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Miscellaneous Forums => Gameplay => Topic started by: Changeling on 2008-02-01 06:41:39

Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-01 06:41:39
I'm replacing the original Super Nintendo translation with the Gameboy Advance version, and bits and pieces of SkyRender's.  For those of you who don't know, the SNES translation was awful.  The GBA translation is like the director's cut.  SkyRender's is a fan-made translation that was very, very literal.  I'm taking some sentences from his that I feel have more impact.  You may be thinking to yourself "Why don't I just play the GBA version?".  Well, the music sounds terrible, and the game is even more censored and kiddy than the SNES version.

The game will be more adult...tastefully.

*Hard-type patch - Because the game was extremely easy.  It won't be unbelievably hard...Basically if there were options for difficulty since the original was very easy, it would be on normal.  I guess it would be considered hard for newcomers but I've always liked my games to be hard, but not impossible.

*Uncensored sprites for enemies/espers - The American version censored the female enemies and espers that showed a little nudity. 

*No lame synonyms of curse words. - For example: Kefka: Son of a submariner!
Becomes - Kefka: Son of a b*tch! (Without the star...of course, this board censors those words.)

*Sprint hack - I've always liked holding down a button to run.  :)

*Bug Fixes - Vanish/Doom, Sketch, Evade, Psycho Cyan.

If anyone is interested let me know, you can test it out and look for any bugs or grammar problems for me.  I'm almost done...like 75%.

BETA ONE (February 17th, 2008) - http://download.yousendit.com/4752797720A2BB81
Title: Re: FF6 Hack (Unnamed)
Post by: Changeling on 2008-02-01 07:28:28
Here's an example of the modifications to the GBA script.

Cid:    Ever since that day, the world's been sliding deeper and deeper into
     ruin. Plants wither, and animals waste away. The other people who
      were here with us all gave up hope... One after the next, they flung
     themselves from the northern cliffs in despair...

becomes

Cid:    Ever since that day, the world's been sliding deeper and deeper into
     ruin. Plants wither, and animals waste away.
          There were others on this island when I came to, but they're all dead
          now.  One died quickly, another went mad and killed himself, another
          died of sorrow, one drowned himself, and the last jumped off the northern cliffs.
Title: Final Fantasy VI - Definitive
Post by: Myria kitty on 2008-02-01 07:31:20
What version is your base version?  Japanese FF6 or American FF6?

Some more bugs:
- Darkness/blind doesn't actually do anything
- Empty party bug with Shadow: http://www.youtube.com/watch?v=LPDtoTMwAkY
- Skipping Celes bug: http://www.youtube.com/watch?v=HCkvo8Fmv0c
- If Locke isn't in your party during the opera scenario, the script freezes: http://www.youtube.com/watch?v=BkqBbVsQ61k

Japanese-only bugs:
- If you don't kill all the opera house rafter rats before fighting Orthros, then die to the rats when you come back in the World of Ruin, the owner will kick you out to the World of Balance. http://www.youtube.com/watch?v=1JVBgYSh3cQ
- In the Skills screen, if you press L or R while the mosaic effect is active because you selected a grayed option, the mosaic effect will get stuck until you leave the menu system.
- If there is an item in the 256th item slot, and you select Optimize in the Equip screen, and that character has no weapons that can be equipped using Optimize, the game will equip whatever item is in the 256th slot even if that doesn't make sense.  This bug is present in the American version, but they worked around it by hiding the 256th item slot.  (Copy the save file from the Japanese version to the American version to try it.)
Title: Final Fantasy VI - Definitive
Post by: Myria kitty on 2008-02-01 07:41:38
If the American version is your base, can you revert the title screen? =)

Are you going to fix the Sketch bug yourself?  The American "1.1" ROM has this bug fixed already.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-01 07:56:37
Hi Myria.

I'm using the American Version 1.0

Damn, more bugs?  I haven't heard of those.  Blind doesn't actually do anything? Wow.
I'll give that one priority, because those others I haven't actually encountered, so they're probably not run into often.

Sure, I can revert the title screen.
Yes, I'm fixing the Sketch bug.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-01 09:36:50
I'm to the part when you meet Terra in the World of Ruin.  That's as far as I'm going tonight, I'm really tired. 

I'm doing this in my spare time, but I'm almost done, so it should only be a few more days until I release it.  Your job is to tell me about errors.

Also, I should let you know, I haven't actually beaten the game.  I got to the top of Kefka's tower when I realized this is one of the coolest games I've ever played but it was very childish and easy. That's when I figured I could make a definitive version.
So I'm going to start over again to test out my version.  I'm only going to translate up to that point until I beat it.  Which is almost to the end anyway.  I know that you're tired of people not completely finishing their mods but I swear, it will be completely finished by like next month.
Title: Final Fantasy VI - Definitive
Post by: sword on 2008-02-01 10:56:38
I seems to me that all these patches have been done, your just compiling them into one package.
Well, except the GBA translation.
Title: Final Fantasy VI - Definitive
Post by: Tsetra on 2008-02-01 11:49:06
There's actually a few projects that have caught my interest regarding FF6, and yeah a lot of those patches are out and can be applied, but if he wants to throw in a modified GBA script into the game I think that's cool. The more options the merrier. One glitch you are going to create is when you sprint, and you still equip sprint shoes, well... let's just say you can do things you aren't supposed to in the game.
Title: Final Fantasy VI - Definitive
Post by: kini on 2008-02-01 14:15:53
i havent played ff6 yet. but if the gba version is pritty much perfect why hack the snes one?
Title: Final Fantasy VI - Definitive
Post by: sword on 2008-02-01 18:48:07
The GBA version ISN'T Perfect. The music quality is crap and the colors are way to bright, plus It's still censored.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-02 00:38:37
You're right sword, a lot of this has been done before.  But the script is what's going to make a difference.  It's a lot more powerful, and adult.  More like 7.

Also the characters in the GBA version are a lot bigger, which I find weird.  And you're right it's really bright.

And Kini, wait to play FF6 until I'm done with this, you're going to have a lot of fun.  It's one of the coolest games ever made, that's why I'm doing this.
Title: Final Fantasy VI - Definitive
Post by: Tsetra on 2008-02-02 02:51:02
Not just bright, but they looked like they suffered from massive color loss.
Title: Final Fantasy VI - Definitive
Post by: kini on 2008-02-02 08:42:19
awesome i always loved snes games , they did have a charm to them

i did a bit of rom hacking back at high school, i cant wait to see this,

you have probable seen all these utilities for editing the game http://www.zophar.net/utilities/sneslevel.html
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 00:57:08
I think one of my favorite parts is when Terra is caring for the children.  With the new script, you feel more for them, since they're in the world of ruin.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 02:09:51
If anyone wants to contribute, I'd like for you to come up with more creative things for the NPCs to say, especially in the World of Ruin.  I mean, if you feel like it.

For example, one could say something like..."After that day the sky has become a sickly color of orange."

Here is SkyRender's script.  http://sky_render.tripod.com/ff6script.txt

Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 03:30:41
Here's a quote from the original.

"Kefka's "one shy of a six pack!"

How stupid is that?

It's now

"Kefka is the most vile human being in existence."

Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 04:01:27
Does anyone know how to edit the text during battle?

I'd like to change 'Fight' to 'Attack' (if possible, I know it's a character too big),  'Swdtech' to 'Bushido', and some others.
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2008-02-03 04:05:17
Ooh!  The rare quadruple post  :-o :-o

My two cents about him being "1 shy of a six pack", it seems more likely that they were trying to convey that he's insane (i.e. acting irregularly (i.e. drunk)).  Best of luck with this mod.  I for one can't wait to see the finished product, however, after reading every single line of FF7 and translating that to flow better, I simply can't read through all of FF6. 

Keep us posted on your progress!
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 04:17:27
Sorry Obese, I just edited my last post right when you replied.  You don't happen to know do you?

Hmm...maybe you're right.  I knew that's what they were trying to convey...but maybe I should just change it to "Kefka's absolutely insane."

:)

By the way, when this is released, if anyone wants to make suggestions for editing the text feel free, just like obese did.

Or you can just use this program http://www.zophar.net/utilities/download/ff3ed-2.zip

;)
Title: Final Fantasy VI - Definitive
Post by: Myria kitty on 2008-02-03 05:54:47
The GBA version ISN'T Perfect. The music quality is crap and the colors are way to bright, plus It's still censored.
But how much is still censored?  I mean, even in the US FF5 GBA, Butz was obviously looking for porn in Surgate Library.  Did FF6's "Book of Secrets" change back to its...true form?
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 06:41:02
I was just at that part actually,
And it's "Bushido in the Bedroom"

 :|

It's true form is a porno magazine right?

Skyrender's translation is very literal, so it's as close to the japanese game as you're going to get.  So yeah, the GBA version is VERY censored.  The actual Japanese game has a lot of cursing and adult situations.
If you're asking yourself "Why don't I play Skyrender's version?"
Well, like I said, it's very, very, literal.  I don't know how else to describe it.  Also he changed all the names, like Kefka is Cefca, Gestahl is Ghastoria or something, espers are "phantom beasts", I don't know, I tried and I really didn't like it so I wanted to make the best of both worlds.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 07:01:59
I'm almost done so it should be released by tomorrow, or the next day.

There's one problem though, I don't know how to create an IPS patch.

And I think if I link to a rom the admins or whatever are going to either delete the topic or ban me.

So I can either figure out how to do that or you can just message me and I'll give it to you.

We'll see.
Title: Final Fantasy VI - Definitive
Post by: Ragna on 2008-02-03 07:04:42
Will you change the font?

