Qhimm.com Forums
		Miscellaneous Forums => Archive => Topic started by: Destiny on 2008-04-14 07:34:40
		
			
			- 
				Hi guys, i wonder if i can change properly the basic equipment at the beginning of the game or which a char uses when he joins you for the first time. Is the right section Kernel4 under character record? O-o Because i changed it but all seems to stay normal O_O
			
- 
				Not sure on that one, but couldn't you use Jenova or something just to save-game edit your other equipment in?
			
- 
				No because im modding the game. And i changed the main character so i need to change the weapon.
			
- 
				who did you change the main charecter (cloud) to? and what kind of weapon change are you looking for? appearence? type? or completely new made from scratch?
			
- 
				I'm pretty sure that the kernel.bin weapon modifications aren't overwritten when starting a new game. At least, not for Cloud.
			
- 
				I dont need to modify a weapon. I just need to change the weapon equipped at the start of the game. That's all! :)
			
- 
				That's what I said. Whatever you equip Cloud with, stays that way.
			
- 
				I dont need to modify a weapon. I just need to change the weapon equipped at the start of the game. That's all! :)
 
 
 What he's saying is when the game starts, the weapon you edited in as the beginning equip will not reset to the buster sword if you modify the kernel.bin
- 
				If you haven't found out, it's done in kernel.bin4. And It has an exact same format as the savemap. Link! (http://wiki.qhimm.com/FF7/Savemap)
			
- 
				No no i found out that, but 0x54 from Cloud jumped to 0x70 by 0x1C brings me to a 0xFF. But i dont know if i must put there the weapon ID. Because i cant find in Kernel6 this ID only the model ID.
			
- 
				I think the weapon ID is just the number of the weapon in kernel.bin5 or whatever, so buster sword would be 00 and ultima weapon would be 0f and so on.
			
- 
				mmm i dont thyink so. I think that equipped weapon ID and item ID are just different things. kernel5 is for item ID so i think the problem is a little different.
 Anyway i was thinking, maybe i can find the right equipped weapon ID from a save file? What you think guys?
- 
				ID 00h is Buster sword 0Fh is U Weapon (i think. At leas 00h is Buster). Offset 0x1C decides the weapon for cloud in Kernel4. Look at the "Table 2: Character Record" in the link I posted. It's the table under the "Table 1: FF7 Save Slot" table. Kernel4 isn't exactly like savemap (my bad. It's only this part).
 
 Yes you could prob figure out the right ID from a savefile.