Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: Silver Wings on 2008-05-30 07:34:49
-
Well, I'll go to the point. I've replaced Aerith by the ones in KH and KH2. Everything was alright 'til the moment of her death in Forgoten city. Her head disappeared (what a pain :-P)
(http://img32.picoodle.com/img/img32/4/5/29/t_painfulm_ca78f1b.jpg) (http://www.picoodle.com/view.php?img=/4/5/29/f_painfulm_ca78f1b.jpg&srv=img32)
I dont know why but Cloud's head also disappeared when I replaced it by a smoothed head.
One more problem,
(http://img32.picoodle.com/img/img32/4/5/29/f_a0m_04a6ebe.jpg)
(http://i271.photobucket.com/albums/jj152/Sparkling_Wings/Bugs/c0.jpg)
Aeith's skirt and leg are one object, Cloud's case is only one object as well
Depending on different screens, this problem was shown up. Could you guys please help me :oops:
-
Hi there
Aeris head goes as her eyes are closed
the 1st tex file on the head are the eyes to make the eye look like they are opening and closing ( Blinking )
the game engine turns on and off the 1st tex
the part where Aeris dies her eyes close turning the 1st tex file off
to fix move 1st tex file to the 2nd slot and edit her eyes to a new tex file and add them in slot 1
-
Hi there
Aeris head goes as her eyes are closed
the 1st tex file on the head are the eyes to make the eye look like they are opening and closing ( Blinking )
the game engine turns on and off the 1st tex
the part where Aeris dies her eyes close turning the 1st tex file off
to fix move 1st tex file to the 2nd slot and edit her eyes to a new tex file and add them in slot 1
If you're up for a little bit of challenge, you could make a skin for the head that has closed eyes, set it to the skin Ice said, and set the first skin as an object with an eyes-opened skin, and put it in front of the head... (effectively making the eyes disappear, and show the eyes that are on the head model, which are closed... in short, more realistic blinking.)
-
Hi there
Aeris head goes as her eyes are closed
the 1st tex file on the head are the eyes to make the eye look like they are opening and closing ( Blinking )
the game engine turns on and off the 1st tex
the part where Aeris dies her eyes close turning the 1st tex file off
to fix move 1st tex file to the 2nd slot and edit her eyes to a new tex file and add them in slot 1
First of all, thank you for your help ^^
Still I dont really get it. There are 3 tex file for Aerith's field model (auha, auhb and auhc). I had replaced all of them by my texture and used them for her head as well. It was written in auge.rsd as
@RSD940102
PLY=AUGF.PLY
MAT=AUGF.MAT
GRP=AUGF.GRP
NTEX=3
TEX[0]=AUHA.TIM
TEX[1]=AUHB.TIM
TEX[2]=AUHC.TIM
Speaking of the 1st one, did you mean auha. If it was so, auha.tex would be turned off, right? But are auhb and auhc turned off, too? I remember that the original auha and auhb are her eyes texture. Therefore, if both of them are turned off for descrbing eyes closed, auhc should have been shown otherwise, right? However, in reality, her head was still 'disappeared' :(
@X-Dina: I had done it before
(http://i271.photobucket.com/albums/jj152/Sparkling_Wings/tex.gif)