You could exchange the in-game font with the one from the
GBA version, it could be useful for space problems solving... maybe.

Oh, and for making IPS' files you should search for 'Lunar IPS' in google.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 07:10:50
I could do that.

But for the space problem, I usually just add an extra page to the script.  Hopefully that doesn't cause any problems, I tried it out at the beginning of the game and it didn't seem to mess up anything.

We'll see.  I'll probably end up making an IPS patch.  But just in case, everyone who wants it post in this page.  Or send me a message, whichever.
Title: Final Fantasy VI - Definitive
Post by: Kuroda Masahiro on 2008-02-03 08:23:57
will it edit the character sprites? Because i do want to try your patch, but i wish to keep the sprites i've chosen.
and it is possible to change the battle text, although the only editors able to do that are DOS based i believe. (i was thwarted in my attempts to change 'magic' to 'symbol', 'item' to 'pouch' etc. if you find one that can edit battle cutscene text or commands, please tell the rest of the class.  :mrgreen: )
Title: Final Fantasy VI - Definitive
Post by: Tsetra on 2008-02-03 08:50:46
For people asking about the censoring, Celes' torture scene was deleted entirely from the game due to events in Japan. This was a move done by Square themselves this time, not Nintendo. Still plenty of other parts of dialog put "nicer" as well.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-03 09:17:37
Man, this is so cool.  It's amazing how much impact it really makes.  I played it for about 20 minutes and with these modifications I'm starting to agree with people, it is better than 7.

Kefka and the empire feel so much more evil than before, their acts seem a lot more terrible.  So you actually begin to root for the protagonist.

I don't know, the original seems so much more childish.  I kept thinking this is a pain in the ass, but yeah it was worth it.  I think it's tied with Resident Evil 2 as my favorite.

I don't like new games so much for some reason.  I can never get into them.  I guess because I grew up with the Nintendos, and the Playstation.  And I like retro things.

It's almost like when they remaster your old favorite movies.
Title: Final Fantasy VI - Definitive
Post by: Vehek on 2008-02-03 14:24:28
Here's an example of the modifications to the GBA script.
Cid:    Ever since that day, the world's been sliding deeper and deeper into
     ruin. Plants wither, and animals waste away.
          There were others on this island when I came to, but they're all dead
          now.  One died quickly, another went mad and killed himself, another
          died of sorrow, one drowned himself, and the last jumped off the northern cliffs.
I've never seen any translation besides Sky Render's that went into such detail about the deaths of the people there. Not even a machine translation of the original Japanese text.
Title: Final Fantasy VI - Definitive
Post by: Myria kitty on 2008-02-03 19:11:01
There's one problem though, I don't know how to create an IPS patch.
http://www.zophar.net/utilities/patchutil.html

I don't like new games so much for some reason.  I can never get into them.  I guess because I grew up with the Nintendos, and the Playstation.  And I like retro things.
I feel the same way about most new games these days.  Madden N+1 and FPS #12593 just don't do it for me at all.  Only something cute and very original can override my avoidance of such games, like Portal.

I tend to stick to new games that are very retro in nature, like the DS Castlevania games and Rockman ZX.  I love 2-D Castleroid games.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-04 06:07:03
I'm not real crazy about how Locke calls himself a "Treasure Hunter".  Isn't there anything similar that sounds...I don't know...cooler?
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-04 06:34:08
OK.  There's a few things that I still want to change.

Change...
GP to Gil.
Fight to Attack.
SwdTech to Bushido.

And some more.  When I think of it I'll edit the post.
Once more, does anyone know how to change the battle text?
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-04 07:00:59
I'm trying to make Owzer (the art collector) more interesting.  This is from his diary.

Original:
"I met a painter from Kolinghen, about as talented as a bucket."

"My physical condition seems to be declining.
I almost wonder if it has something to do with that painting.
Recently, I've heard the strangest noises coming from the basement where I stored it."

"Last page of the diary"

Mine:
"Had a dream about a beautiful woman. I could not stop thinking about her.
I met up with an artist from Kohlingen.
He just couldn't paint her eyes right.  Frustrating."

"I feel nauseous and really anxious...
It all started when I had that portrait painted...
And I've been hearing eerie noises coming from downstairs..."

"That was the last entry..."
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-04 08:36:47
This is so lame...

"I'm Larry!
I'm Curly!
I'm Moe!
We're the 3 Dream stooges!"

I HAVE to change that.  But you fight them right?  So their names won't change in battle.  That sucks...
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-04 08:46:17
You know, it's possible that this could be a buggy mess...
Do you want me to release the unfinished version late tonight, or wait a week until it's all clean and polished?
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-04 08:58:15
This is so lame...

"I'm Larry!
I'm Curly!
I'm Moe!
We're the 3 Dream stooges!"

I HAVE to change that.  But you fight them right?  So their names won't change in battle.  That sucks...

"My name is Adrian.
My name is Noah.
My name is Isaac.
We're the three dream brothers."

Those are the names I came up with.  I'm open for suggestions.

Also, the program I'm using seems to let you change the names of all the monsters/bosses.  But whenever I try to save it or click out of it, the name goes back to default. :(
Title: Final Fantasy VI - Definitive
Post by: sword on 2008-02-04 10:54:24
What program are you using?
Title: Final Fantasy VI - Definitive
Post by: Kuroda Masahiro on 2008-02-04 12:44:35
using FF3USME (the one with ultros as the icon) allows you to change monster names and stats.
hmm, what about Legacy hunter or something? that sounds cooler than treasure hunter!
Title: Final Fantasy VI - Definitive
Post by: Vehek on 2008-02-04 23:07:52
Once more, does anyone know how to change the battle text?
You can do that with a hex editor and a table file.
80=A
9A=a
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-05 01:12:10
I'm using FF3Edit.

OK, I'll definitely try FF3ME.  I would also like to get into hex editing.  I'm kind of a perfectionist.

I would like to change everything to a smaller font so the right names can fit.

For instance,

Cure 2            Cura
Cure 3            Curaga
Remedy            Esuna
Antdot            Poisona
Life            Raise
Life 2            Arise
Life 3             Reraise
Fire 2            Fira
Fire 3            Firaga
Ice            Blizzard
Ice 2            Blizzara
Ice 3            Blizzaga
Bolt            Thunder
Bolt 2            Thundara
Bolt 3            Thundaga
Demi            Gravity
Quartr            Graviga
Pearl            Holy
X-Zone            Banish
Doom            Death
W Wind            Tornado
Merton            Meltdown
Scan            Libra
Mute            Silence
Safe            Protect
Muddle            Confuse
Bserk            Berserk
Rflect            Reflect
Haste2            Hastega
Slow 2            Slowga
Warp            Teleport

And others, like the esper names etc.

So now the only thing the GBA version has going for it are the extra espers and that bonus dungeon.   :wink:
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-05 01:13:44
If any of you want to try out the unfinished version and look for any bugs, just let me know and I'll send it to you.

You can be my "beta testers".  8-)

Don't send it to anybody though.  I don't want an unfinished version floating around on the internet.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-05 01:17:36
Once more, does anyone know how to change the battle text?
You can do that with a hex editor and a table file.
80=A
9A=a


Vehek, do you have an instant message program?  Preferably AIM.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-05 07:30:14
Phew.......

All 381 monsters have their correct names.

Man, what a pain in the ass.

Well, I guess it was worth it.

Tonberry was called Pug
Cactuar was called Cactrot

Etc.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-05 08:05:00
I never got to the part where Gau meets his father.  I really don't like that character...this part looks dumb.

Honestly, the only characters I really like are

Terra
Locke
Celes
Relm
Mog

And I guess Strago and Shadow are OK.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-05 09:22:58
I worked on it a lot tonight.  I'm actually finished with the script...up to Kefka's tower.

Before the first release I'm going to...

*take a quick look over everything.

*learn how to edit the battle text.  If it's going to take too long I'll just release it the way it is.

*make a logo. basically this http://www3.telus.net/public/mehwulfe/thumbs/blog-amano-ffvi-tina.jpg (http://www3.telus.net/public/mehwulfe/thumbs/blog-amano-ffvi-tina.jpg) with http://www.squareapex.com/ff6/images/logo.jpg

*still need to learn how to make an IPS patch.

If anyone knows how to use a hex editor just to edit the battle text please send me an instant message or email me.
Title: Final Fantasy VI - Definitive
Post by: Ragna on 2008-02-05 09:45:27
Quote from: Changeling
I would like to change everything to a smaller font so the right names can fit.

Did you finally used the ADVANCE version fonts?

Quote from: Changeling
*still need to learn how to make an IPS patch.

http://www.zophar.net/utilities/patchutil.html

Download 'Lunar IPS'. With that you just click on 'Create IPS Patch',
it asks you for the ROM, and there you have it.  :wink:
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-05 10:36:52
It's that simple huh?
I'm just about to go to sleep.
But, I'd probably find a cooler font than the GBA one.
Title: Final Fantasy VI - Definitive
Post by: kini on 2008-02-05 20:42:52
the tabel files for hex editing ff3/6 are on zophar too, i changed some of the text as a test, MagiTek to Magic and it worked fine in Gold Finger (Hex editor)
http://www.zophar.net/tech/tables.html
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-11 13:53:09
Hi everyone. 

I'm sorry I haven't posted in a while.  It's been a very very strange week.

Right now I have a court date to go to but afterwards I'm going to work on my project.  Most likely a beta version will be released by tomorrow.

