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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Myria kitty on 2008-01-21 18:17:40

Title: What I'm working on
Post by: Myria kitty on 2008-01-21 18:17:40
Things that are already done:

Things I'd like to do:


Much of this is probably redundant with some existing hacks out there.
Title: Re: What I'm working on
Post by: Olie on 2008-01-22 12:16:54
good luck i hope this all works :D
Title: Re: What I'm working on
Post by: kini on 2008-01-31 09:57:32
what do you mean by the
 "Complete registry indirection.  FF7's registry read requests are manipulated."
Title: Re: What I'm working on
Post by: Olie on 2008-01-31 11:57:21
care posting an RS mirror for what you have done so far?
Title: Re: What I'm working on
Post by: Myria kitty on 2008-02-01 04:55:30
what do you mean by the
 "Complete registry indirection.  FF7's registry read requests are manipulated."

When the game requests a registry key, instead of it going to the actual registry, it goes to a fake registry controlled by my program.

care posting an RS mirror for what you have done so far?

What's RS?

I could give it out, since I planned on GPL'ing it eventually anyway.  However, it's not configurable at all at the moment.  All the settings are hardcoded, and the program won't work unless you have the files in the same directory that I do.  If you really want it that state, I could give it.

There are two major stumbling blocks to the project at the moment:

- Reimplementing DirectShow well enough to be able to use libavcodec for the movies.  WINE and ReactOS don't implement enough of DirectShow, so I can't just copy their code.
- Translating DirectX 5 to DirectX 8, which is difficult because the COM interfaces have nothing in common.
Title: Re: What I'm working on
Post by: Chrisu on 2008-02-01 15:07:08
I think RS = Rapidshare.com
Title: Re: What I'm working on
Post by: yoshi314 on 2008-02-02 11:09:12
Quote
When the game requests a registry key, instead of it going to the actual registry, it goes to a fake registry controlled by my program.
oooh, redirection :D
Title: Re: What I'm working on
Post by: kini on 2008-02-02 16:13:59
so with the registry hack could the game be played from a USB pen drive?
Title: Re: What I'm working on
Post by: yoshi314 on 2008-02-02 17:53:10
i think so. you would still to work around the cd check issue, though.
Title: Re: What I'm working on
Post by: Skillster/RedSarg99 on 2008-02-03 00:09:33
I guess this sounds like a wrapper for FF7 exe, sounds promising.
Any chance of choosing between MP3 or PSF?
Anychance something like this could come out for FF8?
Title: Re: What I'm working on
Post by: Myria kitty on 2008-02-03 02:00:33
I guess this sounds like a wrapper for FF7 exe, sounds promising.
Any chance of choosing between MP3 or PSF?
Anychance something like this could come out for FF8?

"a wrapper for FF7 exe" is a pretty good description of it.

MP3 would be somewhat different from PSF.  My wrapper currently is hardcoded for PSF support, because I make some patches to Highly Experimental.  For example, I hack Highly Experimental's reading of Winamp's plugin.ini so that I can force songs to loop forever regardless of what the user selected in Winamp.  Currently, my code doesn't track the state of the PSF player - if I wanted MP3, I'd need to watch it so that I can trigger a loop when the song ended.

My goal was to preserve the optimum quality FF7 experience, not customize it.  PSF playback restores the sound to as Uematsu intended.  I'd eventually consider the high-resolution patch, the better model patch, and the Advent Children status portrait patch, because those improve quality without changing the gameplay, story or style.  Bugfixes would also be acceptable, even if the PSX version had them broken (W-Item as a simple example).

This is all predicated upon me having the time and motivation to continue - currently I'm rather burned out.  DirectShow and DirectX are daunting tasks.

As for FF8 PC, I don't have the game or know any technical details about it.
Title: Re: What I'm working on
Post by: hay on 2008-02-05 09:44:40
I love what you did(in theory, since I can't verify it), really great job.
Since you're planning to release hi-res patch with this "wrapper" is it possible to implement interpolation of sprites? It would be awesome to improve it since it looks "edgy" on hi-res mode. You would be my personal idol with this accomplishment.

(http://img.epuls.pl/members/pictures/7883/7883265_l.gif)