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Miscellaneous Forums => Troubleshooting => Topic started by: KOS-MOS on 2008-02-16 17:25:51

Title: Intermix Hardware/Software Rendering in FF7?
Post by: KOS-MOS on 2008-02-16 17:25:51
A lot of people (myself included) have graphics cards that do not have support for 8-bit paletted textures but yet have full support for everything else. Could it be possible to enable Direct3d hardware acceleration but have 8-bit paletted textures done in software? If so what modifications would need to be made?
Title: Re: Intermix Hardware/Software Rendering in FF7?
Post by: Synergy Blades on 2008-02-16 20:05:00
Mod note: Please, please reduce your avatar size! 535x634, you've got to be having a laugh.  :wink:
Title: Re: Intermix Hardware/Software Rendering in FF7?
Post by: KOS-MOS on 2008-02-17 01:25:36
Oh sorry about that it did't look very big at my screen resolution.
Title: Re: Intermix Hardware/Software Rendering in FF7?
Post by: Chrisu on 2008-02-17 11:58:58
Just use the official 1.02 patch...
Title: Re: Intermix Hardware/Software Rendering in FF7?
Post by: KOS-MOS on 2008-02-17 17:01:31
Just use the official 1.02 patch...
I have the 1.02 patch and when I turn on the Nvidia option (either chipset) and use d3d hardware acceleration the title screen and fmvs are fine but when i'm in the field there is a red and grey grid over the screen. And besides the 1.02 patch doesn't do 8-bit paletted textures in software it just turns them off.
Title: Re: Intermix Hardware/Software Rendering in FF7?
Post by: Chrisu on 2008-02-18 11:58:59
When you check the TNT Option there shouldnt be these lines.
Check if you have enabled Anti-Aliasing in your Graphics driver options becaus AA causes the grid.
If you want to play with AA, apply The Saint's High Res Patch.
Title: Re: Intermix Hardware/Software Rendering in FF7?
Post by: KOS-MOS on 2008-02-18 15:42:11
It's not as bad on TNT but it's still there.
And I don't think my card could do AA if I wanted it to I have a 16mb ATI Rage 128 Ultra.