This sucks, I'm really nervous.  Wish me luck.
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-11 13:56:04
Good luck! Looking forward to the beta  :-D!!
Title: Final Fantasy VI - Definitive
Post by: _ValiantKnife on 2008-02-12 06:19:50
Very cool. I much enjoyed the translation in the GBA version and the extended dungeons/weapons/espers. Only downfall of the GBA was of course the brightness and the dumbed down sound.

And yeah Bushido in the Bedroom certainly made a hell of a lot more sense then Book of Secrets  :-)
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-12 08:05:24
Cool, some more people are interested.

I'm really sorry everyone, I didn't work on it these past two days.  I've been so busy.
Tonight I could've worked on it but my on again off again girlfriend is here.
It's 4AM and she's asleep, that's why I'm able to leave this message...I don't want her to know I'm doing this ;)

But I promise, a beta version will be released before Friday.

Trust me, the wait will be worth it.  Square would have to make a pretty bad ass remake of this game to top my version.

In the meantime, I'd like for you to do some things for me.

*Leave me a message on AIM if you know how to edit the battle text.  (Most likely I'll be able to figure it out on my own, but I'd rather work on other aspects first.)

*If any of you have extensively tried the variety of hard-type patches, make some suggestions as to which one is the best.  I'm looking for hard, but not impossible, and very intricate. (No 2x stats)
  If you don't come up with anything, most likely it will be "FF6 Eviltype" http://www.romhacking.net/hacks/snes/patches/294readme.txt
  Keep in mind, the patch will be optional, so you newbies can play the original difficulty, which is really easy.

Here are some key notes on Eviltype.

"Final Fantasy 3 Eviltype is a patch of Final Fantasy 3 designed to completely rebalance
the overall game, in such a way that it is as hard as reasonably possible without making
it impossible for a theoretical newcomer to the game to still complete without unbelievable
amounts of effort."

This guy worked on every single enemy in the game, and every playable character.

"Q: How long did this take you to make?

A: Silly, that's not a question anyone but me cares about.

But I believe I started mid-January 2005, and altered the master file a few weeks ago.
Call it 19 months.

Actual work hours, though? Couple hundred? I honestly have no idea."

Wow, what dedication lol

"Eviltype endeavors to keep the style of the original monster intact, on
some level. Don't expect a Evil Oscar to suddenly start using Love Token,
or Tritoch to use Tentacles on you. Exceptions are made for exceedingly
generic and pointless randoms, on occasion, but by and large, this holds true."
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-12 16:15:09
Have you tried to edit with FF3usME642 from at Lord J's web site? http://www.angelfire.com/pq/jumparound/ (http://www.angelfire.com/pq/jumparound/)
With it you can alter the battle script which contains the dialogue in battle. I haven't tried it myself though so backup, backup before you try.
Title: Final Fantasy VI - Definitive
Post by: Rixorster on 2008-02-12 20:15:13
Changeling, thanks for sending the unfinished version, tried to run it on my GBA Flash card and works fine on it, I'll go snooping around for bugs and I'll let ya know if I find any.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-13 16:54:23
All right, I'm finally working on it again.

gjoerulv, thanks for the info.  While that does help, I'm more interested in changing the characters battle commands.  Especially 'Fight' to 'Attack'.  (I don't know why that bothers me.)

Thank you Rixorster!! 
Be sure to apply that patch too, see how that mixes together with everything.
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-13 23:04:09
I got this from Lord J' web site:

Code: [Select]
Offset  Start:    Stop:     Length:                            Description:
        FFE00     100000    8*vary                             Words: blitz descriptions
        1000AE    ?            ?                               Words: percentiles, Esper freebies
        10D400    10FF00    10871 + 3 scrap? + 134 spares      Text: team dialogue in battle       
        11F200    11F9A0    1952                             Words: spell/attack results in battle

You may want to check out this table (it's quite long)
link: http://www.angelfire.com/pq/jumparound/ff3romOffsets.html (http://www.angelfire.com/pq/jumparound/)

EDIT: Actually the command names are at offset 35E4A I think. I can make an ips. patch for you to change the names if you want (at least I can try).
EDIT2: lol nevermind that is the skills menu. </stupid>
EDIT3: I found where battle commands are stored. At offset 18D0A0. I'll try to change it and looks what happens.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-13 23:27:51
Yeah definitely!

I'm almost done with the script actually.
Actually I am done.
I just need to take a quick look over everything, and compare Sky Render's script to the beginning of mine, because I didn't think about using his until about 1/4 of the way through.

I will send you an email with the files and what I'd like for you to change...so you can work on that while I finish up.
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-13 23:42:29
I managed to make an FIght to Attack .ips. You want it? or shall I rename more commands? As I said the battle command list are et offset 18D0A0. I use v 1.1 but I highly doubt that matters.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-13 23:44:43
No way, you tested it and it fits?

My email is almost sent, 70%

And yeah, there are a lot of things I'd like for you to change.

Will your IPS patch overwrite everything that I've done though?

Or can you some how specify that part of it?
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-13 23:52:10
I'm not certain. I'll check it out.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-13 23:55:00
Hey, just make the changes on my version, which I'm sure that's what you're doing.
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-14 00:09:41
Relax it worked fine. No worries. It just changed those bytes I changed from the original.

EDIT: but I'll work on yours, and make an ips of the changes from the one you posted.

I found out how long the different types can be. Keep in mind that white, black and grey magic uses an extra character for the magic type icon (white/black/grey dots).

Genral commands: 7 (ex Bushido)
Magics: 7 (6 if you include the icon)
Esper names: 8
Skeens, slot high end, in battle: 10
Blitz: 10
Dances spell: 10
Slot commands: 10
m-tek commands: 10
Blue magic: 10
Monster's spells: 10
Desperado attacks: 10
Sword Thecs: 12
Dog attacks, lagomorph, ???: 10
Espers attacks:  10
Dance types: 12 (3 spare bytes)

Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-14 01:29:38
It's a good thing I'm looking over this again.
The GBA script by itself can be lame at times.
I'm not saying Sky Renders is perfect either, but combing the two and adding/removing words here and there really makes a difference.
*sigh* This can get really dull though.  But after doing this I realized how bad the original translation sucks. 
The translator was trying to turn it into something disney would make.  I think it's worth it. 
I do love this game, it has a certain charm that I can't explain.  It's retro and artistic.
The only thing that can really bother me is that battle music over and over.  But then, that's all Final Fantasies.

Gjoerulv,

I trust you to use your best judgment on this.
See what you can do, (if you feel like it), and let me know what you changed.

edit: I've already changed the magic and esper names (not the blue magic).  But I left a few unchanged that couldn't fit.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-14 02:49:26
I can't do this anymore tonight, I may die of boredom.

There will be a beta release tomorrow.

Cool? :mrgreen:
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-14 04:00:29
Ok some I didn't change, and if you use FF3usME you can alter all except the Bushidos and the Dances. I see you already did. I'll send you both the .smc file and an ips back. Due to the fact both you and I edited names (I didn't edit more than you told me), one of us much patch an .ips. Either that or I send you mine and you do it over again lol. No worries though, The ips should work. I'll test it after I've posted this. And if it doesn't work I'll tell you.

Under are some notes on the names. Bold means no change and I only commented those names wich were too long to change, so those who weren't too long I changed of course:

Skills:

X-Magic - No change. Dualcast is too long. "2x Mag"?

Blitz:


Slots:


Bushidos: All went well.  :-D

Concerning Dances: All names are too long. And it's really hard to adjust and/or come up with new names. Besides, the original ones ain't that bad.  :-D

Lores:


Sent you the files. It worked well for me. Check the description for Dragoon Boots and Thief Glove. Pretty sure they work too. And ain't too sure what Gogo's "select-skills" menu will show, in other words, if Bushido is there or not (instead of SwdTech). Bushido is in the skill menu at least. I don't have any saves that late he, he.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-14 22:34:42
Wow, nice work Gjeorulv.

There are a few changes that I'd like to make just for my preference.  I usually don't like names cut off for commands in the battle menu.  But we'll get into that later.

Sorry people, I just started working on it again tonight because I was busy with Valentine's Day.

Like I promised, there will be a release tonight.  Just need to do some fine tuning and it will be out.

Happy Valentine's Day! <3
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-14 22:49:45
Does anyone have the Playstation FMVs in good quality?  I'd like to include those with my patch.
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2008-02-15 00:59:39
I have final fantasy anthology for PSX.  If you can give me a quick tutorial on how to rip the opening and ending I can do that. 

How are you planning to include FMV's into a Super Nintendo rom?
Title: Final Fantasy VI - Definitive
Post by: sword on 2008-02-15 10:56:12
I don't think you can include the movies. Not only can teh SNES hardware not handle it, I doubt there'd be space enough for it.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-17 07:08:42
Hello everyone.

I need to stop making deadlines.  Bad idea to set the date on Valentine's Day. :(

Well, here it is.  The first release.  http://download.yousendit.com/4752797720A2BB81

Included is the IPS patch which should have the new translation, bug fixes, dash patch, original title screen, etc.  The Evil Type patch is included in a separate zip file.  Also, the name changes that gjoerulv and I talked about earlier in this post are in a patch called New Names.  I didn't agree with some of them, so that's why it's not already included.

Keep in mind, this is the first release, so not everything will be perfect.  But it's definitely playable all the way through, just not completely polished.

For everyone new to emulation, you'll need a SNES emulator.  I recommend ZSNES.  http://prdownloads.sourceforge.net/zsnes/zsnesw151.zip

You will need the US version of the game version 1.0.  Should look something like this, (U) (V1.0) [!].  To apply the patch use this program.  http://www.zophar.net/utilities/download/lips100.zip

Again sorry about the wait everyone, I really hope you'll enjoy this patch.  In my opinion, it really is the definitive FF6, the best translation, graphics, and music.

