1) Before announcing to the world your goofy project, make absolutly sure that the only thing standing in your way is your own modivation. For example, *my* FF8 project (creating a two-hour 3D fan movie of FF8) is currently holded because I'm too lazy to look though the data for the battle scenes to decipher thier meaning. Right now most everyone on the forum here is too busy with the FF7 breakthroughs to tear up FF8.
2) The "Field of Dreams" 'If you make it, they will come' type ideas are very hard to have any progress on. Often they don't.
3) For the love of God man, learn a real language. Not that I'm dumping on VB, well OK I am, but that particular "language" is nothing more than a leggo system for win32 apps. Leggos are great to play with, but you are not going to be making any bridges out of them anytime soon. Learn C or C++. It's free to download and run I'll even give you some pointers.
First get a POSIX C/C++ compiler. That MS VC++ is garbage. A good one is DJGPP
After you have that installed, grab Allegro, a free game programming lib. It's here.
Even though Aleegro has OpenGl in it, you can get a free do-all 3d engine called Crystalspace take a look at that.
Then, after that, can you tear apart the battle scenes and tell me what thier structure is. I'm stuck ^_^
-halkun
The build system suck, compared to VC at least. Code navigating is great though, Intellisense and you can Ctrl+Click a word and the editor takes you to the declaration (even if it's a class deep in the internal libraries). It's a bit too centered around building graphical applications with the Delphi library, I wouldn't recommend using it for that as if that is what you want to do then Delphi is a much better tool for the job. If you want to develop something else you do get a sense that you're using the tool for something it's not designed for.
Oh, and the integrated debugger has it all, nothing to complain on there.
To get the excellent (and free!) Borland C++ compiler, download it from www.borland.com (it's called "Borland command-line compiler version 5.5" or something). Compared to DJGPP (which really is GCC) I would say that it is faster, better and more standard compliant, though DJGPP has a better build system (you probably get autoconf and automake for your makefiles there while you have to write the makefiles manually using BCC).