I don't know if this will mess up your game if you want to start all over again.