PS: I know that the emulator will not be able to play the PSX FMVs, I just wanted to include them in the zip file.
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-17 20:21:12
Is it possible to make you list all the bugs you fixed? According to this website (http://www14.brinkster.com/assassin17/patches.htm#anchor24) (and this website (http://datacrystal.org/wiki/Final_Fantasy_III_(US))) it's plenty of minor bugs in the game. It also has a lot of patches to fix it.

Great work btw!
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-17 22:42:17
Just these: Vanish/Doom, Sketch, Evade, Psycho Cyan.

You know, I think it was all worth it to make one person enjoy it :)

That second website you posted doesn't have an address, can you repost it?

When this is completely finished I'm going to burn it onto a CD with ZSNES.  I have Lightscribe which lets you print labels onto CDs.  I think that's really cool.
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-17 23:20:09
hmm I think I mailed u the same but here u go http://datacrystal.org/wiki/Final_Fantasy_III_(US) (http://datacrystal.org/wiki/Final_Fantasy_III_(US))
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-18 01:40:51
Gjoerulv,

Which patches do you think I should use?  It seems to me that most of them fix bugs, but also actually create bugs.

So I guess I should rephrase the question.

Which patches are worth using?
Title: Final Fantasy VI - Definitive
Post by: Shadz on 2008-02-18 12:38:40
Ive been playing the patch for a while now, and its really good. Ive found a couple of things tho, such as when you have to do the part with all the Moogles, on my game, the word Would is spelt as Woule.

Also, this is just personal preference, but when Kefka is attacking Narshe, and he is talking to his "army", he tells them to kill everyone and one of the soldiers says something, and Kefka calls them all Pussys... in my opinion, it sounds kinda wierd, i dunno maybe its how Kefka is meant to sound, but it kinda sounds like its a Chav saying it.... which isnt that great, maybe it should be changed to something like "for the Weak"?

well thats just my input.

The pathc is great so far, thanks fo all the hard work.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-18 16:16:12
Yeah well, I was debating on that for a while.  Maybe I should change it.  But it did seem to fit.
Most likely I will.  I'm sure other people will have problems with it for some reason.
And also it's only said about twice in the whole game so, it shouldn't bother you too bad.
Title: Final Fantasy VI - Definitive
Post by: kini on 2008-02-18 18:15:54
wow thanks, it works great on the DS so far
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-18 23:32:24
You're welcome Kini.

You can play it on the DS?  How do you do that?
Title: Final Fantasy VI - Definitive
Post by: sword on 2008-02-19 10:53:22
DS emulator. Really buggy and IMO, not worth the hassle.
Title: Final Fantasy VI - Definitive
Post by: Mattie on 2008-02-19 13:58:32
He's proberly just using an R4 or G6. DS cartridge with a flash card in it which you can put ROMs on and play them on your DS. Just a guess :)
Title: Final Fantasy VI - Definitive
Post by: kini on 2008-02-19 17:29:43
im using an R4 card and SNEmulDS, its a bit buggy with some of the graphic layering but most of its great so far
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-20 02:47:10
I noticed a bug in you're patch. When arranging items some of 'em will disappear. This is because they're labeled with the wrong "icon". All equipment is safe though. but Potions, Hi-Potions and Phoenix Downs disappears. And all other items labeled with 0xFE. It should be 0xFF. In the game the items I'm talking about is labeled RD LAN. You mistake with the space that comes before the actual name of those items. As I said it should be 0xFF not 0xFE.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-20 03:28:46
Gjoerulv fixed that bug, so the next version I release will be bug free, which should be in the next few days.

Thank you Gjoerulv!!
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-25 05:23:58
Phew, I just renamed every weapon, armor, and relic.........that took forever.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-25 06:11:22
OK.  Next aspect I'm working on....new font.  The original font is bold and ugly.  My font will look much better.

I could easily do it, possibly the easiest thing I'd have to edit in this game...but, there's a problem.

The program I'm using, FF3Edit http://www.angelfire.com/pq/jumparound/dl/FF3usME642.zip, can import a font directly into the game.  Which is pretty amazing, BUT, it only works for dialogue fonts.  The menu fonts you seem to have to create yourself.  It's hard to explain unless you have the program.

If you want to download the program and take a look, I can help guide you in the right direction.
Open the program, then click File>Open, then select the rom (it must be the US 1.0 version of the rom or it won't work).  Then click 'Dialogue and Fonts'.  Now click the 'Dialogue Font' tab.  As you can see, you can import your own font by clicking 'Import Truetype Font'.
Now, when you click the 'Menu Font' tab, and it seems you have to sort of create your own font...which is really strange.  Why does it have this feature only to change 1/2 the font?

Any help is greatly appreciated.  So if you're bored, have nothing to do but browse these forums, then give it a shot, see what you can do.  Maybe you could make a cool font.

Thanks!

PS: Once this is finished, I'll release Beta 2.  Which should have

*The new font (and with the new font all of the correct names should be able to fit.)
*Correct names of every weapon, armor, and relic.
*That bug that gjoerulv mentioned, with the items disappearing, is fixed.

After that, I'll be pretty much done.  The release after Beta 2 will be a final version I guess.  I'll just need to polish and test everything.
Isn't that cool??  ;)
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-25 07:00:26
I'm guessing I'm just going to have to copy the font exactly to the other tab.  Man is that going to be a pain.  But it's not that bad...

I just have to choose the right font, because I'm not doing this twice.

The question is, which font?

Everyone, post which font you think would fit this game best!
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-02-25 07:25:15
I've changed my mind, don't worry about it everyone.  I'm just going to copy the letters like I said.  It may be a pain in the ass but it looks like it's the only way.

I still have one more question,

WHICH FONT DO I USE???

Nothing bold, nothing italic, and it needs to be relatively easy to read.  Even though I like bloody letters, I'm not putting them in FFVI lol.
Gjoerulv, if you're reading this I'd like to work with you honestly.  You seem to be most into the patch and are willing to work with me, so we need a faster way of communicating than e-mail.  I think I added you on MSN.
I'm using my old email since I haven't used the program in forever.  [email protected]
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2008-02-28 16:02:44
I'm sorry I have been kinda unavailable lately. And honestly I don't care much 'bout the font, + I've never worked with fonts before. But if ou're still up for it I can help you. Not much though. I have a tight schedule lol.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2008-03-13 09:44:21
Sorry for the lack of updates everyone.  I've been busy and changing the font is far more complicated than I led on.

But don't worry, you should have an update very soon.

With the font changed, I'll be very close to finishing this mod.  All that will be left to do is to polish it.

Man, I had no idea it would be this in depth and such hard work.  I thought I was just going to change the translation from the snes to the gba version, and throw in some bug fixes.  Now it's become a modified text and a new font.

I think it was worth it though, this game needed so much work.

PS: To fully enjoy this game, check to see if your video-card has an S-Video out (Most new computers have them, including laptops.  It looks like this, http://www.hardware-one.com/reviews/aztechtnt2/images/bracket-big.jpg, second from the left) If so, output to a 4:3 television (Box set TV).  It looks so much better, and with the filters that an emulator can provide it looks so crisp and clean.
If your TV only has the Yellow, White, and Red inputs, you can buy an S-Video to composite cord from Radioshack or some place.
Basically it looks like this but blown up to the size of your television screen.  http://www.coolrom.com/screenshots/snes/Final%20Fantasy%20VI%20(2).gif
Make sure to set the resolution to the max that your TV can provide.
This goes for any game with mostly 2D graphics, including Final Fantasy I - IX.  You know how FFVII has that ugly blocky background?  Output to an old television and it looks perfect.  :)
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2008-03-14 03:19:48
Glad to see you're still working on this.  I'm really excited about trying your final version and replaying FFVI again.  Keep up the good work.
Title: Final Fantasy VI - Definitive
Post by: morbidelio on 2008-04-04 19:25:00
well you mentioned snes and gba versions, what about the psx remake?
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2008-04-04 19:58:47
PSX is the same as the SNES but with FMVs for the opening and ending.
Title: Final Fantasy VI - Definitive
Post by: ado on 2008-05-27 14:35:31
The first release seems to be deleted from yousendit, is it still available somewhere? I'm excited for the next release btw, thanks for all the work already!
Title: Final Fantasy VI - Definitive
Post by: walkinghawking on 2009-04-28 09:30:13
Any chance this mod is still being worked on?  The original link has been down for almost a year now, and changeling seemed to be close to completion.  Postponed until further notice I assume?
Title: Final Fantasy VI - Definitive
Post by: DLPB_ on 2009-05-05 01:06:51
what about psx version?  Was that same?
Title: Final Fantasy VI - Definitive
Post by: BrokenCrowe (Mendelevium) on 2009-05-05 02:44:59
is this project still going.. cause i cant download it.. and id love to play it.. the download says this is an invalid file ??????
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2009-05-15 07:24:56
OK wow, I'm getting a lot of emails and messages.  All around the same time too which is strange.

I'm sorry I promised that this would be finished like last year :(  And I'm sorry for avoiding you guys.
I just lost interest.  I go through phases, music, games, hobbies.  And I know it's frustrating when someone hypes up a mod and then just disappears.

But I will finish it soon.  And soon means, soon.  I promise. 

For those of you who want to contribute let me know.

This is going to be cool for you Final Fantasy fans, so be excited.
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2009-05-15 15:23:48
Hey, welcome back.

