Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: Destiny on 2008-04-14 07:34:40
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Hi guys, i wonder if i can change properly the basic equipment at the beginning of the game or which a char uses when he joins you for the first time. Is the right section Kernel4 under character record? O-o Because i changed it but all seems to stay normal O_O
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Not sure on that one, but couldn't you use Jenova or something just to save-game edit your other equipment in?
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No because im modding the game. And i changed the main character so i need to change the weapon.
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who did you change the main charecter (cloud) to? and what kind of weapon change are you looking for? appearence? type? or completely new made from scratch?
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I'm pretty sure that the kernel.bin weapon modifications aren't overwritten when starting a new game. At least, not for Cloud.
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I dont need to modify a weapon. I just need to change the weapon equipped at the start of the game. That's all! :)
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That's what I said. Whatever you equip Cloud with, stays that way.
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I dont need to modify a weapon. I just need to change the weapon equipped at the start of the game. That's all! :)
What he's saying is when the game starts, the weapon you edited in as the beginning equip will not reset to the buster sword if you modify the kernel.bin
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If you haven't found out, it's done in kernel.bin4. And It has an exact same format as the savemap. Link! (http://wiki.qhimm.com/FF7/Savemap)
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No no i found out that, but 0x54 from Cloud jumped to 0x70 by 0x1C brings me to a 0xFF. But i dont know if i must put there the weapon ID. Because i cant find in Kernel6 this ID only the model ID.
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I think the weapon ID is just the number of the weapon in kernel.bin5 or whatever, so buster sword would be 00 and ultima weapon would be 0f and so on.
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mmm i dont thyink so. I think that equipped weapon ID and item ID are just different things. kernel5 is for item ID so i think the problem is a little different.
Anyway i was thinking, maybe i can find the right equipped weapon ID from a save file? What you think guys?
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ID 00h is Buster sword 0Fh is U Weapon (i think. At leas 00h is Buster). Offset 0x1C decides the weapon for cloud in Kernel4. Look at the "Table 2: Character Record" in the link I posted. It's the table under the "Table 1: FF7 Save Slot" table. Kernel4 isn't exactly like savemap (my bad. It's only this part).
Yes you could prob figure out the right ID from a savefile.