Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Ragna on 2007-12-06 19:23:40
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1- Is there any info on how the menu's in the game are structured?
I mean about the windows and all of that stuff.
2- How can I set a dialog to have a transparent window or not window at all?
3- Any news/info on color palettes for menu graphics etc.?
Thank you so much! ^_^
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(BUMP)
No one... :?
Anyone in the Q-Gears Project Team knows about it?
P.D.: If is not "legal" to bumping like that then delete this topic... :oops:
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READ the wiki (http://wiki.qhimm.com/Main_Page)
Cyb
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Well, the only thing in the wiki I could find useful
to answer me was just for the dialogs question...
Thank you! n.n
What I am searching about the menu's is info
about how are the menu windows structured, like:
Menu "X": window "x" has a size of "x", and bytes "x"
are for size and "x" are for setting menu options.
Is it possible to be in the .MNU files (at least in the PSX version)? :?
I hope I've explained better. >.<
(I'm a little lazy when it comes to explain questions, sorry... u.uU).
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Well, the only thing in the wiki I could find useful
to answer me was just for the dialogs question...
Thank you! n.n
What I am searching about the menu's is info
about how are the menu windows structured, like:
Menu "X": window "x" has a size of "x", and bytes "x"
are for size and "x" are for setting menu options.
Is it possible to be in the .MNU files (at least in the PSX version)? :?
I hope I've explained better. >.<
(I'm a little lazy when it comes to explain questions, sorry... u.uU).
Menus are hardcoded.
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But there is not any info?
Or are you preventing me to going more crazy? :-P