Let us know what you need or need help with.
Title: Final Fantasy VI - Definitive
Post by: Covarr on 2009-05-15 16:08:36
The reason you're getting so many emails now is probably because the in progress one you already posted is down, nobody can download it.
Title: Final Fantasy VI - Definitive
Post by: BrokenCrowe (Mendelevium) on 2009-05-28 05:20:03
I apologize for reviving this... but is this still going... i cant download the files like so many people before have said... and FFVI was one of my favorites... and id love to replay it again... damn i'm bad with words i apologize...

Thank You,
Broken Crow
Title: Final Fantasy VI - Definitive
Post by: secondadvent on 2009-05-29 04:35:07
yeah... i'd like to get this as well, but i'd actually prefer an edited gba version since i like the addition of the bonus dungeons :evil:. also the layout is essentially the same, it would be wonderful if the ff3usme program would support the gba version, at least for me (be playing on vba anyway, so it wouldn't be as bad as the regular gba version since everything becomes more smoothed out). also, there is much more room to add things into the game for people like me who must have more :-P.

also, if the snes version is going to be the base, i thought i heard of an expansion patch to allow for larger names in the game (16-32 bytes or something), which would be a great boost. most of the stuff would just need to be repointed, and some core parts changed, but that shouldn't be too big of a problem (especially since a patch would do all that). only thing i see is the editor not liking it, meaning everything wanted to be added with the editor added first then the name expansion, followed by hex editing the larger names into the game. i dunno if the name expansion was a rumor or what, i don't remember  :oops:.
Title: Final Fantasy VI - Definitive
Post by: [email protected] on 2009-07-16 00:29:47
Just wanted to show some love for this project. Also if anyones got a spar of the beta could they send it to me? Thanks :)
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2009-07-16 05:34:13
I think the last guy who asked for the beta ended up empty handed.  You could try emailing (or PMing) Changeling to remind him about this project, as I'm sure he has forgotten about it once again  :-P
Title: Final Fantasy VI - Definitive
Post by: [email protected] on 2009-07-16 16:03:11
I did Email him, I hope he gets back to me.
Title: Final Fantasy VI - Definitive
Post by: kmfdm515 on 2010-03-03 13:18:20
anyone ever get ahold of the OP?  did this ever come out?

alternatively, is there any other patch out there that would put the GBA translation into the SNES ROM?
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2010-03-03 15:34:53
anyone ever get ahold of the OP?  did this ever come out?

alternatively, is there any other patch out there that would put the GBA translation into the SNES ROM?
Check this out http://forums.qhimm.com/index.php?topic=7330.msg108681#msg108681 (http://forums.qhimm.com/index.php?topic=7330.msg108681#msg108681)
Title: Final Fantasy VI - Definitive
Post by: kmfdm515 on 2010-03-03 16:07:58
i saw that it was almost 8 months ago...i was just wondering if anyone heard back.

if not - anyone know of any other patch out there that would put the GBA translation into the SNES ROM?
Title: Final Fantasy VI - Definitive
Post by: idl12 on 2010-03-04 21:38:39
does anyone know what the beta on the first page contains
Title: Final Fantasy VI - Definitive
Post by: Immortal Damyn on 2010-03-04 21:41:26
I think we've decided this project was discontinued because the author forgot about it....
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2010-03-09 19:22:30
Yes the GBA version is sh*t, and the SNES one has a horrid translation.   ;)

My computer crashed a while ago, and I lost my files.  I felt a bit discouraged as it was almost done.  But that doesn't excuse my total disappearance.

I feel bad, lately I've been getting lots of emails.  The hype of this thing has been growing and it's inspiring.  I know you've probably lost faith in me but I'm going to finish it this time.

But the thing is, what's discouraging or makes me lose interest is this isn't my creation you know?

People are expecting this from me though and I know how it feels when a mod that would make a game so much better takes forever and ever.
I'm not being altruistic, this is for me too.
And, this thread has been viewed over ten thousand times, that's good enough for me.

I could get it out faster is if I had some help.  Not that you have to but if you can contribute I would love to have you.  It's really easy, just time consuming.

The objective is to pick out or combine three translations and if you can add in a detail or two that brings out more emotion or detail that makes it all the better.
I know some of you may be thinking I just want a straight forward GBA translation but believe me it's not perfect.  A lot was censored and some of the dialogue to me seems aimed for children.
Don't get me wrong though that version is going to be the bulk of the new translation.

Anyway, first thing, Gjoerulv, my partner.  Do you have any of the files I'd given you?  Because I was quite far into the project and it would make things a whole lot easier.

So, please don't be like "Yeah yeah we've heard that before" because I will get it done soon, I promise.
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2010-03-09 19:38:26
Weren't you trying to incorporate the FMV's too?

Here's hoping 3rd time's the charm  :)
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2010-03-09 20:09:13
Well, if by incorporate you mean throw the FMVs in with the rest of the files yeah lol :)

And it will be, trust me.
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2010-03-14 03:11:18
Anyway, first thing, Gjoerulv, my partner.  Do you have any of the files I'd given you?  Because I was quite far into the project and it would make things a whole lot easier.

HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM....

That's quite the time ago, but I know I have it somewhere... give me some time to check.

Is this it? (http://www.mediafire.com/?fojjgtgmjye) I think it's the newest ips you released.
Title: Final Fantasy VI - Definitive
Post by: Mendelevium on 2010-03-20 21:25:09
Well I wish you luck. ^.^. FFVI was one of my favorites. :D. I look forward to seeing the end product of your hard work. ^.^
Thank you.

-Mendel
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2010-03-20 22:38:25
Well, so far I've finished just about every item and monster.  The magic and techniques need some work because of the space limitation. And the script is 70% complete from the version that Gjoerulv sent me.

What's frustrating me is the text limitation.  Mostly it's turned out alright but there will still be remnants of Ted Woolsleys crap and no space between item words.

Anyway my question is, when I reduce the text size, for the Dialogue and Menu fonts, I won't have more characters in these programs so they're going to have to be fixed manually if that's even possible.

What will be perfect is the dialogue, but everything that doesn't fit in the menu I'm guessing will have to stay that way unless we can figure out something.

Here are some examples of compromises.


   Cursed Shld         Cursed Shield
   Mythril Shld         Mythril Shield
   Golden Shld         Golden Shield
   Diamond Shld         Diamond Shield
   Thunder Shld         Thunder Shield
   Crystal Shld         Crystal Shield
   Paladin Shld         Paladin's Shield
   TortoiseShld         Tortoise Shield

        Bustier          Minerva Bustier
   LuminousRobe         Luminous Robe
   BehemothSuit         Behemoth Suit
   LeatherArmor         Leather Armor
   DiamondArmor         Diamond Armor

And I don't know how I'm going to pull the espers off.  These are the ones left that don't fit.

Shoat            Catoblepas
Carbunkl         Carbunkle
Zoneseek         Zona Seeker
Palidor            Quetzalli
Tritoch            Valigarmanda
Terrato            Midgarsormr
Starlet            Lakshmi - Actually I left Starlet there because I like it better than Lakshmi.
Alexandr         Alexander

Also the magic, there's like a 6 characters limit I believe so most of them I can't change.


Cure 2            Cura
Cure 3            Curaga
Antdot            Poisona
Life            Raise
Life 2            Arise
Life 3             Reraise
Fire 2            Fira
Fire 3            Firaga
Ice            Blizzard
Ice 2            Blizzara
Ice 3            Blizzaga
Bolt            Thunder
Bolt 2            Thundara
Bolt 3            Thundaga
Demi            Gravity
Quartr            Graviga
W Wind            Tornado
Mltdwn            Meltdown
Mute            Silence
Safe            Protect
Muddle            Confuse
Bserk            Berserk
Rflect            Reflect
Haste2            Hastega
Slow 2            Slowga
Warp            Teleport

Ahhh....anyway.  It's Saturday night and I'm going out.  If any of you guys have some time tonight figure this out.

Here's the update.

http://www.yousendit.com/download/THE0N3RlYStlaFEwTVE9PQ

And here is the new translation FAQ.

http://www.gamefaqs.com/portable/gbadvance/file/930370/47015

It has all the names from SNES to GBA
Title: Final Fantasy VI - Definitive
Post by: Covarr on 2010-03-22 06:35:33
Mirror'd (http://www.covarr.net/storage/ffvidefinitivebu.zip). I don't trust yousendit.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2010-04-03 01:38:15
Alright, I've got some more work done on this tonight.

And I've decided, that since we can't come to a consensus and I can't make up my damn mind I'm going with the FFVI Advance font.

There's only one problem with it though, I don't know what it is.  Does anyone know?

Also Gjoerulv, I need to ask you some questions so can you leave your MSN open?

My biggest one being is it possible to add more character space in the battle menu.  I know I've asked this before but this goes out to everyone it's so frustrating to try and compensate for the lack of space.
Title: Final Fantasy VI - Definitive
Post by: Covarr on 2010-04-03 05:38:11
And I've decided, that since we can't come to a consensus and I can't make up my damn mind I'm going with the FFVI Advance font.

There's only one problem with it though, I don't know what it is.  Does anyone know?
It's probably a custom bitmap font, as video game fonts often are (especially on 2D systems). Your best best is ripping the font, either using tile software (if it's not compressed), or getting it from screenshots (if it IS compressed).
Title: Final Fantasy VI - Definitive
Post by: Nightmarish on 2010-04-09 14:40:40
Mirror'd (http://www.covarr.net/storage/ffvidefinitivebu.zip).

From what i've understood this will be a snes rom turned perfect, right?
How can i play this?

