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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: seantree on 2008-06-27 21:00:02

Title: Vagrant Story
Post by: seantree on 2008-06-27 21:00:02
Has there ever been any work done on the Vagrant Story file formats? I've tried getting into the .p files in the game but they seem to be a different format than the FF ones. I am not a programmer, but noticed most FF's have some way of viewing the art contained in them. I stumbled across this site while searching for info on the matter.  So, is there any way to get into those files? VS art still blows me away and as a 3d modeler I've always wanted to take a look at how the masters at Square do it. Well, I'm rambling now. Thanks in advance for any info.


EDIT: oh crap. Wrong forum. first post and I screw it up. can this be moved to tweaking. I suppose that is where I was to put this.
Title: Re: Vagrant Story
Post by: Lupus Erectus on 2008-06-28 09:50:28
The P files in the EFFECT folder contain the sound effects for attacks/spells. They can be played with PSound.
The ZUD files in the MAP folder contain models, textures, sounds and presumably animations for the units/characters/enemies/whatyoucallthem in each room however all that info is merged togheter.
The folder OBJ contains the similar stuff but in separate files (it seems these files are used in cutscenes) WEP files contain models and textures for weapons/shields. SHP are similar (they contain character data) but they also contain sound effects. I don't know about SEQ files, looking at the names I suspect they are animations.
Title: Re: Vagrant Story
Post by: Cyberman on 2008-06-29 03:04:59
SEQ may be music as there is quite a bit of music in vagrant story.

Cyb
Title: Re: Vagrant Story
Post by: yoshi314 on 2008-08-08 11:38:24
look here : http://www.datacrystal.org/wiki/Vagrant_Story

and here : http://www.datacrystal.org/wiki/Special:Search?search=vagrant&go=Go