Btw, loving your effort changeling, FF6 is one of my favourites of the series.
Title: Final Fantasy VI - Definitive
Post by: Covarr on 2010-04-09 16:10:59
Mirror'd (http://www.covarr.net/storage/ffvidefinitivebu.zip).

From what i've understood this will be a snes rom turned perfect, right?
How can i play this?

Btw, loving your effort changeling, FF6 is one of my favourites of the series.
It's a .ips file. Using a program such as Lunar IPS (http://fusoya.eludevisibility.org/lips/index.html) to apply it to an unmodified FFVI ROM. However, I have not tried it myself, opting to wait until he's finished.

Changeling, are you working with a US or Japanese ROM here? What ROM does the patch need to be applied to?
Title: Final Fantasy VI - Definitive
Post by: obesebear on 2010-04-11 17:25:32
Still looking forward to this.  Any progress update?
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2010-04-11 17:47:20
Well I haven't much to do today so I've been planning on it.  Just keep the messages coming they make me feel guilty enough to work on it lol

No I'm just kidding I want to get this done.

Check this out, it's called Lunar Expand.  This guy TimeSpace sent me a link to it two years ago but I never looked into it.

http://fusoya.eludevisibility.org/le/index.html

Could this help with the battle menu?
That's all I need help with and I'll take care of the rest.  I just need a bit more space and worst case scenario we can't do anything about it then we'll just make the magic FF7 style and improvise with the espers, etc.

But overall don't worry, this will come out.  It was supposed to come out two years ago I know, and I know this may sound like a lie but my computer did crash, luckily I got a copy sent to me so I mean it should be done in no time.

Final Fantasy VI has so much potential, everything I'm doing here will make it really impressive.  Up there with VII.
Title: Final Fantasy VI - Definitive
Post by: Timu Sumisu on 2010-04-11 18:18:02
can we put higher rez sprites in? think the highrez texture packs for ocarina of time etc.
Title: Final Fantasy VI - Definitive
Post by: sl1982 on 2010-04-11 20:10:09
I doubt this would be possible given the size requirements of the sprites. I do not think it is something that can be changed. I could be wrong however.
Title: Final Fantasy VI - Definitive
Post by: Changeling on 2010-04-11 22:14:25
can we put higher rez sprites in? think the highrez texture packs for ocarina of time etc.

Well, you could do it if you really wanted to.  But you would have to make an entire port of it for windows.  Then we could have it in widescreen HD...whatever

If you're up to doing that go for it.  I really doubt that would happen given the amount of work that you'd have to do.  

This guy made A Link to the Past for windows basically, but what he made it into a free online game that was actually cool.  It was like a small online community of about 200 people and everyone knew everybody.  Sparring was what made it fun.  I was into it when I was a kid.  56k modems and sh*t lol.

Then he started to charge money for it, got sued, but it's still around because it was different enough I guess.  But it's not the same old game anymore, it looks completely different.  But that link will give you a taste of what it's like.

http://www.youtube.com/watch?v=LwE8-8GTFhw

But back on topic I'm getting some more work done, so don't worry.  It will be out soon and it won't take forever.
Title: Final Fantasy VI - Definitive
Post by: Nightmarish on 2010-04-18 08:45:12
How's this coming?
Changeling are you going to finish first what you intended in the beginning or will you stall it and work on the menus/HD thingy?

One thing at a time, man, one thing at a time :P
Title: Final Fantasy VI - Definitive
Post by: gjoerulv on 2010-04-19 08:46:40
Quote from: Changeling link=topic=7330.msg133260#msg133260 date=1270258695
...
Also Gjoerulv, I need to ask you some questions so can you leave your MSN open?
...
[/quote
oh, sorry, didn't see this 'til now. I'm usually only on msn when I play xbox. I think it's better if you pm me. Then I'll see it in my mail. I'm not that active on msn anymore  :P
Title: Final Fantasy VI - Definitive
Post by: Nightmarish on 2010-06-03 18:59:50
*shameless bump*

Anyone knows the whereabouts of Changeling? Is he going to finish this?
I was hoping i could get my hands on the *perfect* version of FFVI..
Title: Re: Final Fantasy VI - Definitive
Post by: Nightmarish on 2010-06-28 16:43:35
Just came across this site: http://ffvi2.webs.com/
This guy is attempting to do a remake of FFVI from scratch (no rom hack) with some decent results.

Don't know the details of it but screens show some nice results:

- Picture 1 (http://img402.imageshack.us/img402/7774/emulatorvsme.png)
- Picture 2 (http://img171.imageshack.us/img171/8202/conceptart.png)
- Picture 3 (http://img32.imageshack.us/img32/7948/graphicscomparison2.png)

- Video (http://www.youtube.com/watch?v=RGb_iaYZqtI)

Can't say i like the way he has redone the windows but still, looks promising.
Would be nice to have this and Changeling project (from this topic) both done together.
Title: Re: Final Fantasy VI - Definitive
Post by: obesebear on 2010-06-28 16:56:03
Wow, that's pretty nice except for the "new storyline".   And I think it's safe to say Changeling's project won't be completed until 2013.. maybe.
Title: Re: Final Fantasy VI - Definitive
Post by: Nightmarish on 2010-06-28 17:05:01
From what i read the guy is doing a remake AND a prequel.
Read around his site and the game is around 800mb now due to the quality of maps, etc.

He seems to work pretty fast, which is a plus.
Also, i've pm'ed changeling on his facebook to see if he plans to end his project, let's see if he replies..
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2010-06-29 01:04:08
I'd like to see new sound effects in this HD remake, and maybe widescreen. Maybe a new font. It seems kind of odd that he'd remake parts of it, but leave other parts sorely lacking.
Title: Re: Final Fantasy VI - Definitive
Post by: Nightmarish on 2010-06-29 10:19:15
He said his remake is almost done and that can then be used as a template for other mods/projects such as the one in this topic.
Title: Re: Final Fantasy VI - Definitive
Post by: nikfrozty on 2010-06-30 00:03:24
I'll definitely play it if its done(since I've never played it before). When I download his remake can it already be played in the pc or can an emulator do it or do I have to port it to my ps2?
Don't mind the question I already know. :)
Title: Re: Final Fantasy VI - Definitive
Post by: Nightmarish on 2010-07-24 17:25:20
Just came across this site: http://ffvi2.webs.com/
This guy is attempting to do a remake of FFVI from scratch (no rom hack) with some decent results.

Don't know the details of it but screens show some nice results:

- Picture 1 (http://img402.imageshack.us/img402/7774/emulatorvsme.png)
- Picture 2 (http://img171.imageshack.us/img171/8202/conceptart.png)
- Picture 3 (http://img32.imageshack.us/img32/7948/graphicscomparison2.png)

- Video (http://www.youtube.com/watch?v=RGb_iaYZqtI)

Can't say i like the way he has redone the windows but still, looks promising.
Would be nice to have this and Changeling project (from this topic) both done together.

An update on this, i guess:
http://www.youtube.com/watch?v=H-LqZP20ne8 (http://www.youtube.com/watch?v=H-LqZP20ne8)
Title: Re: Final Fantasy VI - Definitive
Post by: Armorvil on 2010-07-24 20:54:38
This looks really great, I'll play this for sure ! I'm working on my FFVII mod (FFVII AV) right now, but I attempted my own FFVI hack a while ago, that I called FFVI AV. YouTube video here (http://www.youtube.com/watch?v=_9rb1AF_JF0). Development didn't go as well as planned... ...making the guy in the colosseum controllable and other weird things made Kefka (who replaced Gau) unable to return from the Veldt (and never mind about the weird dialogs in these vids, Strago was supposed to be Edgar when I edited the text... ...and wow at the nice engrish. Even though it's not my natural language, I've made progress since then) ...

Anyway, I learned much at the time (things that will mainly benefit FFVII AV), and I can say that what you've been showing us is amazing. It takes a lot of time / work to edit events, monsters and mechanics in this game. And your graphical enhancements made my jaw drop. Very, very nice work !! :D

EDIT : Gah, I just read that it's not a rom hack, and that it's not yours.
Title: Re: Final Fantasy VI - Definitive
Post by: Tuxedo on 2010-07-25 22:09:48
Just came across this site: http://ffvi2.webs.com/
This guy is attempting to do a remake of FFVI from scratch (no rom hack) with some decent results.

Don't know the details of it but screens show some nice results:

- Picture 1 (http://img402.imageshack.us/img402/7774/emulatorvsme.png)
- Picture 2 (http://img171.imageshack.us/img171/8202/conceptart.png)
- Picture 3 (http://img32.imageshack.us/img32/7948/graphicscomparison2.png)

- Video (http://www.youtube.com/watch?v=RGb_iaYZqtI)

That looks really good!
I love the battle sprites in the second image.

Has anyone mentioned the FFVI SDK project yet?

http://ff6sdk.webs.com/

It's basically a template too.
Title: Re: Final Fantasy VI - Definitive
Post by: Changeling on 2011-05-03 10:50:18
Wow, that's pretty nice except for the "new storyline".   And I think it's safe to say Changeling's project won't be completed until 2013.. maybe.

Hahaha you may be right. 

This high definition touch up looks pretty but I'd say my...whatever may actually be finished.  See, I was almost done with this thing years ago and my computer crashed, I know that sounds like an excuse but no sh*t it really did.  I always seem to bounce back to the older Final Fantasy games and I keep thinking man I wish I didn't lose that retranslation.  Because the Woolsley one is awful and the GBA looks and sounds terrible...so I can never decide which one to go with.  If I'm going to take another shot at this it would be cool to collaborate with actually anyone to help speed up the process, because basically it's just throwing the new translation over the old without the censorship.  Especially anyone here with romhacking experience.  Like Skyrender, he translated the Japanese version of the game and there were no space limitations or any bullsh*t like that.  I don't want to have to compensate with something like "Antdot" it just looks stupid.  Normally I would not take on something like this but I'm surprised no one else has already done this. 

Anyway, anyone who would like to join me on this project, some of you seem still interested after all this time, then join me and we'll finish it.

Also, there may be a 3DS remake of VI and well, I don't think it will be better than the original.  I know a lot of you here may not agree with me on that because you are tearing apart the PC version of VII to try and remake it yourselves but this is totally worth it, hang on to it forever you know.  That's another reason I'm surprised this hasn't been done because it won't take that long.  Some of you take a break from that for a few days and we could get this done, fast.
Title: Re: Final Fantasy VI - Definitive
Post by: Changeling on 2011-05-03 10:52:04
Nightmarish I'm looking in your direction.  There's nothing to it, take a look at this program.

FF3usME

http://www.angelfire.com/pq/jumparound/
Title: Re: Final Fantasy VI - Definitive
Post by: Nightmarish on 2011-05-03 10:56:49
Really hoping to see this completed  ;D

I can try to help you but i don't have experience at all on modding.
I'm only a lurker in these forums after all.

Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2011-05-03 17:36:28
Aww, you got my hopes up when I saw a new post in this thread.

If I had any romhacking skills beyond replacing sprites in Super Mario Bros and using premade Pokémon tools to put a lv90 Mewtwo in Viridian Forest. Alas, I cannot help with a project of any legitimate usefulness. :(
Title: Re: Final Fantasy VI - Definitive
Post by: DLPB_ on 2011-05-03 18:13:04
if you complete this I will give VI another chance.  Translations didn't get decent until FF8, where they finally had the budget to get a professional.

Suggest also running the monster names and kana by me and the spells etc, if you want to, and correct those and all.  Because already I've seen 1 of the main monsters wrong.
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2011-05-03 19:14:03
In Woolsey's case, it wasn't because he didn't know what he was doing, or was unsuited to the job, or anything like that. On the contrary, he did the best he could given the limitations he had to work through. Size limitations and perhaps more significantly a fixed-width font would have made a more accurate translation impossible, so instead he focused on conveying the story and tone as accurately as could fit, even if it meant that the actual words weren't quite spot on.

Games from FF7 on had the advantage of being more localization-friendly, what with being stored on a disc and having a completely different text-rendering system. VII squandered this with a shoddy translation, but in this case I'm not so sure it was a matter of budget as it was incompetence.

And before someone inevitably brings up the "spoony bard" line, I should point out that Ted Woolsey had nothing to do with FFIV.
Title: Re: Final Fantasy VI - Definitive
Post by: obesebear on 2011-05-04 02:17:59
Woot!  I was just talking about this project the other day.  Go, Changeling, Go!
Title: Re: Final Fantasy VI - Definitive
Post by: DLPB_ on 2011-05-04 02:24:00
yeah true limitations did have an effect.  http://finalfantasy.wikia.com/wiki/Crazy_Horse Crazy Horse ended up as mad pony hahahaha
Title: Re: Final Fantasy VI - Definitive
Post by: Bosola on 2011-05-04 10:27:17
Woolsey gets a lot of flak... from people who have never attempted the translation themselves. Woolsey worked with extraordinary limitations to create entertaining and profitable (!) videogames. The alternatives would have been either dry or technically impossible.
Title: Re: Final Fantasy VI - Definitive
Post by: Thad on 2011-05-12 00:35:04
It also bears noting that the GBA translation really does include a hell of a lot of the Woolsey text -- it just essentially doubles each of his lines to add more detail and nuance.

Its one real drawback was that the additional text (and obnoxious text crawl, a "feature" which did not need to be added) threw off the audio synch of the ending.  Shadow's apparent suicide loses a lot of its effect when the background music has already changed to Strago's theme.

But I really do find the GBA translation the best I've seen, and would love to see it retrofitted into the technically superior SNES version of the game.  Add me in as another guy looking forward to this.
Title: Re: Final Fantasy VI - Definitive
Post by: WeretigerRei on 2011-07-29 04:22:30
Dont mean to necro bump but perhaps this will help

http://www.romhacking.net/hacks/657/

Tried this one VisualBoyAdvance worked fine but it lagged a little more than i remember it. Battle music sounded great. Didnt play the Opera scene though.
Title: Re: Final Fantasy VI - Definitive
Post by: DLPB_ on 2011-07-29 04:26:02
yeah additional to comment above, I agree...  ff6 and 7 both suffered because of square more than the translator... time and technical limitations severely hampering what they could and could not do....  Not to say it couldnt have been better with those limitations but Ted really was against the fire (I have done some reading).
Title: Re: Final Fantasy VI - Definitive
Post by: siaho on 2011-11-21 09:43:38
if this project is dead i will fully understand, however....

does anyone have the most complete version laying around anywhere?
i would LOVE to play this.


should this project still have life in it somewhere i want to extend my encouragement. i'd love to help also, but....
hell, i can't code. anything. at all.
so encouragement it is then.

one thing i noted throughout was a passing desire to incorporate the FMVs in some way?
my best advice: why not patch the psx version?

of course, knowing nothing about coding, i must admit i have NO IDEA how hard that could be.

if i get nothing out of this but the ips file to try it for myself though, than thank you
Title: Re: Final Fantasy VI - Definitive
Post by: nickblames on 2011-12-03 12:44:36
http://www.fantasyanime.com/finalfantasy/ff6/ff6downloads.htm

Has a fair number of the patches people are asking about.  The GBA version with Sound/Color fixed is about the best we can get for now.  If only someone could port in the uncensored graphics/scenes and add the options for harder difficulties (or point me toward the tools that would allow me to do so) we'd have the perfect FFVI playing experience.

Also, anybody have the most complete version of the .ips?  The one from posted on yousendit and mirrored by Covarr?  Both are long gone I'm afraid.
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2011-12-03 18:01:14
If I wasn't stupid, I'd have kept a personal backup of that... Instead, I put it on a website that I didn't think would ever get shut down and not on any HDDs of my own :(

Sorry guys.
Title: Re: Final Fantasy VI - Definitive
Post by: nickblames on 2011-12-04 00:17:08
Oh well, I'll have to make due with the earlier version and my own smoothing out of the literal translation I can rip from the RPGOne teams version.

If I decide it's not too much work I'll announce my own mod and what versions I plan on making.
Title: Re: Final Fantasy VI - Definitive
Post by: Talon19892 on 2013-05-12 05:17:19
I apologize for resurrecting this thread, but the prospect of this getting finished is too good to ignore. Has Changeling been heard from since he last posted here? Does anyone have the more complete version of this, since all the download links are long dead?
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2013-05-12 18:39:04
I haven't heard about it in a few years. Changeling hasn't even logged on since May 2011. If he has worked on it, he hasn't done so or posted about it here. I took a quick look on romhacking.net and can't find anything newer than RPGOne's translation except a bunch of minor gameplay tweaks, certainly nothing like this.
Title: Re: Final Fantasy VI - Definitive
Post by: nfitc1 on 2013-05-12 19:15:11
Honestly though, it sounds like just a compilation of lots of already done pieces put together into one project. At least, I remember lots of these things were done long ago by MasterZed and a handful of others. The most hacking I ever did to FFVI was remake the dark chadernook (which is probably not even his correct name).
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2013-05-12 19:30:19
Honestly though, it sounds like just a compilation of lots of already done pieces put together into one project. At least, I remember lots of these things were done long ago by MasterZed and a handful of others. The most hacking I ever did to FFVI was remake the dark chadernook (which is probably not even his correct name).
Most of it had already been done, yes, but the real kicker was putting the far superior GBA translation into the otherwise technically-superior SNES game, something which nobody seems to have done before. Woolsey's translation was decent, but was severely limited by space restraints as well as the need for a very quick turnaround, neither of which was a problem for FFVI-GBA. RPGOne's translation had strong elements of a "Blind Idiot" translation (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlindIdiotTranslation), often being so literal as to totally miss cultural context, not get jokes, and generally ruin the tone of the game. The GBA translation really is the best FFVI translation out there, and short of a FFIV Complete Collection (http://en.wikipedia.org/wiki/Final_Fantasy_IV:_The_Complete_Collection) style remake, plugging that translation into the SNES version would pretty much create the best possible version of the game.

So yes, most of the work has already been done by others. Difficulty patches, censorship removal, and general fixes are nothing new. But the idea of a "best of" compilation, especially with the best English-language translation, is absolutely a holy grail for the game.

I wanna go play FFIV Complete Collection now.
Title: Re: Final Fantasy VI - Definitive
Post by: Rundas on 2013-05-12 20:31:01
I use Final Fantasy VI: Stand Guard. Ignore the roms and look in SNES hacks. (I dumped my own physical cartridge) It has an excellent translation that isn't RPGOne or that other guy skyrift or something. It's unique to this hack. It's also got push to sprint, harder difficulty, and Japanese title screen, scenes, and sprites.

Link removed. I know your intention wasn't piracy, but we still can't allow links to sites with ROMs on them. People can search for this hack themselves, if they're interested. ~Covarr
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2013-05-12 22:43:08
RPGOne or that other guy skyrift or something.
Sky Render actually joined RPGOne before his own translation was ever completed. RPGOne is the only one of the two worth looking at.

Stand Guard looks like a pretty competent hack. I haven't played it, or even heard of it before today, but if it's got a variable-width font and bits and pieces from numerous translations, it can't be all bad. I'll look into it.
Title: Re: Final Fantasy VI - Definitive
Post by: Rundas on 2013-05-12 23:36:08
I should've thought of the link, I had a brainfart. But yes, I think the translation is much better than RPGOne's because it takes into account contextual meaning more than the nonsensical direct translation.
Title: Re: Final Fantasy VI - Definitive
Post by: Talon19892 on 2013-05-13 06:10:17
This is the first time I've played through the game, or any Final Fantasy for that matter, and I would prefer a version of the game that is closest to what the original game was designed to be like. That's why this project intrigued me so much. From what I've seen of the GBA translation of this game that's definitely the version I want to play through. I found his Beta 1 patch by digging through this thread, and I'm playing through that version now and enjoying it, but it's not perfect. It has a bug in it where if I use the 'ARRANGE' command in the Items menu it drops all my potions and phoenix downs, apparantly it's because the items were re-classified (or something) as 'RD LAN' which the game doesn't recognize and deletes. It's not a deal breaker, but it's obnoxious.

I've e-mailed him and sent him a PM on the off chance he notices at all.
Title: Re: Final Fantasy VI - Definitive
Post by: Rundas on 2013-05-13 20:51:09
Don't use this mod. It will never be complete and, as far as we know, has ben abandoned. He won't answer you because he doesn't use the site. I suggest you use ff6: stand guard. Read my previous post with the orange text for a few reasons.
Title: Re: Final Fantasy VI - Definitive
Post by: Hellbringer616 on 2013-05-14 02:58:14
Can someone please explain how the snes version is better? I've only played the GBA one, that I recently hacked for better colors and better music/sound. We're those the only issued?
Title: Re: Final Fantasy VI - Definitive
Post by: nfitc1 on 2013-05-14 03:11:31
Can someone please explain how the snes version is better? I've only played the GBA one, that I recently hacked for better colors and better music/sound. We're those the only issued?

I've played the SNES one extensively and the GBA one moderately. The only things I'd say the SNES has over the GBA is the resolution of the images and the sound quality is higher. The GBA screen is 240x160 while the SNES can be 512 x 448. Retranslating would mean expanding the 24-meg game into a 32-meg one. That's not that hard a conversion (I don't think), but no one's taken the time to do it.
Title: Re: Final Fantasy VI - Definitive
Post by: Hellbringer616 on 2013-05-14 13:13:04
I know resolution, But i think the background images were the same size, Just SNES expanded the images (could be wrong)
http://images2.wikia.nocookie.net/__cb20091016222204/finalfantasy/images/4/48/FFVI_Gba_vs_Snes.png
As seen here the image looks the same, just one is brighter to compensate for the dim screen on the GBA
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2013-05-14 15:16:43
The only things I'd say the SNES has over the GBA is the resolution of the images
The graphics are the same resolution. Only the output resolution is higher, which allows for more content to be shown on the edges of the screen.

The GBA screen is 240x160 while the SNES can be 512 x 448.
It can be, but FFVI does not use the SNES' high-res mode; it runs at 256x224, only marginally bigger horizontally than the GBA (though considerably bigger vertically). I doubt it can be made to run at 512x448 without considerable reworking to the game's graphics engine.

Also, if we wanna get really pedantic, the SNES runs at 512x480 or 256x240, but the difference is pretty much black bars at the top and bottom, an area of screen that AFAIK no game ever rendered to.

Retranslating would mean expanding the 24-meg game into a 32-meg one. That's not that hard a conversion (I don't think), but no one's taken the time to do it.
It's been done. RPGOne's translation did just that.

I know resolution, But i think the background images were the same size, Just SNES expanded the images (could be wrong)
http://images2.wikia.nocookie.net/__cb20091016222204/finalfantasy/images/4/48/FFVI_Gba_vs_Snes.png
As seen here the image looks the same, just one is brighter to compensate for the dim screen on the GBA
The background images are indeed the same size, but the brightening frankly screws up the tone of the game when played on anything but an original, non-backlit GBA. Areas that are meant to be dark and moody become far more bright and pleasant.

Many GBA games were developed with the intent to work correctly on both a GBA and a Game Boy Player (or if it was late enough, even a DS). This is apparent in games like A Link to the Past, which offered a brightness setting, so that GBA users could still see, but GB Player users weren't stuck with washed out colors. In spite of being pretty much the last major GBA release, I'm pretty sure FF6 Advance doesn't have a setting like this. IMO, this is in and of itself a strong argument in favor of the SNES version.
Title: Re: Final Fantasy VI - Definitive
Post by: nfitc1 on 2013-05-14 17:53:23
It can be, but FFVI does not use the SNES' high-res mode; it runs at 256x224, only marginally bigger horizontally than the GBA (though considerably bigger vertically).

That's still a screen ratio of 8:7 vs 3:2. The world is more square on SNES. :) And the vertical cropping on the GBA is the point I was making. It's a little annoying in-battle having the text smaller than it was, and the text in field went from four lines to three.

I know resolution, But i think the background images were the same size, Just SNES expanded the images (could be wrong)
http://images2.wikia.nocookie.net/__cb20091016222204/finalfantasy/images/4/48/FFVI_Gba_vs_Snes.png
As seen here the image looks the same, just one is brighter to compensate for the dim screen on the GBA

Those SNES images were cropped to have the same shape/size of the GBA counterparts.
Title: Re: Final Fantasy VI - Definitive
Post by: gjoerulv on 2013-05-16 09:52:00
HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM....

That's quite the time ago, but I know I have it somewhere... give me some time to check.

Is this it? (http://www.mediafire.com/?fojjgtgmjye) I think it's the newest ips you released.

Are someone looking for this? It's not the newest update, but still about 70% complete.
Title: Re: Final Fantasy VI - Definitive
Post by: Hellbringer616 on 2013-05-16 13:04:08
Well, I can't fix the rendered resolution. But since I now play it on vba-m, I patched the ROM to have the Snes music instead of the GBA, and I also patched the backgrounds so they are dark like the original. I wonder if there would be a way to patch the render area like pcsx2 patched games for widescreen?
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2013-05-16 15:31:55
No GBA emulator can render at non-native resolutions; at the most, they are upscaled. Really, no 2D system at all has been emulated like that. I don't know if it's possible, but it would take more than just a romhack to do it.
Title: Re: Final Fantasy VI - Definitive
Post by: Hellbringer616 on 2013-05-16 17:59:41
Although that could be true with the GBA, i am almost positive that there is a widescreen patch for Odin Sphere, which is a 2D game
Title: Re: Final Fantasy VI - Definitive
Post by: Covarr on 2013-05-16 18:11:42
It's a 2D game on a 3D console. The PS2 (or pretty much any 3D system later than Saturn/PS1) doesn't generally render sprites or 2D pretty much at all; it renders flat 3D objects with flat 2D textures, to a flat plane. As such, it's rendering everything with cameras, which can be hacked to be expanded.

Classic 2D systems? They don't even understand the concept of cameras or physical location; everything is measured either in simple programmer-made variables (such as locations of offscreen enemies) or screen position. To expand a 2D game on SNES, GBA, or a similar system for a wider display area would require both the emulator AND the rom to be hacked for just that purpose.
Title: Re: Final Fantasy VI - Definitive
Post by: Hellbringer616 on 2013-05-16 19:15:47
Ah, sorry i misunderstood you. After rereading it now makes sense. I thought you meant system like game engine. Not system like console
Title: Re: Final Fantasy VI - Definitive
Post by: Talon19892 on 2013-05-22 04:14:10
I've been playing through with the beta version of this hack for a while now with zero problems but on the third Ultros fight when Relm joins your party her 'Sketch' ability seems to crash the game whenever it's used. I tried using a patch that's supposed to fix that to no avail. I've tried a number of things to try and keep the GBA translation and I don't think I'm gonna be able to fix it by any means.

I did check out the FF6 - Stand Guard version, and I wasn't big on the translation, or the increase in difficulty (I'm a newbie to jrpgs in general). I wanted to have the same names of things that everyone else who played the US version knew (a la Celes instead of Celise, Espers instead of Eidolons) but I'm not sure if I have much of choice anymore, as I really don't like Woolsey's translation. I've applied the Stand Guard patch to a copy of the original US version, and yet when I try to start it up I get a black screen and the game doesn't play. Is there something more I need to do to make Stand Guard work?
Title: Re: Final Fantasy VI - Definitive
Post by: Rundas on 2013-05-22 15:58:07
No, just apply the patch to your standard FF3 English rom.
Title: Re: Final Fantasy VI - Definitive
Post by: Talon19892 on 2013-05-23 03:18:08
Alright I got it working. Is there any way to remove the 'hold cancel to dash' thing? With the sprint shoes equipped it's just obscenely fast, and i felt like part of the challenge was fighting through areas and gaining experience.
Title: Re: Final Fantasy VI - Definitive
Post by: gjoerulv on 2013-05-23 16:07:06
Alright I got it working. Is there any way to remove the 'hold cancel to dash' thing? With the sprint shoes equipped it's just obscenely fast, and i felt like part of the challenge was fighting through areas and gaining experience.

I don't think your speed effects random encounters. I assume it's based on nr of steps. But you do get a free slot (kinda), 'cause you will be less tempted to use the sprint shoes. Besides, I think it makes more sense this way. Why wouldn't you be able to run unless you wear some kind of shoes? It's a game, I know, but still. If it's one thing JRPGs are "guilty" of, it's cherry picking realism.
Title: Re: Final Fantasy VI - Definitive
Post by: Sergmov on 2013-06-27 12:42:58
Changeling thanks for this cool game .